Which should I make? A Virtual DS or PSP? I want to make the PSP more because I could have more things in it.
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i have a ds my bro in law has a psp a psp would b easier
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I'm doing Virtual DS then Virtual PSP and then I'll finish READ0UT THE MOVIE. Anyone want to help with the movie?
Edit: I will make both versions as real as possible. Both will have the same menus as you would find in the actual system and same sounds.(I own both a PSP and DS)
Last edited by blazerv82 (2008-08-19 10:32:46)
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SonicPops wrote:
Do a DS if you want to make it more impressive. PSP would be easier.
The PSP would be harder with the XMB menu system. And then I have to add in the sub-menus.(go into system settings, brings up menu, some main menu icons move to left, press left and go back)
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Do a virtual DS, and make sure the DS isn't a Lite. >_><_<
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andy321 wrote:
why can't you do both?
I can, It'll just take me awhile to do the PSP version.
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Ok, new update. I need a game that I can make using sprites from Spriter's Resoure. This is for the DS version. Anything is fine with me.
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Ok, demo out for VDS. Here's a link: http://scratch.mit.edu/projects/blazerv82/245753
The only thing that is different is the layout on the bottom. It includes a OFF button.
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Does anyone know how many seconds I must wait before the hour hand moves?
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psp
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Update - fixed ds on title screen and real clock. If you have the patience you'll see that it really moves like a clock. link http://scratch.mit.edu/projects/blazerv82/245859 Enjoy.
Edit: Made the link goto the real updated version of VDS
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Last edited by blazerv82 (2008-08-20 11:14:03)
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V2.6 is out! link: http://scratch.mit.edu/projects/blazerv82/245922
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V3 is out: http://scratch.mit.edu/projects/blazerv82/246059 Enjoy
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[blocks]<when green flag clicked>
<forever>
<turn cw( )degrees>
<end>
<stop all>{/blocks]
hehe lol
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pokemondude wrote:
[blocks]<when green flag clicked>
<forever>
<turn cw( )degrees>
<end>
<stop all>{/blocks]
hehe lol
please do not spam
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