Does anyone know how to make a projectile cause something to fall when it is hit?
I know, it's probably really hard, but I have looked online on how to do this, looked at projects with cannon balls and slingshots, and none have what I looking for
Thank you so much!
Offline
Do you mean sensing when the projectile gets to the object, or simulating real-world projectile kinetic energy transfer?
Considered you're a pretty advanced scratcher, it's probably the latter. I haven't actually attempted this yet, but the way I would do it is have a variable stored in the projectile storing the velocity of the object, and then broadcasting that to the other object (slightly decreased).
Offline