nathanprocks wrote:
scimonster wrote:
nathanprocks wrote:
u should give me credit for finding that lolThat was already linked to in the wiki, I don't think you need credit...
sorry lol i didn't know it was in the wiki. i found that site on the DSLinux website's wiki because their website was down and that's how i found it lol
Here is where it is.
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I'm going to BUYP (bump up your post) because this is a really cool picture of an old version of Scratch I think more people should see.
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Bump bump bump bump bumpity bump bump! More people need to see this!
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this is what the forums looked like in 2007: http://web.archive.org/web/200712141334 … /index.php
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I remember the European version of scratch, scratchr.org
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How Old is that picture?
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Buyp.
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In Scratch, Shift-click R, turn fillscreen off, click on white for world menu, hit previous project, click Welcome to MIT squeak, hit the button on the right to make it bigger, and read.
MIT Squeak 0.9.4
June, 2003
What is MIT Squeak?
MIT Squeak is a version of Squeak Smalltalk-80 streamlined and customized for use by the Lifelong Kindergarden group at the MIT Media Lab. It is based on Squeak 2.8, the Squeak release that is documented and packaged with Mark Guzdial's Squeak textbook and the "NuBlue" Squeak book edited by Mark Guzdial and Kim Rose. The MIT Squeak image will run on any Squeak virtual machine from 2.8 up through the most recent release (Squeak 3.4, as of this writing). That means that MIT Squeak can run on the entire range of platforms supported by Squeak, including Windows, Macintosh, Linux, and a host of others. It also runs on the Squeak browser plugins for Internet Explorer and Netscape.
Recent Squeak releases have become ponderous and slow. MIT Squeak provides a lean and nimble core platform on which to build applications such as the Scratch programming environment. One of the charms of Squeak is that a small team can be largely self-sufficent. MIT Squeak allows the MIT Media Lab team to tailor Squeak to their own needs. Features and components developed by larger Squeak community can be incorporated into MIT Squeak easily, yet because the Media Lab team controls MIT Squeak, they needn't worry that new Squeak releases will be incompatible with their code.
What's been removed?
MIT Squeak was created mostly by taking things out of Squeak 2.8, including:
o the foreign-function interface
o the 3D system, Alice, TrueType fonts, Flash, and the Balloon Engine
o speech synthesis
o the pluggable web server (it's been superceded by Comanche)
o many network apps: IRC Chat, mail reader, browser, and WordNet
o image segments
o isolated projects
o the object storage system (Scratch will use a different approach)
o Postscript printing
o the VM construction code
o the EToy scripting system
o the Exception system (simple exception handling was retained)
Morphic was also simplified and streamlined. Most notably:
o support for EToy scripting has been removed
o MorphicModels and Players have been eliminated
o MorphicExtensions have been replaced by a simple property list
o the ability to rotate and scale arbitrary morphs has been removed
o event-handling has been simplified
o many unused Morph classes have been removed
Overall, the system shrunk from about 7 megabytes, 1283 classes, and 28764 methods in the original 2.8 image to about 2.6 megabytes, 450 classes, and 12500 methods in MIT Squeak 0.9.4,
not counting the Scratch classes. For comparison, the Squeak 3.2 image contains 1770 classes and over 40,000 methods.
What's next?
There are still many simplifications that could be made, especially to Morphic. It would be nice to reduce the number of variations of certain kinds of wigets such as buttons and sliders. The implementation of Morphic worlds and hands could be simplified, and some of the PasteUpMorph functionality could be separated out. The dragOver and mouseOver mechanisms could probably be combined. TransformMorph could be eliminated, along with the machinery to map between coordinate spaces. Overall, it would be nice to reduce the overall image size, class count, and method count a little further.
Known Bugs
The process of removing facilities is bound to introduce a few bugs. One known bug is:
o ChangeSorters in Morphic do not handle multiple selection properly
Please report any problems or other comments to JohnMaloney@earthlink.net.
-- John Maloney
June 1, 2002
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Hitechcomputergeek wrote:
In Scratch, Shift-click R, turn fillscreen off, click on white for world menu, hit previous project, click Welcome to MIT squeak, hit the button on the right to make it bigger, and read.
MIT Squeak 0.9.4
June, 2003
What is MIT Squeak?
MIT Squeak is a version of Squeak Smalltalk-80 streamlined and customized for use by the Lifelong Kindergarden group at the MIT Media Lab. It is based on Squeak 2.8, the Squeak release that is documented and packaged with Mark Guzdial's Squeak textbook and the "NuBlue" Squeak book edited by Mark Guzdial and Kim Rose. The MIT Squeak image will run on any Squeak virtual machine from 2.8 up through the most recent release (Squeak 3.4, as of this writing). That means that MIT Squeak can run on the entire range of platforms supported by Squeak, including Windows, Macintosh, Linux, and a host of others. It also runs on the Squeak browser plugins for Internet Explorer and Netscape.
