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#1 2008-12-27 16:32:24

MrMadMan
Scratcher
Registered: 2008-10-28
Posts: 100+

I want to make a ragdoll with physics

but i dont know bhow


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#2 2008-12-27 16:45:38

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: I want to make a ragdoll with physics

lolz, well archmage might know, I might be able to but it would be hard


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#3 2008-12-27 16:55:28

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: I want to make a ragdoll with physics

Err I don't know how to make those in scratch. It requires a lot of trig to make a real one. Here is a tutorial using flash AS http://www.gotoandplay.it/_articles/2004/12/inverseKinematics.php


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#4 2008-12-27 17:44:25

MrMadMan
Scratcher
Registered: 2008-10-28
Posts: 100+

Re: I want to make a ragdoll with physics

archmage wrote:

Err I don't know how to make those in scratch. It requires a lot of trig to make a real one. Here is a tutorial using flash AS http://www.gotoandplay.it/_articles/2004/12/inverseKinematics.php

thanks i have flash MX the latest version


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#5 2008-12-27 17:49:25

MrMadMan
Scratcher
Registered: 2008-10-28
Posts: 100+

Re: I want to make a ragdoll with physics

dingdong wrote:

lolz, well archmage might know, I might be able to but it would be hard  tongue

TELL ME


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#6 2008-12-28 00:34:03

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: I want to make a ragdoll with physics

can't really, I haven't made anything really like a ragdoll, I've made ball that flys around by getting hit with explosions


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#7 2008-12-28 09:53:46

Jasper
Scratcher
Registered: 2007-08-11
Posts: 12

Re: I want to make a ragdoll with physics

http://scratch.mit.edu/projects/BATzerk/42740
http://scratch.mit.edu/projects/Jasper/64168
http://scratch.mit.edu/projects/Jasper/225874

Would these help? The triangle one is very unstable.


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#8 2008-12-28 20:32:41

Bisonic
Scratcher
Registered: 2007-10-27
Posts: 20

Re: I want to make a ragdoll with physics

I've tried to make a ragdoll, but I can't. I've given up on that. My new goal is some type of softbody figure that interacts with its surroundings. It uses list to detect if any of the points are touching the ground, and uses trig for the placement of the points around the center one. Everything is done, except for rotation.

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