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#1 2008-12-19 12:29:42

Dan01
Scratcher
Registered: 2008-06-11
Posts: 100+

Super Smash Bros. Smash Collab

I am thinking of creating a team of good scrather's that would be willing to work in a Super Smash Bros. project. Looking at many SSB projects, they aren't the best, so I want to make a good working one with some people.

If you are willing to help, then please post and I'll think about doing this if we have enough people.

The sprites will be from here: http://mcleodgaming.com/ssf2sprites/

Happy Gaming  smile


http://img3.imageshack.us/img3/4743/ubd6522wp8.png
http://img3.imageshack.us/img3/4667/ubd3758ox2.png

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#2 2008-12-19 12:32:56

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Dan01 wrote:

Looking at many SSB projects, they aren't the best, so I want to make a good working one with some people.

Well I have lots of good ones, so maybe so! I hope archmage joins.


http://i.imgur.com/WBkM2QQ.png

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#3 2008-12-19 12:37:50

Dan01
Scratcher
Registered: 2008-06-11
Posts: 100+

Re: Super Smash Bros. Smash Collab

Lucario621 wrote:

Dan01 wrote:

Looking at many SSB projects, they aren't the best, so I want to make a good working one with some people.

Well I have lots of good ones, so maybe so! I hope archmage joins.

I'll take a look at your's now  smile


http://img3.imageshack.us/img3/4743/ubd6522wp8.png
http://img3.imageshack.us/img3/4667/ubd3758ox2.png

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#4 2008-12-19 12:39:29

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Dan01 wrote:

Lucario621 wrote:

Dan01 wrote:

Looking at many SSB projects, they aren't the best, so I want to make a good working one with some people.

Well I have lots of good ones, so maybe so! I hope archmage joins.

I'll take a look at your's now  smile

=P We can take:
-Archmage's Mario Thing with lots of attacks and knockback system
-My Zooming in and out stuff
-Mcleodgaming's animated pictures
-And your....what?


http://i.imgur.com/WBkM2QQ.png

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#5 2008-12-19 12:42:20

Dan01
Scratcher
Registered: 2008-06-11
Posts: 100+

Re: Super Smash Bros. Smash Collab

Lucario621 wrote:

Dan01 wrote:

Lucario621 wrote:


Well I have lots of good ones, so maybe so! I hope archmage joins.

I'll take a look at your's now  smile

=P We can take:
-Archmage's Mario Thing with lots of attacks and knockback system
-My Zooming in and out stuff
-Mcleodgaming's animated pictures
-And your....what?

I'm doing an ok battle engine at the moment. I defentily like your stage engine.


http://img3.imageshack.us/img3/4743/ubd6522wp8.png
http://img3.imageshack.us/img3/4667/ubd3758ox2.png

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#6 2008-12-19 12:45:38

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Dan01 wrote:

Lucario621 wrote:

Dan01 wrote:

I'll take a look at your's now  smile

=P We can take:
-Archmage's Mario Thing with lots of attacks and knockback system
-My Zooming in and out stuff
-Mcleodgaming's animated pictures
-And your....what?

I'm doing an ok battle engine at the moment. I defentily like your stage engine.

tongue  !!!
I'll do:

-3D Programming.
-CPU Strategies
-Stage Spriting

Archmage can do:

-Movement Programming.
-CPU Programming.
-Character Spriting

And I have yet to know what you will do lol

Last edited by Lucario621 (2008-12-19 12:49:17)


http://i.imgur.com/WBkM2QQ.png

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#7 2008-12-19 12:48:29

Dan01
Scratcher
Registered: 2008-06-11
Posts: 100+

Re: Super Smash Bros. Smash Collab

Lucario621 wrote:

Dan01 wrote:

Lucario621 wrote:


=P We can take:
-Archmage's Mario Thing with lots of attacks and knockback system
-My Zooming in and out stuff
-Mcleodgaming's animated pictures
-And your....what?

