MKR wrote:
@LiquidMetal, I can redo it if you need me too... no biggy:)
@Everyone: Have any of you ever considered creating this collaboration on clutter.scratch.mit.edu? It would make it ALOT easier!
Yes, but what we have been doing here seems to be working. Thanks anyways!
By the way, when you finish the new Leo sprite, would you mind trying to do some other things on the graphics to-do list as well?
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@MKR;
I don't think it would be that much easier. Why do you think it would be? Also, not many people know to look their, so this is better for publicity. AND I can't log into clutter. (@Scratch Team: hint hint!!! )
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@LiquidMetal: Really? I thought it would be easier because it shows all of the projects together, and if you didn't intend on other scratchers seeing the prototypes, there are passwords to access projects. It was made for collaborations and multiple people can work on a project and only certain people can edit it. Just a thought:) Oh, and that is really not fair for you... New Scratchers can barely do anything!
@Silvershine: I am working on it, trying to find the right look. It should be done by today;)
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@MKR; We try to have as few projects with new butterfly tree content in them at once, and even delete old ones after a few weeks, so creating a clutter would be an easy way for anyone trying to find all the different versions in order to find them. Anybody at all can see any project on clutter, even if it is displayed using the password form of clutter. This is because every project in the clutter is also on scratch, where you don't need a password to get to it. Also, I believe that new scratchers can log into clutter, however, I can't because of a bug. I could if I really needed to, but it would involve changing my password several times. The hint hint at the scratch team was to fix it already, since I already reported it and Lightnin said he was adding it to the to do list.
@Clank23 have you checked here recently?
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@LiquidMetal: Super, super good point! I did not think that through... blonde moment for a brunette!
@Graphics: I did the Leo sprite, but I do not think it is what you all had in mind... I just need to do Leo Laying down in the grass if I am correct. If you do not like it, we could possibly use it for something different or just not use it at all. Let me know if you don't like it;)
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MKR wrote:
@Graphics: I did the Leo sprite, but I do not think it is what you all had in mind... I just need to do Leo Laying down in the grass if I am correct. If you do not like it, we could possibly use it for something different or just not use it at all. Let me know if you don't like it;)
http://i.picasion.com/pic42/000b076c73c … 2f4418.gif
Thats great! I hadn't thought about having a hat before...
Could you change he hair color to blond, and then make it the whole thing smaller? When I try to resize it in Scratch, it gets really pixely.
Last edited by silvershine (2011-07-14 18:45:44)
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@MKR, Nice artwork, but it looks like that hat is sort of covering his face. I would prefer no hat, because it would look weird to have a hat walking around, but if you can make it look good that would work. Also, you forgot to crop that picture before submitting!!
@Silvershine, the to do list says to do list twice.
http://i.imgur.com/JoMvF.gif is just to see how it would look small, but hopefully MKR will have a new one soon.
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Just glanced at the script, and noticed it is very nice for a play, but we will need to change it a little to make it work as a puzzle game. one thing I noticed, the teller should not say go solve the puzzle of the berry, he should say go get me a *specifictypeofberry*. Should i just go through it and change it to work?
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Hmmm... Okay. I can remove the bits of tan for the Leo script. However, I personally thought the hat looked very nice and distinguished the fact that it was the top of his head. I tried other methods; but it just didn't look like a boy. I will see what I can do!(:
Btw, I am working on overhead views of Leo and the Bushes.
Last edited by MKR (2011-07-14 21:23:13)
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LiquidMetal wrote:
Just glanced at the script, and noticed it is very nice for a play, but we will need to change it a little to make it work as a puzzle game. one thing I noticed, the teller should not say go solve the puzzle of the berry, he should say go get me a *specifictypeofberry*. Should i just go through it and change it to work?
Nice catch, you can do that.
@Everyone:
I have planned out the entire berry challenge in my notebook, so I will try to program that and upload it within the next few days. Just wanted to let you know!
EDIT: From now on, please be sure to add ALL of the changes you made to a new version of Butterfly Tree to the project notes, even if you only added a new variable, or changed a single block.
Last edited by silvershine (2011-07-14 23:27:55)
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silvershine wrote:
@Everyone:
I have planned out the entire berry challenge in my notebook, so I will try to program that and upload it within the next few days. Just wanted to let you know!
Wait! I was thinking about that too, can you put it up here so we can see it first?
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LiquidMetal wrote:
silvershine wrote:
@Everyone:
I have planned out the entire berry challenge in my notebook, so I will try to program that and upload it within the next few days. Just wanted to let you know!Wait! I was thinking about that too, can you put it up here so we can see it first?
Upload the notebook pages? I'll do that in the morning I guess...
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I'm back! XD
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silvershine wrote:
gerbils800 wrote:
I'm back! XD
Yay! How was it?
It was really fun!
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Where is everyone? I'm working on a new version...
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I'm here. I'm actually making a somewhat minor framework fix right now.
EDIT: Errr. Trying to... the script is a little big... Is it ok if I change Leo's movement scripts entirely?
And Yay I'm a normal Scratcher!
Last edited by LiquidMetal (2011-07-18 12:47:55)
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LiquidMetal wrote:
I'm here. I'm actually making a somewhat minor framework fix right now.
EDIT: Errr. Trying to... the script is a little big... Is it ok if I change Leo's movement scripts entirely?
And Yay I'm a normal Scratcher!
Sure. Yay! It's about time...
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Actually, I gave up on that for now, due to severe lag problems when dealing with leo's script. Instead, I will give you two things for the to do list:
1. Flip scrolly. Currently, changing scrolly up will move the screen down.
To do this, switch the + in the scenery sprites to a -. In the stage, set the origional scrolly to -320 instead of 320. In Leo's movement scripts, swap the change scrolly blocks in each if else statement with eachother.
2. Make it run well in the flash player. This may include overhaul of several scripts. (don't do this yet!)
I expect 2 to get done later, as in, WAAAY later.
Last edited by LiquidMetal (2011-07-19 12:30:54)
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We don't really need more people looking at this thread randomly, right? Can you put this in your sig instead? (links to my subscription project)
[url=http://scratch.mit.edu/projects/LiquidMetal/1891167][img]http://i.imgur.com/p7JD1.png[/img][/url]
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LiquidMetal wrote:
We don't really need more people looking at this thread randomly, right? Can you put this in your sig instead? (links to my subscription project)
Code:
[url=http://scratch.mit.edu/projects/LiquidMetal/1891167][url]http://i.imgur.com/p7JD1.png[/url][/url]
Good Idea, I'll do that.
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Oops! I finished three top views of Leo last week, I forgot to upload them;) Okay! So I have three top views, one normal, one with a hat, and one with headphones on. I might work on some more, but for now, here is my update(:
If you like the sprite, I will give it to you in transparent sprite form instead of you guys downloading it;)
Last edited by MKR (2011-07-20 00:06:09)
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@MKR SWEEEEET!!! One thing - the shadow will always be on the front of him, so it might be a little strange rotated.
@silvershine, maybe he starts with the hat and it gets caught in the berry bush or something and he leaves it there? and maybe he has to get it back right at the end?
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