Hi everyone,
Thanks for the (unexpectedly) massive response to the last version of Kinect2Scratch!
As Microsoft have released their SDK to allow official development with the Kinect, I have updated the Kinect2Scratch program, and it is now much easier to install and use. However, it is Windows 7 only (MS restriction, not mine).
I was interviewed about Scratch & Kinect last week, here is the writeup and video: http://newtechpost.com/2011/07/11/stephen-howell-using-scratch-with-kinect-for-education
I said there was a need for more Scratch evangelism!
I am looking for beta testers, so if you have a USB Kinect and Windows 7, please reply and I'll send you everything. My site is here: http://scratch.saorog.com/?page_id=2 with contact details.
Regards,
Stephen Howell
(Computer Science Lecturer, Institute of Technology Tallaght, Ireland)
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I've seen some of the videos you've posted of Kinect2Scratch, and I'm really impressed! I have Windows 7, however I don't have a kinect, so I unfortunately can't try this out yet. But if I ever do, I'd definitely to try this out.
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Is this new version do the same as the old version only made simpler because of the SDK?
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that's really cool! I don't have the kinect (I don't have an xbox360
) but I do kinda the same thing in panther and claw. It isn't exact, though, but it works
If only I had the kinect, then I could do it. I have windows 7 (hoorah!)
Last edited by GP1 (2011-07-12 11:44:01)
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markyparky56 wrote:
Is this new version do the same as the old version only made simpler because of the SDK?
Mostly the same, changes include:
0. Rewritten in C#.net (from managed C++)
1. Much easier install (install sdk, install my program, finished!)
2. Video shows if you're in view and if the skeleton can be read
3. No calibration pose required
4. A few extra joints (wrists, angles, spine)
That's it, if you want to have a go of it, let me know.
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SHowell wrote:
markyparky56 wrote:
Is this new version do the same as the old version only made simpler because of the SDK?
Mostly the same, changes include:
0. Rewritten in C#.net (from managed C++)
1. Much easier install (install sdk, install my program, finished!)
2. Video shows if you're in view and if the skeleton can be read
3. No calibration pose required
4. A few extra joints (wrists, angles, spine)
That's it, if you want to have a go of it, let me know.
I can, I don't have a Kinect. And I'm on XP. And do you mean Ankles insted of angles? Or does it have the angle that the joint is at?
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Angles? Don't you have them? Were you born without them :0
Yep, I met ankles. The Windows 7 restriction is an MS one, not mine.
You can still use the older method if you get a Kinect to write Scratch/Kinect programs.
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