Damage = ((((2 * Level / 5 + 2) * AttackStat * AttackPower / DefenseStat) / 50) + 2) * STAB * Weakness/Resistance * RandomNumber / 100
STAB is 1.5x damage bonus from if the move is the same type as the pokemon
AttackPower is the move's power
RandomNumber is a number from 85-100
Weakness/Resistance is Weakness OR Resistance
Last edited by jalkan (2011-07-06 10:07:04)
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1)Is this real? Did you get it from the official pokemon website?
2)If this is real, then it's really pretty fail. Why are you adding Defense in damage? Also, I believe that Weakness/Resistance doesn't have anything to do with it. I believe you should subtract it at the end....
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helltank wrote:
1)Is this real? Did you get it from the official pokemon website?
2)If this is real, then it's really pretty fail. Why are you adding Defense in damage? Also, I believe that Weakness/Resistance doesn't have anything to do with it. I believe you should subtract it at the end....
The defense stat is of the opposite creature i believe, as it is / (divide)
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helltank wrote:
1)Is this real? Did you get it from the official pokemon website?
2)If this is real, then it's really pretty fail. Why are you adding Defense in damage? Also, I believe that Weakness/Resistance doesn't have anything to do with it. I believe you should subtract it at the end....
its you that fails the Defense is the enemy's defense and Weakness/Resistance is weakness OR resistance that you get from the types
you fail
also for question 1 nope but i got it from someone who DID get it from them
EPIC FAILL
Last edited by jalkan (2011-07-06 10:10:52)
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jalkan wrote:
helltank wrote:
1)Is this real? Did you get it from the official pokemon website?
2)If this is real, then it's really pretty fail. Why are you adding Defense in damage? Also, I believe that Weakness/Resistance doesn't have anything to do with it. I believe you should subtract it at the end....its you that fails the Defense is the enemy's defense and Weakness/Resistance is weakness OR resistance that you get from the types
you fail
also for question 1 nope but i got it from someone who DID get it from them
EPIC FAILL
You spelled epic fail incorrectly
Let me type up the formula, without blocks getting in the way...
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Damage = ( ( ( (2 * Level / 5 + 2) * AttackStat * AttackPower / DefenseStat) / 50) + 2) * STAB * Weakness/Resistance * RandomNumber / 100
If you're just going to copy/paste from serebii, at least put a little work into it...
The damage dealt to an opposing pokemon is equal to the quantity of the quantity of the quantity of the quantity of twice the level amount over five plus two, multiplied by the attack stat of the attacking pokemon and the power of the attack move over the defense stat of the defending pokemon, divided by fifty, plus two, multiplied by one and a half if and only if the move is the same as one of the attacking pokemons type, multiplied by zero, one fourth, one half, one, two, or four according to the defending pokemons weakness or resistance against the attacking pokemons move type, multiplied by a random number from eighty-five two a hundred, all over a hundred.
I wonder how that would look as an algebraic equation...
Last edited by kayybee (2011-07-06 14:40:10)
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Eh, that is the original forumla from red and blue, it is the most simple version of the forumla. Here is the newest one from http://www.smogon.com/dp/articles/damage_formula
Damage Formula = (((((((Level × 2 ÷ 5) + 2) × BasePower × [Sp]Atk ÷ 50) ÷ [Sp]Def) × Mod1) + 2) ×
CH × Mod2 × R ÷ 100) × STAB × Type1 × Type2 × Mod3)Notable changes are the addition of another type modifier and other modifers for area effects and held items.
My project Collab Monsters uses the original R/B forumla without STAB.
Last edited by archmage (2011-07-06 15:38:30)
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I love these pokemon formulas.

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