I'm doing an ok battle engine at the moment. I defentily like your stage engine.

tongue  !!!
I'll do:

-3D Programming.
-CPU Strategies

Archmage can do:

-Movement Programming.
-CPU Programming.
-Spriting (Adding Costumes)

And I have yet to know what you will do lol

Well I'll only be doing it if more people want to. And I don't think Archmage will help as he is doing something else.


http://img3.imageshack.us/img3/4743/ubd6522wp8.png
http://img3.imageshack.us/img3/4667/ubd3758ox2.png

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#8 2008-12-19 12:49:59

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Dan01 wrote:

Lucario621 wrote:

Dan01 wrote:

I'm doing an ok battle engine at the moment. I defentily like your stage engine.

tongue  !!!
I'll do:

-3D Programming.
-CPU Strategies

Archmage can do:

-Movement Programming.
-CPU Programming.
-Spriting (Adding Costumes)

And I have yet to know what you will do lol

Well I'll only be doing it if more people want to. And I don't think Archmage will help as he is doing something else.

Well at least he's doing it alone *sigh*

Last edited by Lucario621 (2008-12-19 12:50:15)


http://i.imgur.com/WBkM2QQ.png

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#9 2008-12-19 14:31:10

Zelda123
Scratcher
Registered: 2007-11-21
Posts: 1000+

Re: Super Smash Bros. Smash Collab

I don't think it's really possible to recreate a good Super Smash Bros. game using Scratch. First of all, each character needs hundreds of costumes if you want all of the moves, thousands if you use Kirby. One sprite cannot hold that many costumes without having lots of lag. Then, the long scripts would slow it down even more.

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#10 2008-12-19 14:32:40

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Lucario621 wrote:

Dan01 wrote:

Looking at many SSB projects, they aren't the best, so I want to make a good working one with some people.

Well I have lots of good ones, so maybe so! I hope archmage joins.

No can do buddy. I am programming my own complete with a subspace emissary like adventure mode. Just to let you know, the projects I have put out so far on SSB will not be enough to make a full game and I am not releasing beta versions so that you can't just take and use my code. I'll post a youtube video when I have some of it done.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#11 2008-12-19 14:34:18

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Zelda123 wrote:

I don't think it's really possible to recreate a good Super Smash Bros. game using Scratch. First of all, each character needs hundreds of costumes if you want all of the moves, thousands if you use Kirby. One sprite cannot hold that many costumes without having lots of lag. Then, the long scripts would slow it down even more.

Well, I am going to try, although this would be easier to do in flash. I can import the animated gifs from mcleod's site and I can use flash to fix the broken animated gifs.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#12 2008-12-19 14:35:07

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Zelda123 wrote:

I don't think it's really possible to recreate a good Super Smash Bros. game using Scratch. First of all, each character needs hundreds of costumes if you want all of the moves, thousands if you use Kirby. One sprite cannot hold that many costumes without having lots of lag. Then, the long scripts would slow it down even more.

Whatever, heres my evidence stuff:
-We would have not to many characters:
-We would have 2 sprites for each character: 1 would be P1 and 1 would be P2/CPU
-Also we would have it as a "DOWNLOAD ONLY" game.
So if there was 4 characters for example, Link, Pickachu, Kirby, Mario, there would be only 8 character sprites =P plus the other ones


http://i.imgur.com/WBkM2QQ.png

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#13 2008-12-19 14:36:28

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

archmage wrote:

Lucario621 wrote:

Dan01 wrote:

Looking at many SSB projects, they aren't the best, so I want to make a good working one with some people.

Well I have lots of good ones, so maybe so! I hope archmage joins.

No can do buddy. I am programming my own complete with a subspace emissary like adventure mode. Just to let you know, the projects I have put out so far on SSB will not be enough to make a full game and I am not releasing beta versions so that you can't just take and use my code. I'll post a youtube video when I have some of it done.

