first of all it might be better if you played the real game first just to get the idea of it.
if not i could explain it to you a little bit.
first i am going to need good art.
another warning it is VERY VERY complicated so i am gonna need some of the best programmers
Artists should probably work on terrains try starting out with like grasslands and some water then try ice and guys
then the programmers should use those to move the guys on the terrain
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I love civilization. I won't join for now, but tell me if you finish because I want to see how it works
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fivehead wrote:
ok what civilization games have you played? just curious
what are you going to do?
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Here's what I had in mind for combat: each unit has a "combat strength" variable.
So, if one unit had 14 attack, you'd pick a number between 1 and 14.
If the other one has 10 defense, you'd pick a random number between one and ten.
Whichever one is higher will win.
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i can do art (manga)
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fivehead wrote:
first of all it might be better if you played the real game first just to get the idea of it.
if not i could explain it to you a little bit.
first i am going to need good art.
another warning it is VERY VERY complicated so i am gonna need some of the best programmers
Artists should probably work on terrains try starting out with like grasslands and some water then try ice and guys
then the programmers should use those to move the guys on the terrain
I'll do programming and art! I wanted to try out my new Paint.NET program anyway.
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Sign me up as an elite programmer I've played the game love it
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Also the way todo arts combat system is simple each unit has attack deference and health
When unit 1 attacks unit 2 you subtract unit 2 deference from unit 1 attack then subtract the result from unit 2 health. Then unit 2 retaliates and you repeat again visa versa
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