I noticed the berry tree draft was a little slow.
LiquidMetal wrote:
I was wondering if anyone could give me some suggestions for my potentially Infinite scrolling Engine. I want to be able to have each costume in all four sprites, and to be able to re-use some of them. The sprites will know which costume to use based on the values in the scrollerxy list, and the costume names or some other lists (that is where I need suggestions). I can't visualize how that would work, so I need help.
+1.
And which is the berry tree?
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LiquidMetal wrote:
I noticed the berry tree draft was a little slow.
LiquidMetal wrote:
I was wondering if anyone could give me some suggestions for my potentially Infinite scrolling Engine. I want to be able to have each costume in all four sprites, and to be able to re-use some of them. The sprites will know which costume to use based on the values in the scrollerxy list, and the costume names or some other lists (that is where I need suggestions). I can't visualize how that would work, so I need help.
+1.
And which is the berry tree?
Hmm, I was noticing that too... Maybe it's the bigger terrain.
I don't think this is anything we should worry about. Everything still works, Leo just walks a little slower.
As for the baseball idea, I think that's pretty good!
I did try to fix the scrolling grass problem, but the grass doesn't tile well. The edges are obvious. MKR, could you fix this?
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Alright, I had written out my plans for the Berry Tree encounter, but my scanner just doesn't want to work.
After a lot of thought, I think it would be cooler if each encounter had to be solved with a puzzle of some sort. For the first challenge (berry tree) a smaller 2x2 version of my Switch-it project would be etched into the bark. Each tile would be a different type of wood. If the user solved the puzzle, a berry would fall out of the tree.
Thats what I'm currently programming.
MKR, after you finish a few of the other graphics, let me know and I''ll tell you what we would need for this puzzle.
LiquidMetal, where will Leo find his baseball cap in the game?
Last edited by silvershine (2011-07-27 16:17:09)
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silvershine wrote:
Hmm, I was noticing that too... Maybe it's the bigger terrain.
I don't think this is anything we should worry about. Everything still works, Leo just walks a little slower.
As for the baseball idea, I think that's pretty good!
I did try to fix the scrolling grass problem, but the grass doesn't tile well. The edges are obvious. MKR, could you fix this?
Which is why i want help with my Infinite scrolling engine.
Were you using my scrolling thing for the grass?
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silvershine wrote:
Alright, I had written out my plans for the Berry Tree encounter, but my scanner just doesn't want to work.
After a lot of thought, I think it would be cooler if each encounter had to be solved with a puzzle of some sort. For the first challenge (berry tree) a smaller 2x2 version of my Switch-it project would be etched into the bark. Each tile would be a different type of wood. If the user solved the puzzle, a berry would fall out of the tree.
Thats what I'm currently programming.
MKR, after you finish a few of the other graphics, let me know and I''ll tell you what we would need for this puzzle.
LiquidMetal, where will Leo find his baseball cap in the game?
I was thinking a puzzle with regard to each segment of the game. For the berry tree, I was thinking you need to click on some rock or other and you get the idea to throw it. Your idea seems to be better, as long as we can make the puzzles lightweight, and it makes sense.
Maybe his hat gets caught on the berry tree? Or even better, it falls in the river as he crosses a bridge later in the game, on the way to something else? We can make ti just blow off and go down the screen, and then not mention it at all until he is about to go home.
Just BTW, I'm working on two other projects at the moment.
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MKR wrote:
Yeah! I am sorry, I am a bit slow... lol:) Haven't checked up on you guys in a while!
that's alright! If you want to keep working, take a look at the to-do list!
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@silvershine, A potential improvement to scripts to make it somewhat faster; don't use a forever block, but rather, broadcast whenever it is changed.
Last edited by LiquidMetal (2011-07-29 13:38:54)
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LiquidMetal wrote:
@silvershine, A potential improvement to scripts to make it somewhat faster; don't use a forever block, but rather, broadcast whenever it is changed.
Good idea! I'm a bit busy with things for now...