Thanks... > sad   big_smile


http://i.imgur.com/WBkM2QQ.png

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#14 2008-12-19 14:37:38

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

archmage wrote:

Zelda123 wrote:

I don't think it's really possible to recreate a good Super Smash Bros. game using Scratch. First of all, each character needs hundreds of costumes if you want all of the moves, thousands if you use Kirby. One sprite cannot hold that many costumes without having lots of lag. Then, the long scripts would slow it down even more.

Well, I am going to try, although this would be easier to do in flash. I can import the animated gifs from mcleod's site and I can use flash to fix the broken animated gifs.

Ok, then make a Scratch and Flash version! (Though make the Scratch first lol)


http://i.imgur.com/WBkM2QQ.png

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#15 2008-12-19 14:42:37

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Lucario621 wrote:

archmage wrote:

Zelda123 wrote:

I don't think it's really possible to recreate a good Super Smash Bros. game using Scratch. First of all, each character needs hundreds of costumes if you want all of the moves, thousands if you use Kirby. One sprite cannot hold that many costumes without having lots of lag. Then, the long scripts would slow it down even more.

Well, I am going to try, although this would be easier to do in flash. I can import the animated gifs from mcleod's site and I can use flash to fix the broken animated gifs.

Ok, then make a Scratch and Flash version! (Though make the Scratch first lol)

I might make a flash version if it doesn't take long but I probably won't. The problem with using scratch is that it is not suited for this sort of this. It lags, no sprite duplication, no multi-dimentional arrays, and it can't put music in because it messes things up. I already made a level editor for the subspace emissary part in flash. You can make levels and it gives you an importable level code.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#16 2008-12-19 14:42:55

Zelda123
Scratcher
Registered: 2007-11-21
Posts: 1000+

Re: Super Smash Bros. Smash Collab

archmage wrote:

Zelda123 wrote:

I don't think it's really possible to recreate a good Super Smash Bros. game using Scratch. First of all, each character needs hundreds of costumes if you want all of the moves, thousands if you use Kirby. One sprite cannot hold that many costumes without having lots of lag. Then, the long scripts would slow it down even more.

Well, I am going to try, although this would be easier to do in flash. I can import the animated gifs from mcleod's site and I can use flash to fix the broken animated gifs.

Yeah, some of them don't import properly and only have half of the moves. To do it with less lag, you would have to have a different sprite for each character, and split up some scripts so it will run faster.

I was going to add 4 to 6 new characters (I have all the costumes) but it just wasn't working out.

Last edited by Zelda123 (2008-12-19 14:46:40)

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#17 2008-12-19 15:20:46

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

archmage wrote:

Lucario621 wrote:

archmage wrote:


Well, I am going to try, although this would be easier to do in flash. I can import the animated gifs from mcleod's site and I can use flash to fix the broken animated gifs.

Ok, then make a Scratch and Flash version! (Though make the Scratch first lol)

I might make a flash version if it doesn't take long but I probably won't. The problem with using scratch is that it is not suited for this sort of this. It lags, no sprite duplication, no multi-dimentional arrays, and it can't put music in because it messes things up. I already made a level editor for the subspace emissary part in flash. You can make levels and it gives you an importable level code.

Nice.


http://i.imgur.com/WBkM2QQ.png

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#18 2008-12-19 15:25:00

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Here is the link to the level editor I coded
http://spamtheweb.com/ul/upload/3108/55274_leveleditor.php

Its kinda rough right now and I need to improve it but you can still make levels and generate level codes.

Here are the controls:

arrow keys to move
keys 1-5 to select tiles
spacebar to add another column
shift to bring up the level code box
click the tiles to change them

Last edited by archmage (2008-12-19 15:25:53)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#19 2008-12-19 15:46:08

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

archmage wrote:

Here is the link to the level editor I coded
http://spamtheweb.com/ul/upload/3108/55274_leveleditor.php

Its kinda rough right now and I need to improve it but you can still make levels and generate level codes.

