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I think obsolete blocks should have never been made obsolete, just made into a new category called Extras or something. In 2.0 there should be able to enable or disable the obsolete blocks, some of them are kind of useful you know.
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They're obsolete for a reason, you know
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They were really made obsolete for a reason. Most were either replaced by something else or phased out because they had little use, were confusing or were huge drags on performance.
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Harakou wrote:
They were really made obsolete for a reason. Most were either replaced by something else or phased out because they had little use, were confusing or were huge drags on performance.
Which are all good reasons... some blocks may come back in Scratch 2.0!
EDIT: That was my 555th post!!!
Last edited by jji7skyline (2011-06-16 03:17:11)
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Harakou wrote:
They were really made obsolete for a reason. Most were either replaced by something else or phased out because they had little use, were confusing or were huge drags on performance.
I meant just SOME of them.
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Yeah... the Blur effect is still there, just obsolete. That would be pretty useful, and I think that it would work better in flash. But the (abs()) is completely useless because it was replaced.
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Here are the obsolete blockspecs:
obsoleteBlockSpecs ^ #('obsolete number blocks' ('abs %n' #r #abs #-) ('sqrt %n' #r #sqrt #-) 'obsolete sound blocks' ('rewind sound %S' #- #rewindSound:) 'obsolete sprite motion blocks' ('point away from edge' #- #turnAwayFromEdge) ('glide x:%n y:%n in %n secs' #t #gotoX:y:duration:elapsed:from: 50 50 1) 'obsolete sprite looks blocks' ('change costume by %n' #- #changeCostumeIndexBy: 1) ('change background by %n' #- #changeBackgroundIndexBy: 1) #- ('change stretch by %n' #- #changeStretchBy:) ('set stretch to %n%' #- #setStretchTo: 100) #- ('say nothing' #- #sayNothing) #- ('change visibility by %n' #- #changeVisibilityBy: -10) ('set visibility to %n%' #- #setVisibilityTo: 100) 'obsolete image effects' ('change color-effect by %n' #- #changeHueShiftBy: 25) ('set color-effect to %n' #- #setHueShiftTo: 0) #- ('change fisheye by %n' #- #changeFisheyeBy: 10) ('set fisheye to %n' #- #setFisheyeTo: 0) #~ ('change whirl by %n' #- #changeWhirlBy: 30) ('set whirl to %n' #- #setWhirlTo: 0) #- ('change pixelate by %n' #- #changePixelateCountBy: 1) ('set pixelate to %n' #- #setPixelateCountTo: 1) #~ ('change mosaic by %n' #- #changeMosaicCountBy: 1) ('set mosaic to %n' #- #setMosaicCountTo: 1) #- ('change brightness-shift by %n' #- #changeBrightnessShiftBy: 10) ('set brightness-shift to %n' #- #setBrightnessShiftTo: 0) #~ ('change saturation-shift by %n' #- #changeSaturationShiftBy: 10) ('set saturation-shift to %n' #- #setSaturationShiftTo: 0) #- ('change pointillize drop by %n' #- #changePointillizeSizeBy: 5) ('set pointillize drop to %n' #- #setPointillizeSizeTo: 0) #~ ('change water ripple by %n' #- #changeWaterRippleBy: 5) ('set water ripple to %n' #- #setWaterRippleTo: 0) #- ('change blur by %n' #- #changeBlurBy: 1) ('set blur to %n' #- #setBlurTo: 0) )
Let's see...
Rewind sound could be used.
The glide one was changed the name.
The change costume by () can be done with the operators blocks.
The stretch ones maybe...
The effects ones were replaced with a dropdown.
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TheExplodingTacoz wrote:
Harakou wrote:
They were really made obsolete for a reason. Most were either replaced by something else or phased out because they had little use, were confusing or were huge drags on performance.
I meant just SOME of them.
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Well then you should have specified which ones.
Okay, all of them were removed for a reason. Maybe the ones that caused performance issues could be resurrected with Scratch 2.0, but that depends on the improvements to the engine.
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The rewind one would be great... !tou kool would come out look out!
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