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#1 2011-06-28 07:05:07

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Make costumes global

Well, sometimes it's really annoying when you have to move costumes from one sprite to another. I thought about making it like in GameMaker, where there's objects and sprites, so each sprite could use each costume.

This will also make transferring scrips easier, since you'll not have to modify the arguments each time.

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#2 2011-06-28 07:07:12

LS97
Scratcher
Registered: 2009-06-14
Posts: 1000+

Re: Make costumes global

You rarely have to make multiple sprites use the same costume. The few time where you do, did you try dragging the costumes onto the icons of the sprites?

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#3 2011-06-28 10:01:42

roijac
Scratcher
Registered: 2010-01-19
Posts: 1000+

Re: Make costumes global

I know about this thing - but this doesn't solve problems like global BYOBs. For example, you want to make a script which changes the costume-you'll have to copy the costume to EVERY SPRITE if you want it to work. It also uses a lot of space in projects where you have a lot of sprites of the same sort, like in my breakout:http://scratch.mit.edu/projects/roijac/1802574

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#4 2011-06-28 10:50:22

Harakou
Community Moderator
Registered: 2009-10-11
Posts: 1000+

Re: Make costumes global

I disagree. A lot of animations are made by using the next costume block. This would not only ruin those kinds of things, but it would make the costume area extemely disorderly, cluttered with unneeded costumes.


http://www.blocks.scratchr.org/API.php?action=random&return=image&link1=http://i.imgur.com/OZn2RD3.png&link2=http://i.imgur.com/duzaGTB.png&link3=http://i.imgur.com/CrDGvvZ.png&link4=http://i.imgur.com/POEpQyZ.png&link5=http://i.imgur.com/ZKJF8ac.png

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