Here are the controls:

arrow keys to move
keys 1-5 to select tiles
spacebar to add another column
shift to bring up the level code box
click the tiles to change them

Um...I thought it would be like it is in brawl.


http://i.imgur.com/WBkM2QQ.png

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#20 2008-12-19 15:47:12

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

archmage wrote:

Lucario621 wrote:

archmage wrote:


Well, I am going to try, although this would be easier to do in flash. I can import the animated gifs from mcleod's site and I can use flash to fix the broken animated gifs.

Ok, then make a Scratch and Flash version! (Though make the Scratch first lol)

I might make a flash version if it doesn't take long but I probably won't. The problem with using scratch is that it is not suited for this sort of this. It lags, no sprite duplication, no multi-dimentional arrays, and it can't put music in because it messes things up. I already made a level editor for the subspace emissary part in flash. You can make levels and it gives you an importable level code.

So your saying, with all of the better things flash has, your still going to do it in scratch?


http://i.imgur.com/WBkM2QQ.png

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#21 2008-12-19 15:48:36

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Also I'm making my own Subspace Emisary/Adventure mode Engine cuz archmage inspired me! For cutscenes it will have a couple backgrounds that are funny, and then there will be a sidescrolling battle part.


http://i.imgur.com/WBkM2QQ.png

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#22 2008-12-19 15:48:43

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Lucario621 wrote:

archmage wrote:

Here is the link to the level editor I coded
http://spamtheweb.com/ul/upload/3108/55274_leveleditor.php

Its kinda rough right now and I need to improve it but you can still make levels and generate level codes.

Here are the controls:

arrow keys to move
keys 1-5 to select tiles
spacebar to add another column
shift to bring up the level code box
click the tiles to change them

Um...I thought it would be like it is in brawl.

You have the wrong idea. This is for creating the levels in the adventure mode. I am not going to make a stage editor. I just need an easy way to make levels for myself.

Last edited by archmage (2008-12-19 15:49:05)


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#23 2008-12-19 15:50:37

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

archmage wrote:

Lucario621 wrote:

archmage wrote:

Here is the link to the level editor I coded
http://spamtheweb.com/ul/upload/3108/55274_leveleditor.php

Its kinda rough right now and I need to improve it but you can still make levels and generate level codes.

Here are the controls:

arrow keys to move
keys 1-5 to select tiles
spacebar to add another column
shift to bring up the level code box
click the tiles to change them

Um...I thought it would be like it is in brawl.

You have the wrong idea. This is for creating the levels in the adventure mode. I am not going to make a stage editor. I just need an easy way to make levels for myself.

Um...Isn't adventure mode the Subspace Emissary?


http://i.imgur.com/WBkM2QQ.png

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#24 2008-12-19 15:52:37

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Super Smash Bros. Smash Collab

Lucario621 wrote:

archmage wrote:

Lucario621 wrote:


Um...I thought it would be like it is in brawl.

You have the wrong idea. This is for creating the levels in the adventure mode. I am not going to make a stage editor. I just need an easy way to make levels for myself.

Um...Isn't adventure mode the Subspace Emissary?

Yup


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#25 2008-12-19 16:15:20

Lucario621
Community Moderator
Registered: 2007-10-03
Posts: 1000+

Re: Super Smash Bros. Smash Collab

archmage wrote:

Lucario621 wrote:

archmage wrote:


You have the wrong idea. This is for creating the levels in the adventure mode. I am not going to make a stage editor. I just need an easy way to make levels for myself.

Um...Isn't adventure mode the Subspace Emissary?

Yup

Well in the Subspace Emissary its platforming (and sometimes going up and down) but your level editor is not like that, and you said that would be like adventure.


http://i.imgur.com/WBkM2QQ.png

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