I have an idea for how I (in NJ) could play against someone in CA in a scratch game. The new block would say, "add '______' to online list". Also it would say, "if <_______> is on online list:".
Example: Pong
The first script would say:
"If <[Player one] key pressed>:
"Forever: "if <right key pressed>:
Add 'P1 right' to online list".
"if <left key pressed>:
Add 'P1 left' to online list"."
Else: "If <[Player two] key pressed>:
"Forever: "if <right key pressed>:
Add 'P2 right' to online list".
"if <left key pressed>:
Add 'P2 left' to online list".""
Then another sprite would read if the other player or his/herself was trying to move there piece and then move it.
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You can do this with remote connections in scratch.
http://scratchconnections.wik.is/Projects/Two-player_Network_Pong
It is hard to do though.
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its not as easy as just making a online additon. If anything online is going to be added, its going to be variables that can be shared, so you'll have to make a sprite's X and Y be comunicated through the internet and the other person will then generate the second player' sprite acording to the variables being recived. this is quite difficult for the scartch team, especially considering that scartch is a non profit org.
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Also everyone would have to be using the new scratch program or the projects wouldn't work.
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c_man wrote:
Everyone would switch to the new version of scratch.
What if their computer can't handle it?
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