This is a read-only archive of the old Scratch 1.x Forums.
Try searching the current Scratch discussion forums.

#1 2008-12-12 21:21:49

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

Hey, I have some ideas for Mario projects!
<think[

Super Mario Bros/Land/World: Create a full remake of the game with original levels and all worlds and bosses. Use the same scrolling engine.

Super Mario 64: I've seen some remakes, but never a 120-star one! You could put one original level in one project, and the other 119 in other individual projects. Please put the levels as they are unlocked in the original game.

Super Mario Sunshine: I don't know much about this game, but you'll have to find a water nozzle thing.
More later, gotta go to bed....]


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

Offline

 

#2 2008-12-12 23:07:27

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

Many people seem to have that idea but it is very difficult to create these kinds of projects.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#3 2008-12-13 00:02:48

dingdong
Scratcher
Registered: 2007-08-09
Posts: 1000+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

if U R really going to attempt a 120-start objective game and I can just about guarantee U will not finish making the game because it will overload scratch and it will take wayyyyyyyy to long to make


http://img851.imageshack.us/img851/2829/superanbanner.png
click the image for my music

Offline

 

#4 2008-12-13 07:44:16

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

archmage wrote:

Many people seem to have that idea but it is very difficult to create these kinds of projects.

This was put in the insparation forum because I HAVE NO IDEA HOW TO MAKE THESE! Also, my comp is buggy


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

Offline

 

#5 2008-12-13 07:47:45

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

dingdong wrote:

if U R really going to attempt a 120-start objective game and I can just about guarantee U will not finish making the game because it will overload scratch and it will take wayyyyyyyy to long to make

Ok, you could make it less simple, and after you get 1 star the game ends, but you also get a password that you must enter to go to level 2.


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

Offline

 

#6 2008-12-14 15:57:39

TEAMS
Scratcher
Registered: 2008-08-03
Posts: 21

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

nice idea!

Offline

 

#7 2008-12-14 17:04:31

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

Moderator1 wrote:

Acctualy it is not that hard to make those types of games.It is very easy it is just you need Patients.

Do you know HOW to get those scripts?


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

Offline

 

#8 2008-12-14 17:19:51

big-bang
Scratcher
Registered: 2008-02-21
Posts: 1000+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

Staraptor wrote:

Moderator1 wrote:

Acctualy it is not that hard to make those types of games.It is very easy it is just you need Patients.

Do you know HOW to get those scripts?

Sorry, but
a) complex 3-D object+environment design in Scratch is impossible
b) Doing the FIRST LEVEL of SMW with the exact same script that Nintendo used would also be impossible, much less all 8 maps
c) Scratch requires practice
d) None of the patients on Scratch will be willing to let you use themselves.
Yes, I had ambitions too. It'll pass.


http://i47.tinypic.com/6edrbm.jpghttp://i45.tinypic.com/dw9hmw.jpghttp://i50.tinypic.com/f28tvn.jpghttp://i45.tinypic.com/ruwaop.jpg

Offline

 

#9 2008-12-14 17:23:53

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

big-bang wrote:

Staraptor wrote:

Moderator1 wrote:

Acctualy it is not that hard to make those types of games.It is very easy it is just you need Patients.

Do you know HOW to get those scripts?

Sorry, but
a) complex 3-D object+environment design in Scratch is impossible
b) Doing the FIRST LEVEL of SMW with the exact same script that Nintendo used would also be impossible, much less all 8 maps
c) Scratch requires practice
d) None of the patients on Scratch will be willing to let you use themselves.
Yes, I had ambitions too. It'll pass.

Point b is incorrect. You can make a perfect clone of the original mario bros with arrays (this is also how it is done in the original) to hold level data.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

Offline

 

#10 2008-12-14 18:23:24

big-bang
Scratcher
Registered: 2008-02-21
Posts: 1000+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

archmage wrote:

big-bang wrote:

Staraptor wrote:


Do you know HOW to get those scripts?

Sorry, but
a) complex 3-D object+environment design in Scratch is impossible
b) Doing the FIRST LEVEL of SMW with the exact same script that Nintendo used would also be impossible, much less all 8 maps
c) Scratch requires practice
d) None of the patients on Scratch will be willing to let you use themselves.
Yes, I had ambitions too. It'll pass.

Point b is incorrect. You can make a perfect clone of the original mario bros with arrays (this is also how it is done in the original) to hold level data.

I stand corrected...


http://i47.tinypic.com/6edrbm.jpghttp://i45.tinypic.com/dw9hmw.jpghttp://i50.tinypic.com/f28tvn.jpghttp://i45.tinypic.com/ruwaop.jpg

Offline

 

#11 2008-12-14 19:14:15

Staraptor
Scratcher
Registered: 2008-07-29
Posts: 1000+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

archmage wrote:

big-bang wrote:

Staraptor wrote:


Do you know HOW to get those scripts?

Sorry, but
a) complex 3-D object+environment design in Scratch is impossible
b) Doing the FIRST LEVEL of SMW with the exact same script that Nintendo used would also be impossible, much less all 8 maps
c) Scratch requires practice
d) None of the patients on Scratch will be willing to let you use themselves.
Yes, I had ambitions too. It'll pass.

Point b is incorrect. You can make a perfect clone of the original mario bros with arrays (this is also how it is done in the original) to hold level data.

Well, I don't know about arrays. Can one of you teach me?


"Life is a video game. No matter how good you get, you always end up getting zapped." -Shiregu Miamoto

Offline

 

#12 2009-01-27 18:43:48

AllMarioHere
Scratcher
Registered: 2009-01-24
Posts: 2

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

I'm making a Super Mario Bros. - Make Your Own Game. Except I don't know how to make velocity or gravity or scrolling and stuff like that. Help?

Offline

 

#13 2009-01-27 19:44:57

Buddy_ca111
Scratcher
Registered: 2008-08-30
Posts: 100+

Re: The Super Mario Bros/Land/World/64/Sunshine/Galaxy/Party/Kart project

Goto Archmage`s mystuff page and look through the projects. He has lots of helpful stuff!


By reading this you agree to giving me your soul, money, passwords, projects, abiltys and your bases

Offline

 

Board footer