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#126 2011-05-31 14:40:51

Paddle2See
Scratch Team
Registered: 2007-10-27
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

Sorry - couldn't cram any more characters into the title...had to remove some to add the (closed collab) part  sad


http://i39.tinypic.com/2nav6o7.gif

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#127 2011-05-31 14:50:32

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

Paddle2See wrote:

Sorry - couldn't cram any more characters into the title...had to remove some to add the (closed collab) part  sad

Oh, ok. That works.

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#128 2011-06-01 12:29:41

uri42
Scratcher
Registered: 2010-12-23
Posts: 48

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

somelia wrote:

You could be an extra programmer for its twin game, which actually is almost finished. You can fix all the glitches if you want. But maybe you could help with the minigames...yes, you can program each minigame.

What are the minigames about? Can you send me the sprites and all I need to do it?
Thanks

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#129 2011-06-01 13:13:12

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

uri42 wrote:

somelia wrote:

You could be an extra programmer for its twin game, which actually is almost finished. You can fix all the glitches if you want. But maybe you could help with the minigames...yes, you can program each minigame.

What are the minigames about? Can you send me the sprites and all I need to do it?
Thanks

Okay. There's a swordfighting minigame, there's an "escape" type minigame, and there's a building minigame.

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#130 2011-06-01 13:44:08

uri42
Scratcher
Registered: 2010-12-23
Posts: 48

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

somelia wrote:

Okay. There's a swordfighting minigame, there's an "escape" type minigame, and there's a building minigame.

Thanks. The swordfighting game has to be like Tekken or more like Zelda? The escape game is a labyrinth game or a game that you have to colect items to escape? And I don' know what kind of game you want with the building game.

If you can send me the sprites to do it, I will get a better idea of the games.

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#131 2011-06-01 13:55:25

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

uri42 wrote:

somelia wrote:

Okay. There's a swordfighting minigame, there's an "escape" type minigame, and there's a building minigame.

Thanks. The swordfighting game has to be like Tekken or more like Zelda? The escape game is a labyrinth game or a game that you have to colect items to escape? And I don' know what kind of game you want with the building game.

If you can send me the sprites to do it, I will get a better idea of the games.

Okay.

The building game is when you drag the boards onto a grid and make it like the example. The escape game is like a labyrinth, a maze, but there's a key you have to collect as well. And the swordfighting game is...um..like, you use A to attack and B to defend, and you're fighting an opponent who is an artificial intelligence. If your opponent runs out of HP you win, if you do you lose.

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#132 2011-06-01 14:08:35

uri42
Scratcher
Registered: 2010-12-23
Posts: 48

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

somelia wrote:

The building game is when you drag the boards onto a grid and make it like the example. The escape game is like a labyrinth, a maze, but there's a key you have to collect as well. And the swordfighting game is...um..like, you use A to attack and B to defend, and you're fighting an opponent who is an artificial intelligence. If your opponent runs out of HP you win, if you do you lose.

I still don't understand the building game, I have understood that you have  put an sketch of the building and then the player have to put some boards in an specific position to build something, and when they have done the building they win, that's rigth?
And the swordfighting game it have to be something like this? http://scratch.mit.edu/projects/uri42/1734763

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#133 2011-06-01 16:15:13

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

uri42 wrote:

somelia wrote:

The building game is when you drag the boards onto a grid and make it like the example. The escape game is like a labyrinth, a maze, but there's a key you have to collect as well. And the swordfighting game is...um..like, you use A to attack and B to defend, and you're fighting an opponent who is an artificial intelligence. If your opponent runs out of HP you win, if you do you lose.

I still don't understand the building game, I have understood that you have  put an sketch of the building and then the player have to put some boards in an specific position to build something, and when they have done the building they win, that's rigth?
And the swordfighting game it have to be something like this? http://scratch.mit.edu/projects/uri42/1734763

Can't tell, I don't speak Spanish.

And yes, the building came is correct.

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#134 2011-06-01 16:24:36

uri42
Scratcher
Registered: 2010-12-23
Posts: 48

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

Oh, you just hace to press "jugar", then write doom twice and finally put the number 1, you play with the arrows and you fight with the "o" and the "p"

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#135 2011-06-01 22:09:42

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

uri42 wrote:

Oh, you just hace to press "jugar", then write doom twice and finally put the number 1, you play with the arrows and you fight with the "o" and the "p"

Perfect.

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#136 2011-06-02 05:40:00

uri42
Scratcher
Registered: 2010-12-23
Posts: 48

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

OK. When you can you send me the sprites, ok?

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#137 2011-06-02 11:11:20

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

uri42 wrote:

OK. When you can you send me the sprites, ok?

I'll give you the sprites tomorrow, or maybe later today.

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#138 2011-06-02 12:16:31

uri42
Scratcher
Registered: 2010-12-23
Posts: 48

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

somelia wrote:

uri42 wrote:

OK. When you can you send me the sprites, ok?

I'll give you the sprites tomorrow, or maybe later today.

ok, thanks, I will start when I have received the sprites.

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#139 2011-06-02 13:59:54

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

uri42 wrote:

somelia wrote:

uri42 wrote:

OK. When you can you send me the sprites, ok?

I'll give you the sprites tomorrow, or maybe later today.

ok, thanks, I will start when I have received the sprites.

OK

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#140 2011-06-04 13:42:45

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

Oh, sorry, I was a little busy yesterday. I'll have lots of time today.

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#141 2011-06-04 13:45:24

Taneb
Scratcher
Registered: 2009-07-07
Posts: 100+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

Is there anything for me to be getting on with?

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#142 2011-06-04 14:19:14

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

Taneb wrote:

Is there anything for me to be getting on with?

Wait, what are you programming again? I forgot who was doing the AI.

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#143 2011-06-04 15:04:59

Taneb
Scratcher
Registered: 2009-07-07
Posts: 100+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

As far as I've been told, I'm making NPCs move. That may be the AI

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#144 2011-06-04 15:09:19

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

Taneb wrote:

As far as I've been told, I'm making NPCs move. That may be the AI

Okay. So no, there's not much to do yet.

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#145 2011-06-04 17:43:30

uri42
Scratcher
Registered: 2010-12-23
Posts: 48

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

have you finished the sprites for the minigames??

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#146 2011-06-04 17:57:42

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

uri42 wrote:

have you finished the sprites for the minigames??

No. My mom keeps on nagging me to do the dishes. Sorry.

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#147 2011-06-04 19:01:15

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

xD

Yay, I'm in!


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

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#148 2011-06-04 19:01:57

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

waveOSBeta wrote:

xD

Yay, I'm in!

Heh. Heh heh.

I told kimmy123 and that's it.  wink

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#149 2011-06-04 19:06:42

waveOSBeta
Scratcher
Registered: 2009-12-08
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

somelia wrote:

waveOSBeta wrote:

xD

Yay, I'm in!

Heh. Heh heh.

I told kimmy123 and that's it.  wink

kk. xD

You can give her my e-mail, if you'd like.  lol


http://internetometer.com/image/10202.png]
New signature coming soon!  smile

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#150 2011-06-04 19:13:55

somelia
Scratcher
Registered: 2009-09-13
Posts: 1000+

Re: Calling all spriters, animators, voice-actors, artists (closed collab)

waveOSBeta wrote:

somelia wrote:

waveOSBeta wrote:

xD

Yay, I'm in!

Heh. Heh heh.

I told kimmy123 and that's it.  wink

kk. xD

You can give her my e-mail, if you'd like.  lol

OK.

But if that plan doesn't work I have another plan that would work.

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