Pages: 1
I recently became aware of full screen for the latest Scratch version.
I was wondering if an option could be made where the drawing space goes to full screen but the sprite and pen sizes remain the same as they were in regular viewing mode.
For some drawing projects, the extra detail that you can get by having a bigger drawing space for the same size sprites would be very desirable. For instance, consider this project and observe how the drawing of patterns is very visually appealing : http://scratch.mit.edu/projects/helmethair4/1920608
Scaling the sprites makes it more grainy at full screen.
The feature may have limitations, such as the background not scaling up to a full screen (or near full window) implementation, but even that might be achievable with the talent available at MIT.
There could be options that would allow the user to choose to scale up only the drawing boundaries or both the boundaries and the sprites and backgrounds.
An option to keep the scaling of the sprites and pen would be nice to have, especially for projects that do mostly drawing and aren' reliant on background scales. That would effectively increase the drawing area for more detailed art.
Offline
I agree, an option to not scale up sizes of sprites/backgrounds would be nice, but what would happen to the coordinate plane? Would the standard -240 to 240 x and -180 to 180 y be increased?
Offline
Well, for apps that look at the current mouse x and mouse y and then use that for the current drawing position, I think that it would make sense to leave the scaling of the x and y axis the same, and to just allow for x and Y to have larger values.
A drawing project such as the one I referenced just stamps or draws whereever the mouse is currently pointing.
Also, for projects that just move relative to the current position, I would think that it would be ok to leave the scaling for x and y the same but to allow for larger values.
For instance, this project goes to random places on the screen, then stamps relative from the current position to make interesting spiral patterns. Having more screen available to stamp more detailed patterns would be beneficial.
http://scratch.mit.edu/projects/MikeKucinski/1433506
Try going to that project and hit the "d" key a few times to offset the relative stamping by larger amounts. You can see how a larger drawing space would be beneficial.
Offline
I like this idea, as I've said before, but I think it would have to be a different mode.
Offline
MikeKucinski wrote:
Well, for apps that look at the current mouse x and mouse y and then use that for the current drawing position, I think that it would make sense to leave the scaling of the x and y axis the same, and to just allow for x and Y to have larger values.
A drawing project such as the one I referenced just stamps or draws whereever the mouse is currently pointing.
Also, for projects that just move relative to the current position, I would think that it would be ok to leave the scaling for x and y the same but to allow for larger values.
For instance, this project goes to random places on the screen, then stamps relative from the current position to make interesting spiral patterns. Having more screen available to stamp more detailed patterns would be beneficial.
http://scratch.mit.edu/projects/MikeKucinski/1433506
Try going to that project and hit the "d" key a few times to offset the relative stamping by larger amounts. You can see how a larger drawing space would be beneficial.
Yes, but some projects (or maybe just mine ) use if xposition > 240, if yposition > 180, etc. to control when to go to the next pattern. I think the two options should be seperate:
( [ ] = checkmark box)
[ ] Scale sprites and pen in full screen?
[ ] Scale coordinate plane in full screen?
EDIT: I think this should affect presentation mode offline as well.
Last edited by Greenatic (2011-07-28 15:40:08)
Offline
I know a way of having more space when drawing a sprite. Simply right click the background and click grab screen region for new sprite. Select the whole screen, then edit your sprite and draw over the old sprite to make a new. You should now have a sprite bigger than the given space.
Last edited by theguitar (2012-07-28 09:55:48)
Offline
theguitar wrote:
I know a way of having more space when drawing a sprite. Simply right click the background and click grab screen region for new sprite. Select the whole screen, then edit your sprite and draw over the old sprite to make a new. You should now have a sprite bigger than the given space.
Hi theguitar, this topic is pretty old. Posting on a topic that hasn't had any activity for a month or so is considered "necroposting" and is generally frowned upon, unless there is a good reason for the thread to be revived.
That said, Scratch 2.0 will support vector graphics, which are based on curves, instead of pixels, and as such, zoom without losing quality.
Offline
This would be a problem as the screen resolution of Scratch is 480x360, and sprites are directly linked to the resolution; they are not independent. Basically that's like saying you want the size of your plate to increase without the size of a chip in the side increasing. (Sorry for the bad illustration )
Offline
Pages: 1