SeptimusHeap wrote:
waveOSBeta wrote:
Notice how SH is offline...
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Yeah
Anyway wii sprite something pixel art (aka make with pixels 2x normal pixels), neon green, and as the player. It's how pretty much in the game an internet user is depicted. We also need neon blue, yellow, and pink 'viruses', blue is virus, yellow trojan (maybe Trojan horse), and pink is worm (a worm).
Can do.
So you want big pixels? Can I use dithering or that line drawing style for the enemies though?

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Ok guys, will do meew, my brothers on the pc now and im on mynipod.
Wii, I wantmyou to do normal pixels with that line style and then resize the image to 200%.
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Im good with behaviours, i once made a whole script that could right the score.
I also made a checkpoint script.
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If your looking for a sound designer I can mix music pretty well. Look at some of my projects if you want proof of that.
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SeptimusHeap wrote:
Ok guys, will do meew, my brothers on the pc now and im on mynipod.
Wii, I wantmyou to do normal pixels with that line style and then resize the image to 200%.
If you say so.... It really distorts it though

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wiimaster wrote:
SeptimusHeap wrote:
Ok guys, will do meew, my brothers on the pc now and im on mynipod.
Wii, I wantmyou to do normal pixels with that line style and then resize the image to 200%.If you say so.... It really distorts it though
It worked with my tileset... Why should it not work with actors?
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wiimaster wrote:
SeptimusHeap wrote:
Ok guys, will do meew, my brothers on the pc now and im on mynipod.
Wii, I wantmyou to do normal pixels with that line style and then resize the image to 200%.If you say so.... It really distorts it though
What program are you using?
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meew0 wrote:
So, Levels are done.
Uploaded...
You should code that the player switches levels when the right border is reached.
Meew, make it public DX
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SeptimusHeap wrote:
meew0 wrote:
So, Levels are done.
Uploaded...
You should code that the player switches levels when the right border is reached.Meew, make it public DX
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It says it is public...
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DId you publish it to the forge or to the site? It's publish>publish to stencylforge
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marky, could you make some electronic video game music?
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meew0 wrote:
SeptimusHeap wrote:
DId you publish it to the forge or to the site? It's publish>publish to stencylforge
To the site ._.
But it should now also be on the forge...
OK Thanks
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For future reference, meew, in physics, make the gravity 85, place mambo in the second square from the left, using shift, and yeah, that's about it. Almost done with fixing it and making it playable (!).
Nice level design.
Last edited by SeptimusHeap (2011-06-12 09:50:47)
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It's fine. I fixed it. Also, when adding new levels, place a door block (from a new pack I just published, GG2) where you want the exit to be, I'll place the exit thing there and make it work.
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Published. From now on, add gravity, and a region (blue box) while holding shift over the exit. Then add the Switch Scene behavior with 1 duration.
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As you're not online, I'll make a few new levels, K?
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