I am working on an RPG and you have an inventory. I want to be able to "use" one item on another to create another item (Ex. Cloth + needle = shirt). My inventory is a list so how could I do this (Not all items would combine with other items, how do I also have it detect that)?
Thanks,
LePenguino
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To make another item, you could make another sprite that would be that item, and make it show and go into the inventory when the two items are used on eachother. And You could use the items on the other items like runescape does, where you click one item and it highlights, and then click another item to use it on that item. Then keep variables for every item that one item would combine with, if the item is one it combines with, it makes the other item, but if it doesn't, Nothing interesting happens.
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