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#1 2008-11-23 20:37:12

Ricardo-san
Scratcher
Registered: 2008-11-20
Posts: 27

[Help]CurryStory v0.6

http://scratch.mit.edu/projects/Ricardo-san/330337
Can't get the "MushMOM_Hit" sprite to display after attacking with z. I want it to display and get pushed back, then go back to normal. So far there are some glitches.
Would appreciate any help!  smile

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#2 2008-11-27 23:47:08

Ricardo-san
Scratcher
Registered: 2008-11-20
Posts: 27

Re: [Help]CurryStory v0.6

*Bump*
Can someone please help?

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#3 2008-11-28 00:52:06

Kezio
Scratcher
Registered: 2008-11-26
Posts: 100+

Re: [Help]CurryStory v0.6

i'll help you. tell me what you need help on. there not alot of scratcher these days to help. most of them are scatterd. they are barely few people who would like to help you and others.

Last edited by Kezio (2008-11-28 00:52:38)

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#4 2008-11-28 13:37:55

Ricardo-san
Scratcher
Registered: 2008-11-20
Posts: 27

Re: [Help]CurryStory v0.6

Well, the problem is I want the "MushMOM_Hit" sprite to display for a few seconds after the player attacks, and move back a few x coordinates. The problem is this is conflicting with my movement script, which involves:
<when green flag clicked><forever><repeat until<( costumenumber <=> 5 )><move( 5 )steps><next costume><wait( 0.1 )secsc><if on edge, bounce><end>
It's quite confusing. I'm having a lot of problems with it.
The project "Maplestory demo" has a working example of what I want, except the movement script is coded different because the enemy only has 2 sprites, and doesn't "die".
Thanks in advance.

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#5 2008-11-28 14:44:19

Kezio
Scratcher
Registered: 2008-11-26
Posts: 100+

Re: [Help]CurryStory v0.6

ok i'll look in to your script. but do you want me to reply to this forum to tell you how to fix it or remix it for you?

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