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#26 2011-07-13 17:44:48

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I just sent everything you should need to beta test. Try it all out, look at the code, write me a chat application for an example, get a head start on your own MMO and release it before anyone else does, whatever you want. (actually do everything I told you to do with it  smile  )


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#27 2011-07-13 17:45:10

Dinoclor
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Registered: 2010-06-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I forgot Mailinator doesn't let me get attachments. Mailinator is disposable email, I don't have E-Mail or skype. I also can't get them. Do you have an account on a file-sharing service, you could mail me a link to the files. GTG back in 1-2 hours

Last edited by Dinoclor (2011-07-13 17:46:36)


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#28 2011-07-13 17:46:39

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Oh, I'll upload it to an uploading website and send you a link.


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#29 2011-07-13 17:49:23

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Sent.


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#30 2011-07-13 21:28:32

Dinoclor
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Registered: 2010-06-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

I don't have mysql.h, where can I download it? I need it to compile.

Last edited by Dinoclor (2011-07-13 21:28:50)


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#31 2011-07-14 08:13:47

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

First of all, download the appropriate download from http://dev.mysql.com/downloads/mysql/. Install as according to the text files. Also, I gave you the wrong command to compile. You should use: gcc -o server $(mysql_config --cflags) mysql.c handlers.c main.c $(mysql_config --libs) Also, you'll need to have a database setup using this SQL:


-- phpMyAdmin SQL Dump
-- version 3.2.5
-- http://www.phpmyadmin.net
--
-- Host: localhost
-- Generation Time: Jul 14, 2011 at 08:15 AM
-- Server version: 5.1.44
-- PHP Version: 5.3.2

SET SQL_MODE="NO_AUTO_VALUE_ON_ZERO";

--
-- Database: `scratchmmorpg`
--
CREATE DATABASE `scratchmmorpg` DEFAULT CHARACTER SET latin1 COLLATE latin1_swedish_ci;
USE `scratchmmorpg`;

-- --------------------------------------------------------

--
-- Table structure for table `users`
--

CREATE TABLE `users` (
  `username` varchar(100) NOT NULL,
  `password` varchar(100) NOT NULL,
  `id` varchar(100) NOT NULL
) ENGINE=MyISAM DEFAULT CHARSET=latin1;

That should be enough to get you started. Tell me if you continue to get errors and post which ones.


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#32 2011-07-14 12:03:35

Dinoclor
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Registered: 2010-06-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

OK, I'll do that. BTW, for the bugs you can use Mantis Bug Tracker, it lets beta testers tell exactly what the bugs are, what they do, the priority. It also tells you which bugs are new, and when you fix a bug you can set it to fixed, so you know which bugs are fixed and which aren't. I've used it before, and it works great.

[EDIT]
What do I do with the database setup code? I have no experience with databases.

Last edited by Dinoclor (2011-07-14 12:54:29)


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#33 2011-07-14 14:56:48

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Get a tutorial on how to set up apache, then a tutorial on phpMyAdmin, then once it is set up then you need to import a database, and give it file with the sql code above.


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#34 2011-07-15 13:38:01

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Bump.


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#35 2011-07-17 12:45:02

Dinoclor
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Registered: 2010-06-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

OK, what kind of file should I make? (.txt, .db, etc.)


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#36 2011-07-17 13:32:37

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

.sql


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#37 2011-07-18 18:12:23

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Bumpity bump bump bump bump.


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#38 2011-07-18 21:01:15

xmagicx60
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Registered: 2011-07-15
Posts: 30

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Can I beta test, I know some C and Flash/AS.

It works on linux right?

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#39 2011-07-19 07:09:17

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

It was made on linux. Right now, the server is practically done, the client is done, so really it is almost time that I open it. If you really want to beta test, then tell me a time (and timezone) and I'll try to arrange something. However, it will be easier to just wait until it is opened to the public.
Thanks,
bobbybee.


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#40 2011-07-19 07:56:53

xmagicx60
Scratcher
Registered: 2011-07-15
Posts: 30

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Alright! Can't wait! Also, Will we be able to connect scratch projects to the server?

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#41 2011-07-19 12:57:50

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Yes, and yes.  smile  What time?


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#42 2011-07-19 19:17:33

xmagicx60
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Registered: 2011-07-15
Posts: 30

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

bobbybee wrote:

Yes, and yes.  smile  What time?

Time for what? I didn't understand you're last posts :ego

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#43 2011-07-19 21:35:59

Dinoclor
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Registered: 2010-06-10
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

xmagicx60 wrote:

bobbybee wrote:

Yes, and yes.  smile  What time?

Time for what? I didn't understand you're last posts :ego

Time for him to send you a link to the download.


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#44 2011-07-19 22:11:50

xmagicx60
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Registered: 2011-07-15
Posts: 30

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

how will he send it? I'm on at 6:00 GMT or so. Texas time if that helps.

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#45 2011-07-20 07:01:54

bobbybee
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Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

AM or PM? I'm in EST, so 6:00 AM would be 1:00 am for me, but if its PM (which it probably is) I'll be on 6 PM GMT.


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#46 2011-07-20 08:25:19

xmagicx60
Scratcher
Registered: 2011-07-15
Posts: 30

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

ok let me check again, I'm on atm and will be throughout the day.

EDIT: I'm actually this: UTC/GMT -5 hours; Also known as CDT but yea umm anytime today until about 4:30. Or tomorrow the same.

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#47 2011-07-20 10:59:42

veggieman001
Scratcher
Registered: 2010-02-20
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

This looks like an interesting concept; nice work!


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#48 2011-07-20 12:56:23

bobbybee
Scratcher
Registered: 2009-10-18
Posts: 1000+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Thanks.


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#49 2011-07-20 15:12:07

xmagicx60
Scratcher
Registered: 2011-07-15
Posts: 30

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Also, I'm getting off at 3:00 today if that helps >_>

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#50 2011-07-20 19:03:16

LiquidMetal
Scratcher
Registered: 2011-06-15
Posts: 500+

Re: FireMMO: The Ultimate MMO Development Kit (previously MMO Project)

Can you comment on one of my projects when this is done?  I usually don't look here, but this is interesting.

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