somelia wrote:
Ace-Of-Hearts wrote:
somelia wrote:
Read the post right above you.Oops.. It kind of took me 10 minutes to type that paragraph up because I'm also watching TV so I started writing my post before you posted yours.
So what do you think?
I think that's an excellent idea. We had that implemented on Institute RPG and this one person kept falling into a coma every time they powerplayed.



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Ace-Of-Hearts wrote:
somelia wrote:
Ace-Of-Hearts wrote:
Oops.. It kind of took me 10 minutes to type that paragraph up because I'm also watching TV so I started writing my post before you posted yours.So what do you think?
I think that's an excellent idea. We had that implemented on Institute RPG and this one person kept falling into a coma every time they powerplayed.
That works.
What happened to the RPG though?
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somelia wrote:
Ace-Of-Hearts wrote:
somelia wrote:
So what do you think?
I think that's an excellent idea. We had that implemented on Institute RPG and this one person kept falling into a coma every time they powerplayed.
That works.
What happened to the RPG though?
Everyone got in a coma and it wasn't much fun jk
6 0 s e c o n d s > : c
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brettman98 wrote:
somelia wrote:
Ace-Of-Hearts wrote:
I think that's an excellent idea. We had that implemented on Institute RPG and this one person kept falling into a coma every time they powerplayed.That works.
What happened to the RPG though?Everyone got in a coma and it wasn't much fun jk
6 0 s e c o n d s > : c
...Yeah. So I think the character should be forced to die and the player has to restart.
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somelia wrote:
brettman98 wrote:
somelia wrote:
That works.
What happened to the RPG though?Everyone got in a coma and it wasn't much fun jk
6 0 s e c o n d s > : c...Yeah. So I think the character should be forced to die and the player has to restart.
Well I don't rpg but I believe that's a little harsh...maybe make the character lose something of mild to major importance (depending on how bad the crime is) for a number of posts?
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Well, the RPG died because most of the players got banned from the TBG because of that Healing Bulbo in the hurt or heal game incident



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somelia wrote:
wiimaster wrote:
soupoftomato wrote:
The Labyrinth, make an icon for it.
Maybe a birds eye view of a maze (like a cool one, not just some picture from Pacman) with two swords crossing on top of the image?Coming right up!
Could you do an icon of a female Pokemon trainer with long brown hair, that has sort of a "darkness" and "creepypasta" hint to it? Her eyes should be barely visible but filled with a definite negative emotion.
Is this for your creepypasta RPG?

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wiimaster wrote:
somelia wrote:
wiimaster wrote:
Coming right up!Could you do an icon of a female Pokemon trainer with long brown hair, that has sort of a "darkness" and "creepypasta" hint to it? Her eyes should be barely visible but filled with a definite negative emotion.
Is this for your creepypasta RPG?
Yep. Oh, base it on my character as well, only the eyes should be barely visible, but still there and have a definite negative emotion in them.
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brettman98 wrote:
somelia wrote:
brettman98 wrote:
Everyone got in a coma and it wasn't much fun jk
6 0 s e c o n d s > : c...Yeah. So I think the character should be forced to die and the player has to restart.
Well I don't rpg but I believe that's a little harsh...maybe make the character lose something of mild to major importance (depending on how bad the crime is) for a number of posts?
That works.
And if they break the rules repeatedly they die.
Last edited by somelia (2011-06-11 15:22:34)
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^This is a good idea to help the newer RPGers (except the dying character part - how about they're just not allowed to play for a few days, etc?), but to really bring life to the TBG I think we should just put up more interesting and flexible RPGs. We don't need to go crazy with RPG rules and categories and stuff.
Last edited by Wickimen (2011-06-11 15:28:36)
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Wickimen wrote:
^This is a good idea to help the newer RPGers (except the dying character part - how about they're just not allowed to play for a few days, etc?), but to really bring life to the TBG I think we should just put up more interesting and flexible RPGs. We don't need to go crazy with RPG rules and categories and stuff.
Okay. I mean if they break fifteen rules or break the same rule fifteen times in a row the character should die ans the player loses all their money, items, but their character comes back to life with the same name and memories and stuff. Unless the character was a Mary-Sue.
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somelia wrote:
Wickimen wrote:
^This is a good idea to help the newer RPGers (except the dying character part - how about they're just not allowed to play for a few days, etc?), but to really bring life to the TBG I think we should just put up more interesting and flexible RPGs. We don't need to go crazy with RPG rules and categories and stuff.
Okay. I mean if they break fifteen rules or break the same rule fifteen times in a row the character should die ans the player loses all their money, items, but their character comes back to life with the same name and memories and stuff. Unless the character was a Mary-Sue.
In that case, yes.
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