The database, a great thing for mmos, chatrooms, and rpg player lists. but, of corse, we need a script to add the person to the game
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but what if a player breaks the rules? Ban 'em! Swing the ban hammer around!
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but, by adding the database (takes up lots of space and time to find that player and log them on) we must increase the 10 mb size to 50 to 100 mb. i hope my idea is used
~kthxbai~
Last edited by TheExplodingTacoz (2011-06-24 17:04:03)
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You might want to fix the images in your post, use these between the IMG tags instead:
http://i1239.photobucket.com/albums/ff505/bigbadw7/database2.gif?t=1308926546
http://i1239.photobucket.com/albums/ff505/bigbadw7/database.gif
Last edited by technoguyx (2011-06-24 11:15:14)
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technoguyx wrote:
You might want to fix the images in your post, use these between the IMG tags instead:
http://i1239.photobucket.com/albums/ff505/bigbadw7/database2.gif?t=1308926546
http://i1239.photobucket.com/albums/ff505/bigbadw7/database.gif
thanks dude
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i like the idea for a stratch db. it could solve things like saving games / coming back to them later. and it would have to limited to a certain space for each user, thus the files would need to be erasable.
it can't be used for things that are expected to be fast though...like chatrooms. chatrooms never use a database to transfer the chats. they only use it maybe to store a log.
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