Okay this is the first time I am making a very long game, so any tips? I am making Super Smash Bros Brawl. Any tips for a newcomer at making these sorts of games? I got inspired by olivora's version of it. I am very nervous about making it.
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Well I won't and will try my best. Any tips for moving a character with different costumes?
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I'd say that's the easy bit... the hard bit is getting rid of the bugs
Anyway... upload all your working copies so that we can add a little helpful critique
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Wow! Thanks! Can Aperture Inc. help me out?
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Congratulations on becoming. A scratcher!
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jji7skyline wrote:
Congratulations on becoming. A scratcher!
*Screams, and dies* Wow I didnt even realize! WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOT!
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Good job! I was only on for about...1 month? I don't think so...I only had 72 posts and I was promoted...anyway good job! In answer to your question, you may consider looking at other projects that are like the one you want to make...
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Oh thanks. I am looking at other projects. Somebody to be specific, olivora, she/he made a super smash brawl game and I am using it as help . I will give credit to he/she.
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Large project tips:
The best (only) way to eat an elephant is one bite at a time; Get each element of your project working as you want before moving on to the next.
Have a plan - I use old-fashioned pencil and paper to gather/organize ideas for the various elements in a project and list the variables that I'll need for each sprite to track their status. This usually changes later as I discover other conditions that I need to track, but it gets things off to a good start.
Avoid "public" variables - It's easy to get confused with variables that ANY sprite can change, making debug tough. Personally, I only use public variables (and rarely at that) for constants (values that the sprites will use but not change).
Use descriptive names. (Especially for variables and broadcasts.) The variable name should make it clear what information it stores. A little xtra typing when creating things can pay off big when you are fixing bugs.
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Snowdrift wrote:
Take breaks.
Don't kill yourself.
of course I will.
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EdnaC wrote:
Large project tips:
The best (only) way to eat an elephant is one bite at a time; Get each element of your project working as you want before moving on to the next.
Have a plan - I use old-fashioned pencil and paper to gather/organize ideas for the various elements in a project and list the variables that I'll need for each sprite to track their status. This usually changes later as I discover other conditions that I need to track, but it gets things off to a good start.
Avoid "public" variables - It's easy to get confused with variables that ANY sprite can change, making debug tough. Personally, I only use public variables (and rarely at that) for constants (values that the sprites will use but not change).
Use descriptive names. (Especially for variables and broadcasts.) The variable name should make it clear what information it stores. A little xtra typing when creating things can pay off big when you are fixing bugs.
Well I do it a little differently...
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Thescratch3 wrote:
Wow! Thanks! Can Aperture Inc. help me out?
In a word? No.
Aperture inc. is a collaboration... not a scratcher's helper thingy...
But if you need help, just ask me on one of my projects, or look on the Scratch Wiki or ask on the forums!
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jji7skyline wrote:
Thescratch3 wrote:
Wow! Thanks! Can Aperture Inc. help me out?
In a word? No.
Aperture inc. is a collaboration... not a scratcher's helper thingy...
But if you need help, just ask me on one of my projects, or look on the Scratch Wiki or ask on the forums!
Okay!
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Welcome to the big fustrating world of making projects TheScratch. I'm not gonna lie to you, the best scratchers who have experience in other programming languages couldn't make a Super Smash Bros game. It'll be tough. Don't give up. If you can believe you can do it, then you can do it.
Don't kill yourself. Take breaks from time to time, though don't get distracted and stop working on the project. Hit by a bug? Think of a way around it. You may have to completly redesign the code to do so - don't get fustrated by that.
Finally, organize your work. Make multiple saves and record when you did in the project notes, addcomments (right click and press 'add comment') make sure your broadcasts and varibles are clear and descriptive. Try not to get silly with the names. 'attaaacck!!' is not as good as 'attack_sonic1'
You can do it son
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Thescratch3 wrote:
Well I do it a little differently...
Everyone has their own style - but you asksed for "tips", so "tips" is what you got. If you only take one piece of my advice, take this one;
Don't try to swallow the elephant whole! :-)
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LordSydney wrote:
Good job! I was only on for about...1 month? I don't think so...I only had 72 posts and I was promoted...anyway good job! In answer to your question, you may consider looking at other projects that are like the one you want to make...
Same but i only had like 18 posts. XD
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Stickman704 wrote:
Welcome to the big fustrating world of making projects TheScratch. I'm not gonna lie to you, the best scratchers who have experience in other programming languages couldn't make a Super Smash Bros game. It'll be tough. Don't give up. If you can believe you can do it, then you can do it.
Don't kill yourself. Take breaks from time to time, though don't get distracted and stop working on the project. Hit by a bug? Think of a way around it. You may have to completly redesign the code to do so - don't get fustrated by that.
Finally, organize your work. Make multiple saves and record when you did in the project notes, addcomments (right click and press 'add comment') make sure your broadcasts and varibles are clear and descriptive. Try not to get silly with the names. 'attaaacck!!' is not as good as 'attack_sonic1'
You can do it son
Thanks!
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I RELEASED THE HELP TEST VERSION! (you should know what I need by the first sentence) it is on Scratch3testaccount. I need help with the little player select thingies. A random background that appeared before keeps popping up randomly although my script follows to do it at a certain point and one sprite that is a select does not show two characters go to project to see what I mean.
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