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chipguy wrote:
i'll pitch in as much as i can. i wish i had a test account.
...Why don't you make one?
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Hmm, from now on, post a link to this project in the project notes when you upload a draft of Butterfly Tree.
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A few things:
•I updated the project, and added LiquidMetals grass scrolling engine! (see project notes)
•I wrote up something you guys can paste to the top of your drafts project notes (Butterfly Tree is getting good enough that people have started friending my test account so that they can see new versions).
This is a draft of Butterfly tree, a cool Scratch collaboration! If you would like to be notified when the final version is released, check out this project: http://scratch.mit.edu/projects/LiquidMetal/1891167
Last edited by silvershine (2011-07-30 23:36:35)
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silvershine wrote:
Butterfly Tree is getting good enough that people have started friending my test account so that they can see new versions.
Lol.
@silvershine, Did you do what I suggested about the scripts for the map? it looks much smoother now. Maybe the berry tree should be farther away? I haven't checked your scripts in a while... I hope that you didn't do anything to bad =P. And we skipped the whole animation for
@MKR, you know enough to make a face view of Leo by now, right? And do you think you could do a butterfly face too?
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@LiquidMetal:
Surprisingly, I haven't done what you suggested yet...
The collab camp starts tomorrow! If this project fits under the theme, it might be cool to submit it within the deadlines and hope to get it featured! What do you guys think?
Last edited by silvershine (2011-07-31 17:03:25)
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silvershine wrote:
@LiquidMetal:
Surprisingly, I haven't done what you suggested yet...
Probably the laglessness is an illusion created by the scrolling grass? but that doesn't make any sense... what else is different?
If you want, you could try it, and we will only use it if it works better.
silvershine wrote:
The collab camp starts tomorrow! If this project fits under the theme, it might be cool to submit it within the deadlines and hope to get it featured! What do you guys think?
Would that be considered cheating? Because it was started early? And it is likely to get featured anyway... If it is legal, I'm all for it. I am going to be away from scratch for a long time starting at the end of the summer anyway.
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LiquidMetal wrote:
Would that be considered cheating? Because it was started early? And it is likely to get featured anyway... If it is legal, I'm all for it. I am going to be away from scratch for a long time starting at the end of the summer anyway.
Sorry, I had to wait until today to answer that question, but yes it is allowed!
If we are going to finish this by the end of this month in time to submit it, we really have to hurry! I may not be able to do as much because I'm going to be answering a lot of questions.
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Sweet! This goes with the theme! I'll start a thread in the Collab Camp Fourm.
Also, can I voice act for Leo? Since I already know most of the lines anyway. (Considering I wrote the script XD)
Last edited by pokemongardevoir (2011-08-01 10:13:42)
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LiquidMetal wrote:
@MKR SWEEEEET!!! One thing - the shadow will always be on the front of him, so it might be a little strange rotated.
@silvershine, maybe he starts with the hat and it gets caught in the berry bush or something and he leaves it there? and maybe he has to get it back right at the end?
That's an easy fix, trust me.
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MKR wrote:
I am very behind, are you guys do the Scratch Collab Camp?
I think so.
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pokemongardevoir wrote:
Sweet! This goes with the theme! I'll start a thread in the Collab Camp Fourm.
Also, can I voice act for Leo? Since I already know most of the lines anyway. (Considering I wrote the script XD)
I think it would be alright if we just keep using this thread.
As for the voice acting, I think we decided that there is just going to be text that pops up (see the latest version of the project.) Thanks so much for your interest though!
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pokemongardevoir wrote:
MKR wrote:
I am very behind, are you guys do the Scratch Collab Camp?
I think so.
If you guys are up for it, then I think we should! This will be so much fun!
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silvershine wrote:
pokemongardevoir wrote:
MKR wrote:
I am very behind, are you guys do the Scratch Collab Camp?
I think so.
If you guys are up for it, then I think we should! This will be so much fun!
Let's do it!
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