Uh, the notes from the note blocks don't 'connect' very nicely - if you stack the blocks so several notes play in succession, you'll hear a pause between notes. (You can hear this very well with the violin ) It makes music stuff sound sort of bad D: (Scratch 1.4 has a bit of a pause, but the Flash player one is far worse ^^)
(Windows 7, Chrome, and Flash version 10,3,181,14.)
Last edited by Jonathanpb (2011-05-26 04:28:23)
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Look here. In Flash Full-screen (shift-click the arrows in the top left corner), key presses aren't sensed. In non-full-screen, they are sensed.
Mac Snow Leopard
Safari 5.0.3
Flash 10,2,152,26
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Your computer's Operating System: Windows
Your web browser's name and version: Chrome
Flash version: 10.3.181.14
Description of Problem: The project seems to finish loading, but does not start (white background, nothing more),
Link to project: http://scratch.mit.edu/projects/deerelResearch/295106
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Your computer's Operating System: Windows
Your web browser's name and version: Chrome
Flash version: 10.3.181.14
Description of Problem: Loop are much faster than in Scratch 1.4.
Link to project: http://scratch.mit.edu/projects/deerelResearch/292675
Well, not to be misunderstood, I want fast loops, but since this is behaviour different from 1.4, I file it as a bug. Also, I somehow count on ticks being there, for timing.
The answer that will please me most would be something in the line of "We are making smart guesses (like, "when nothing graphical changed") to skip waiting for a tick to be able to make fast processing loops while maintaining slow animation loops. We retain this behaviour even if it is differing from Scratch 1.4 because we believe it to enrich developer experience and we plan to include it in 2.0.".
Anyway, I'd like to know how it is (will you retain it, will you fix it). Thanx.
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Your computer's Operating System: Windows
Your web browser's name and version: Chrome
Flash version: 10.3.181.14
Description of Problem: Broadcasts behave differently with respect to their parallel execution / chaining (1.4: wild is two times slower than tame; Flash: they have same speed).
Link to project: http://scratch.mit.edu/projects/deerelResearch/292371
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The gun noises don't work
<set instrument to( 139 )>
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http://scratch.mit.edu/projects/forest/1812034
i have a laptop and a desktop computer both run versions of xp .proffessional and home editions.. in the home edition xp on laptop the sound player is working ok on the project quoted but in the desktop running xp proffessional the sound player is sort of stuttering..
i use mozilla fire fox on both laptop and desktop.. and the ram capacity of both is similar
if anything greater on the desktop.
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Uh, is the Flash Player still being worked on? It's been ages since the last update...
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I know why my project doesn't work in flash player:
For example:
"My list" list have:
1
4
6
8
[blocks] <set{The Variables}to(<{My list}> [/blocks]
If it runs on scratch1.4 or java
The Variables = 1468
But if it runs on flash player or Experimental Viewer
The Variables = 1 4 6 8
See what's wrong! It has some space between 1,4,6 and 8!
My projects don't work if "1468" not a numbers!
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abcdo39 wrote:
I know why my project doesn't work in flash player:
For example:
"My list" list have:
1
4
6
8
[blocks] <set{The Variables}to(<{My list}> [/blocks]
If it runs on scratch1.4 or java
The Variables = 1468
But if it runs on flash player or Experimental Viewer
The Variables = 1 4 6 8
See what's wrong! It has some space between 1,4,6 and 8!
My projects don't work if "1468" not a numbers!
Are you sure that it isn't just spaced out more? Or is it seriously spaces there? It might just be that the space is the spacing between letters Scratch on!
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ssss wrote:
abcdo39 wrote:
I know why my project doesn't work in flash player:
For example:
"My list" list have:
1
4
6
8
[blocks] <set{The Variables}to(<{My list}> [/blocks]
If it runs on scratch1.4 or java
The Variables = 1468
But if it runs on flash player or Experimental Viewer
The Variables = 1 4 6 8
See what's wrong! It has some space between 1,4,6 and 8!
My projects don't work if "1468" not a numbers!Are you sure that it isn't just spaced out more? Or is it seriously spaces there? It might just be that the space is the spacing between letters Scratch on!
I've had the same problem.
Try this project in Flash and Java.
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I have checked the list and this bug doesn't seem to be in it:
When sprites are draggable, the x and y values are updated only when the mouse is let go - example here: http://scratch.mit.edu/projects/jji7skyline/1631962
It however works perfectly in the Java player.
Last edited by jji7skyline (2011-06-08 02:51:48)
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Jonathanpb wrote:
Uh, is the Flash Player still being worked on? It's been ages since the last update...
:3 Has it died?
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Please check this bug in the Flash Player (v23):
OS: Mac OS X 10.6.7
Browsers: Firefox 4.0.1, Chrome 11.0.696.71
Flash: ver 10.3.181.14
On Firefox, the project runs fine, but the fill feature doesn't work.
It is probably an issue with the color sensing capability.
On Chrome, the project initially draws zoomed, and also fails to fill.
Project: http://scratch.mit.edu/projects/Bargonaut/368844
I verified the program still operates properly in Scratch 1.4.
-Brad
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Operating System: Windows 7
Browser's name and version: Chrome 11.0.696.71
Flash version: 10.3.181.14
Description of Problem: The drawing using mouse does not work.
Link to project: http://scratch.mit.edu/projects/deerel/278905
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Using Max OS X 10.6 and Windows XP Pro
Using FF 4.0.1 and IE 8.0.6 and Flash Player 10.3.181 on Win XP
Using Safari 5.0.5 and Flash Player 10,1,102,64 5.0.5 on OS X 10.6
Flash player does not accurately evaluate a list variable to see if contains an item using the {(list_variable) contains (item)} block more than the initial time. See example here:
http://scratch.mit.edu/projects/tacoswami/1839881
Code is in the "start" button sprite.
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InvaderZim404 wrote:
its 16-bit me no like 16-bit FIX IT
What do you mean? An average 16-bit object is as nearly as colourful as 24-bit and 32-bit.
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on my game 'shoot da starfish', when you kill the starfish, they stay alive and carry on to your base. And the variables are sometimes stuck in the top left corner (for me and for some other people) but the flash player is better than java for some things.
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I'm not sure this is a bug. But just the flash player seems to work differently on all of my stuff than with all my stuff with Java. