I know you can get around this by adding in a variable but that just means more blocks. What I'd like is a block under control that says "Stop *sprite's name* Scripts" - Something that would only stop the scripts of the sprite instead of either stopping just 1 script or all. I have a bunch of ideas for use with it but it gets to laggy adding in a if/else block just for that.
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I've wanted to do that sort of thing in the past, too... it's not quite as simple as Jamie's solution, as that will only stop that one script -- not all of the scripts running in that sprite. And you can't add that Receive block to any of the others, because it can't be attached mid-script.
I think the only way to do it is by setting a variable, and having each script constantly checking its status, stopping when appropriate.
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That would be cool but wouldn't that make the games a wee bit larger? I want the script but I also want to post the games too!
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Buddy_ca111 wrote:
I want the script but I also want to post the games too!
Ummm.... You do post the games.
Buddy_ca111 wrote:
wouldn't that make the games a wee bit larger?
No......
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Buddy_ca111 wrote:
That would be cool but wouldn't that make the games a wee bit larger? I want the script but I also want to post the games too!
If you are so wary of size, a good project will never be made. 3 blocks will make a project change so little the size change will not be noticable by the end.
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When I want a script stopped I have a variable block that says "set ____ to 1" and in the script I want stopped there's "If ____ = 1 stop script"
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Ferret10's Idea should work. (I say should cuz I havn't tried it ) But here is what I think it would look like:
Link
Img didn't work here. Wonder why?
(The Kat moves around randomly[ish] until klicked)
Works!
Last edited by Buddy_ca111 (2008-12-23 01:15:39)
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