and I'm still have a ton to work on it.
What it will include:
1 sprite
1 script
1 costume
1 pixel
2 players
unique splitting screen- screen splits when the players are a certain distance apart, and also splits at the most accurate angle (if you've played a Lego multiplayer game, you know what I'm talking about)
5 levels of choice- each level should have a total area of 4 normal screen sizes
multiple guns for use- will be a shooter, 1 player against the other
music that can change with the mood (hopefully, what I want is to become more intense when players are closer)
collision of bullet with player engine
zoom (not controllable, but it will add a nice affect)
I currently have a working split screen method, though it doesn't integrate levels yet. I also have the movement for the two separate players, though it needs a tiny tweak. I also have the zoom engine implemented. The way I see it, this project will be hopefully completed by the end of the summer.
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