Recent Squeak releases have become ponderous and slow. MIT Squeak provides a lean and nimble core platform on which to build applications such as the Scratch programming environment. One of the charms of Squeak is that a small team can be largely self-sufficent. MIT Squeak allows the MIT Media Lab team to tailor Squeak to their own needs. Features and components developed by larger Squeak community can be incorporated into MIT Squeak easily, yet because the Media Lab team controls MIT Squeak, they needn't worry that new Squeak releases will be incompatible with their code.
What's been removed?
MIT Squeak was created mostly by taking things out of Squeak 2.8, including:
o the foreign-function interface
o the 3D system, Alice, TrueType fonts, Flash, and the Balloon Engine
o speech synthesis
o the pluggable web server (it's been superceded by Comanche)
o many network apps: IRC Chat, mail reader, browser, and WordNet
o image segments
o isolated projects
o the object storage system (Scratch will use a different approach)
o Postscript printing
o the VM construction code
o the EToy scripting system
o the Exception system (simple exception handling was retained)
Morphic was also simplified and streamlined. Most notably:
o support for EToy scripting has been removed
o MorphicModels and Players have been eliminated
o MorphicExtensions have been replaced by a simple property list
o the ability to rotate and scale arbitrary morphs has been removed
o event-handling has been simplified
o many unused Morph classes have been removed
Overall, the system shrunk from about 7 megabytes, 1283 classes, and 28764 methods in the original 2.8 image to about 2.6 megabytes, 450 classes, and 12500 methods in MIT Squeak 0.9.4,
not counting the Scratch classes. For comparison, the Squeak 3.2 image contains 1770 classes and over 40,000 methods.
What's next?
There are still many simplifications that could be made, especially to Morphic. It would be nice to reduce the number of variations of certain kinds of wigets such as buttons and sliders. The implementation of Morphic worlds and hands could be simplified, and some of the PasteUpMorph functionality could be separated out. The dragOver and mouseOver mechanisms could probably be combined. TransformMorph could be eliminated, along with the machinery to map between coordinate spaces. Overall, it would be nice to reduce the overall image size, class count, and method count a little further.
Known Bugs
The process of removing facilities is bound to introduce a few bugs. One known bug is:
o ChangeSorters in Morphic do not handle multiple selection properly
Please report any problems or other comments to JohnMaloney@earthlink.net.
-- John Maloney
June 1, 2002
Cool! I can't believe a New Scratcher knew that Scratch had a Shift-click-R feature. I didn't know that until like... a few months ago
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I was looking at some old projects and discovered that they were .scratch files, not .sb files. Scratch can still open it, although it has tons of the obsolete Say nothing block.
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Hitechcomputergeek wrote:
I was looking at some old projects and discovered that they were .scratch files, not .sb files. Scratch can still open it, although it has tons of the obsolete Say nothing block.
Links. NAOW!!!
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scimonster wrote:
Hitechcomputergeek wrote:
I was looking at some old projects and discovered that they were .scratch files, not .sb files. Scratch can still open it, although it has tons of the obsolete Say nothing block.
Links. NAOW!!!
http://web.archive.org/web/20060831053329/http://weblogs.media.mit.edu/llk/scratch/archives/2006/06/treasure_quest.html
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Hitechcomputergeek wrote:
scimonster wrote:
Hitechcomputergeek wrote:
I was looking at some old projects and discovered that they were .scratch files, not .sb files. Scratch can still open it, although it has tons of the obsolete Say nothing block.
Links. NAOW!!!
http://web.archive.org/web/20060831053329/http://weblogs.media.mit.edu/llk/scratch/archives/2006/06/treasure_quest.html
http://scratch.mit.edu/projects/frgrf/94264
Notice how it doesn't have a version by the download link.
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Hitechcomputergeek wrote:
Hitechcomputergeek wrote:
scimonster wrote:
Links. NAOW!!!
http://web.archive.org/web/20060831053329/http://weblogs.media.mit.edu/llk/scratch/archives/2006/06/treasure_quest.html
http://scratch.mit.edu/projects/frgrf/94264
Notice how it doesn't have a version by the download link.
And I just noticed that the scratch website download is a a .sb.
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Hitechcomputergeek wrote:
Hitechcomputergeek wrote:
Hitechcomputergeek wrote:
http://web.archive.org/web/20060831053329/http://weblogs.media.mit.edu/llk/scratch/archives/2006/06/treasure_quest.htmlhttp://scratch.mit.edu/projects/frgrf/94264
Notice how it doesn't have a version by the download link.And I just noticed that the scratch website download is a a .sb.
Interesting... on the old Scratch website, the file was 8 MB, but on the link Hitechcomputergeek found (on scratch.mit.edu, not the cached website), my browser said it was 1.33 MB. That means technology might've improved over the updates of Scratch...
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a1130 wrote:
Hitechcomputergeek wrote:
Hitechcomputergeek wrote:
http://scratch.mit.edu/projects/frgrf/94264
Notice how it doesn't have a version by the download link.And I just noticed that the scratch website download is a a .sb.
Interesting... on the old Scratch website, the file was 8 MB, but on the link Hitechcomputergeek found (on scratch.mit.edu, not the cached website), my browser said it was 1.33 MB. That means technology might've improved over the updates of Scratch...
And no obsolete [say nothing] blocks.
Last edited by a1130 (2011-08-25 19:58:40)
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Hitechcomputergeek wrote:
In Scratch, Shift-click R, turn fillscreen off, click on white for world menu, hit previous project, click Welcome to MIT squeak, hit the button on the right to make it bigger, and read.
MIT Squeak 0.9.4
June, 2003
MIT Squeak was created mostly by taking things out of Squeak 2.8, including:
o the foreign-function interface
o the 3D system, Alice, TrueType fonts, Flash, and the Balloon Engine
o speech synthesis
o the pluggable web server (it's been superceded by Comanche)
o many network apps: IRC Chat, mail reader, browser, and WordNet
o image segments
o isolated projects
o the object storage system (Scratch will use a different approach)
o Postscript printing
o the VM construction code
o the EToy scripting system
o the Exception system (simple exception handling was retained)
Morphic was also simplified and streamlined. Most notably:
o support for EToy scripting has been removed
o MorphicModels and Players have been eliminated
o MorphicExtensions have been replaced by a simple property list
o the ability to rotate and scale arbitrary morphs has been removed
o event-handling has been simplified
o many unused Morph classes have been removed
Overall, the system shrunk from about 7 megabytes, 1283 classes, and 28764 methods in the original 2.8 image to about 2.6 megabytes, 450 classes, and 12500 methods in MIT Squeak 0.9.4,
not counting the Scratch classes. For comparison, the Squeak 3.2 image contains 1770 classes and over 40,000 methods.
What's next?
There are still many simplifications that could be made, especially to Morphic. It would be nice to reduce the number of variations of certain kinds of wigets such as buttons and sliders. The implementation of Morphic worlds and hands could be simplified, and some of the PasteUpMorph functionality could be separated out. The dragOver and mouseOver mechanisms could probably be combined. TransformMorph could be eliminated, along with the machinery to map between coordinate spaces. Overall, it would be nice to reduce the overall image size, class count, and method count a little further.
Known Bugs
The process of removing facilities is bound to introduce a few bugs. One known bug is:
o ChangeSorters in Morphic do not handle multiple selection properly
Please report any problems or other comments to JohnMaloney@earthlink.net.
-- John Maloney
June 1, 2002
What! WAAAAH I WANTED SPEECH SYNTHESIS! AND 3D! No really, that would be awesome. Everybody's begging for Scratch 3D when Squeak already had such a feature. And speech synthesis- there was a thread about it earlier. But come on, we can handle it...
Last edited by a1130 (2011-08-25 20:02:19)
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a1130 wrote:
Hitechcomputergeek wrote:
Hitechcomputergeek wrote:
http://scratch.mit.edu/projects/frgrf/94264
Notice how it doesn't have a version by the download link.And I just noticed that the scratch website download is a a .sb.
Interesting... on the old Scratch website, the file was 8 MB, but on the link Hitechcomputergeek found (on scratch.mit.edu, not the cached website), my browser said it was 1.33 MB. That means technology might've improved over the updates of Scratch...
And project summaries still work. In Scratch, shift-click the File menu and click write project summary.
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And please, if you want to quote my post about the note about MIT squeak, remove the note because it is very long.
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Hitechcomputergeek wrote:
Hitechcomputergeek wrote:
scimonster wrote:
Links. NAOW!!!http://web.archive.org/web/20060831053329/http://weblogs.media.mit.edu/llk/scratch/archives/2006/06/treasure_quest.html
http://scratch.mit.edu/projects/frgrf/94264
Notice how it doesn't have a version by the download link.
Version 1.0 saves as .sb files.
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Holy shrimp!
It looks like it was KidPix 4!
Now if we could get a image(not the squeak image) of a old Scratch website like this!
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Nodog438 wrote:
Holy shrimp!
It looks like it was KidPix 4!
Now if we could get a image(not the squeak image) of a old Scratch website like this!
http://web.archive.org/web/200609021038 … h.mit.edu/
That's from 2006, before Scratch was released to the public!
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And the oldest Scratch image:
Wait, that was second. but it can't load the first Scratch image very well :d
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