Okay guys, so I have this circle drawing project in my projects here and I'm having two problems with the scripting...
Firstly, I can't encorperate the x and y position for the circle in the script so it is always drawn at the centre of the stage. Secondly it flickers really badly, even in turbo mode, any idea why? I think it could be to do with the number of points that are drawn out...
Thanks for the help.
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I can get it up to 20 radius without flicker offline turbo, but the Flash player takes so much more. I was thinking that maybe the solution here would be to follow the easy way: Move X steps, turn X degrees
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Humm, eventually I want the circle to be "pokeable", sort of denting inwards if pushed with the mouse or another sprite, so I think a high rps will be needed to get that smooth. Or rather, a lot of coordinate points will be needed to create a nice "poke". Furthermore the sprite will need to know where it is being poked so the points need to be visited and checked quickly from a list anyway so that the circle can continue it's curve in areas it is not being touched. Maybe you're right though, I don't know much about this sort of rendering.
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