LiquidMetal wrote:
Maybe I can program? (I'm not a new scratcher just using a new account.) I consider myself pretty good with scratch.
Sure, check out the programming to-do list on the first page of this post. If you finish. An item on the list, upload and give us the link!
Thanks for joining!
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I'm a little confused about what you want done with the two projects in item 1 of the to do list. Could you explain it a little? or did wmays do that part already? Also in wmays project with the red dots going around in circles, did we use any of those scripts?
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Sorry I've been inactive, but I just got bored for a while. I should have that grass thing done. soon.
Here's the grass. It looks rather natural, and it tiles well.
Last edited by wmays (2011-06-21 14:27:43)
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LiquidMetal wrote:
I'm a little confused about what you want done with the two projects in item 1 of the to do list. Could you explain it a little? or did wmays do that part already? Also in wmays project with the red dots going around in circles, did we use any of those scripts?
In the first project I linked to, it had a sprite that told the Leo sprite that it hit a wall. I need someone to move just that bump sensor into the second project I linked to where I began adding other things. Does that make sense?
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wmays wrote:
Sorry I've been inactive, but I just got bored for a while. I should have that grass thing done. soon.
Here's the grass. It looks rather natural, and it tiles well. http://i52.tinypic.com/2z7kjl2.png
Looks great! I'll add that into the base project soon. I'm on my iPad in the car right now. Thanks so much!
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Silvershine, im really sorry. i tried editing some of the scrolling tests and adding my sprites, but i cant! I'm terrible at scrolling! I should probably just leave the spriting to the art people and programming to the programming people.
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silvershine wrote:
wmays wrote:
Sorry I've been inactive, but I just got bored for a while. I should have that grass thing done. soon.
Here's the grass. It looks rather natural, and it tiles well. http://i52.tinypic.com/2z7kjl2.pngLooks great! I'll add that into the base project soon. I'm on my iPad in the car right now. Thanks so much!
BTW, I think I should be the one that tiles it, because it's really easy to do in gimp. I'll upload the tiled version soon.
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I tiled the grass sprite. I set it as my background and took a screenshot, then used gimp to crop it to 480*360. How would you tile it in gimp anyway?
http://i.imgur.com/6BbZm.png
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pokemongardevoir wrote:
Silvershine, im really sorry. i tried editing some of the scrolling tests and adding my sprites, but i cant! I'm terrible at scrolling! I should probably just leave the spriting to the art people and programming to the programming people.
Don't worry about it!
If you want to keep working on the script though, that would be great! We just need some final edits.
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LiquidMetal wrote:
I tiled the grass sprite. I set it as my background and took a screenshot, then used gimp to crop it to 480*360. How would you tile it in gimp anyway?
Code:
http://i.imgur.com/6BbZm.png
Great! That makes it even easier for me!
Thanks!
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I'm doing the two things in animation at the moment. Will post soon.
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LiquidMetal wrote:
I'm doing the two things in animation at the moment. Will post soon.
Wow, thanks! I'll add you as an animator.
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I think i meant programming... lol
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I can do stuff from animation too, and some pixel art graphics.
What I did already was merge the bump sensors, and what I'm working on now is making the butterfly go to behind leo. I also put the grass in, but it doesn't scroll. After I submit this, I will post some suggestions for the programming to do list.
Do we want the grass to scroll? Also, I was wondering if leo is wearing headphones, or if bees stung his ears? Or earmuffs? And I could make a graphic for Fi by changing that around a bit, should I?
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You could add me for graphics too =p
Wow just realised Fi is the butterfly...
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Do you know when the auditions for the voices start? or did they already start? lol I couldn't get on the internet for a few days.
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Forever will not work in repeat until!
I did both things in to do for programming, and some script cleanup:
http://scratch.mit.edu/projects/LiquidMetal_Test/1876614
What now? A system to show Info? Shouldn't the player be able to go under the tops of trees a little? Do we want the grass to scroll? If so we could attach it to scenery sprites? I'm interested in doing the info system, at least some of it =p.
Thanks!
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gerbils800 wrote:
Do you know when the auditions for the voices start? or did they already start? lol I couldn't get on the internet for a few days.
They haven't started yet, I just need to add some final touches to the script!
Last edited by silvershine (2011-06-22 00:20:25)
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LiquidMetal wrote:
Forever will not work in repeat until!
I did both things in to do for programming, and some script cleanup:Code:
http://scratch.mit.edu/projects/LiquidMetal_Test/1876614What now? A system to show Info? Shouldn't the player be able to go under the tops of trees a little? Do we want the grass to scroll? If so we could attach it to scenery sprites? I'm interested in doing the info system, at least some of it =p.
Thanks!
Thats fantastic! I fixed a few things in Fi's scripts, so she doesn't bump into you as much. You can find it here.
A note to everyone: IF YOU POST A NEW VERSION, TELL EVERYONE HERE. Otherwise it gets lost and outdated and your work will go to waste!
Last edited by silvershine (2011-06-22 00:39:59)
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I can simplify framework if you explain where it needs simplifying.
Also I can work on the opening animation, but i'm confused as to what it is supposed to be.
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LiquidMetal wrote:
I can simplify framework if you explain where it needs simplifying.
Also I can work on the opening animation, but i'm confused as to what it is supposed to be.
You could simplify it a bit more by using a script like this:
[blocks]<when green flag clicked>
<forever>
<if><(<{ step }> <=> 2 )>[/blocks]
(code goes here)
So basically making it really easy to jump into and add stuff.
That would be great if you could do some animating, but let's wait until the framework is finished. Animators can refer to the script on the website for animating.
Last edited by silvershine (2011-06-22 11:41:53)
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I really don't understand that. You mean step of the story? I was planning on using broadcasts. And where would this script go? Once we know what happens in the next steps, we can decide how we want to do that. Can we do one more step before simplifying the framework, so we have more an idea of what we want, and won't need to change it later?
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LiquidMetal wrote:
I really don't understand that. You mean step of the story? I was planning on using broadcasts. And where would this script go? Once we know what happens in the next steps, we can decide how we want to do that. Can we do one more step before simplifying the framework, so we have more an idea of what we want, and won't need to change it later?
For example, Leo would hide and do nothing unless the "step" variable from the example above was equal to 2.
The only reason I'm trying to simplify this is because I couldn't decipher it.
Would you mind explaining a bit about how it works?
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I'll download your version and add like 300 comments to it.
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LiquidMetal wrote:
I'll download your version and add like 300 comments to it.
ok
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