johnathandd wrote:
I think this would be very useful, unless you aren`t interested in this kind of stuff xD
What kind of new features do all of these mods have, that Scratch doesn`t?
you have your ticks backwards. it is ' , not `.
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johnathandd wrote:
I think this would be very useful, unless you aren't interested in this kind of stuff xD
What kind of new features do all of these mods have, that Scratch doesn't?
Well, for a start, they all implement new blocks that help advanced programmers achieve what they need.
Second, most good mods (such as Panther, BYOB or Bingo) also add interface improvements. Some obvious ones in the mods above are Panther's, Code-your-own-block feature, BYOB's famous build-your-own-block, and Bingo's direct upload to Mod Share.
Very few mods also give a unique aspect of programming to the user. BYOB is unquestionably the most advanced mod (meaning in its programming) as it allows the user to have a full object-oriented experience.
For more info on Scratch Mods, you can visit their Wiki page!
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jslomba wrote:
hey LS97, MegaMod 1.0.1's out! it's file format is .mm
Cool!
Linky to site, mod download, etc?
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LS97 wrote:
jslomba wrote:
hey LS97, MegaMod 1.0.1's out! it's file format is .mm
Cool!
Linky to site, mod download, etc?
megamod.weebly.com you have windows, right?
Last edited by jslomba (2011-06-25 08:24:16)
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jslomba wrote:
LS97 wrote:
jslomba wrote:
hey LS97, MegaMod 1.0.1's out! it's file format is .mm
Cool!
Linky to site, mod download, etc?megamod.weebly.com you have windows, right?
Windows indeed (as well as Mac, Linux and Solaris)! However, the download itself doesn't work.
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LS97 wrote:
Little announcement (with instructions on how to do it):
I have added custom uploading from within mods to Mod Share V2!
To use this feature, the mod has to be a registered mod and send a couple GET variables to the upload page.
The old Bingo 1.3.0 upload page on Mod Share V1 now automatically redirects to the new one, with the arguments already in place.
To add this feature to your mod, you need to send the following arguments:
mod = the mod you're uploading from (must be a supported mod)
name = the name of the project you're uploading
describe = the description (breaks other than <br> will not be recognized)
path = the path of the saved project which you want to upload
license (optional) = the license under which you want the project to be under.
to the address http://mod-share.webuda.com/upload/
The user will be able to change any of these settings online before sending in the form to upload.
An example address with the values filled in could be
http://mod-share.webuda.com/upload/?mod=bingo&name=Mod Share&describe=Hello world!&path=C:\Users\Smith\Desktop\Hi.bingo&license=public
I might post some example squeak upload dialog in the future, but all you need from Squeak really is a ScratchPlugin primOpenURL: 'modshareaddressfilledin'.
can you put this in MegaMod when mod share is done?
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jslomba wrote:
LS97 wrote:
Little announcement (with instructions on how to do it):
I have added custom uploading from within mods to Mod Share V2!
To use this feature, the mod has to be a registered mod and send a couple GET variables to the upload page.
The old Bingo 1.3.0 upload page on Mod Share V1 now automatically redirects to the new one, with the arguments already in place.
To add this feature to your mod, you need to send the following arguments:
mod = the mod you're uploading from (must be a supported mod)
name = the name of the project you're uploading
describe = the description (breaks other than <br> will not be recognized)
path = the path of the saved project which you want to upload
license (optional) = the license under which you want the project to be under.
to the address http://mod-share.webuda.com/upload/
The user will be able to change any of these settings online before sending in the form to upload.
An example address with the values filled in could be
http://mod-share.webuda.com/upload/?mod=bingo&name=Mod Share&describe=Hello world!&path=C:\Users\Smith\Desktop\Hi.bingo&license=public
I might post some example squeak upload dialog in the future, but all you need from Squeak really is a ScratchPlugin primOpenURL: 'modshareaddressfilledin'.can you put this in MegaMod when mod share is done?
I'll put it in right away! I was just looking for stuff to do in MegaMod...
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Norton Security Suite blocked "PHP.Backdoor.Trojan" on the Mod Share site.
Below are screenshots of the File Insight window describing the infection:
And I do not know what that file actually is on the site, as Firefox renames everything.
Last edited by IHeartGaming (2011-07-08 11:21:07)
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@IHeatGaming:
You're the second person I know that got that trojan. It might be a coincidence, but both you and the other person know Mod Share and have been on it.
I myself haven't got any alert, and I did scan my entire computer (a full boot scan, drove me nuts) but found nothing at all.
Do you still have a copy of that file? I'd love it if you could upload it somewhere so that I can run it in an old XP virtual machine and see what it is. I don't even know how to code something malicious online, so it must be either the FluxBB forums or some nasty 000webhost stuff.
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Nope. Norton quarantined it!
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Oh, and it was on the homepage.
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IHeartGaming wrote:
Oh, and it was on the homepage.
After analysing the full HTML, there's nothing at all.
Maybe some firefox extension appended the trojan? Or maybe, since it's a trojan, it just appended itself to the page but coming from another site...
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Hmm...
I might try [gasp] Internet Explorer!!!!!!!!!! [/gasp]
Last edited by IHeartGaming (2011-07-08 17:59:16)
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hey ls97. What was the code that you used to support auto uploads to mod-share? I want to know what it was so that i can use it for http://kitcatprogramming.net78.net/ so that kitcat 1.3 can upload to the server
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Great idea and I love the way you applied it, give it a smoother easier on the eyes interface and a .tk domain and you've got yourself a website that can stand up to scratch
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GP1 wrote:
please ls97? or does anybody else know how to make the auto-upload system
Sorry, never noticed the post!
I explained how to interact with Mod Share here. If you want to make a basic uploader, you can use something along the lines of this Squeak code, put as a menu action:
uploadToModShare
| name description path fullurl |
self saveScratchProjectNoDialog.
name _ StringDialog askNoCancel: 'Project Name'.
description _ StringDialog askNoCancel: 'Short Project Description'.
path _ self projectName.
fullurl _ 'http://mod-share.webuda.com/upload/?mod=kitcat&name=' , name , '&describe=' , description , '&path=' , path.
ScratchPlugin primOpenURL: fullurl.
For something more complicated, I don't have the time to show you. You'd need a new morph and several edits to different methods. I just can't explain everything, nor do I have the time for you to hand your mod over and add the features myself. Sorry.
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I understand. But, could you give me an idea on how to upload the project to the Kitcat site with php? I found out that you can't set a value to a <input type="file"> tag, so I don't know what else to try. I do know that the old bingo uploaded to the mod-share v1 without going through that form.
PLEEAASE!!
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GP1 wrote:
I understand. But, could you give me an idea on how to upload the project to the Kitcat site with php? I found out that you can't set a value to a <input type="file"> tag, so I don't know what else to try. I do know that the old bingo uploaded to the mod-share v1 without going through that form.
PLEEAASE!!
Actually, the old Mod Share still required the user to input the file
It's impossible to achieve this with HTML. Maybe you could try JS
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Okay. I'm officially serious.
I'm going to make a site for Ghost so people can get it, and I'll upload some games with it sooner than later.
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ssss wrote:
... Or php?
Sorry, forgot to say that won't work either.
By the way,
SKYPE! NOW!
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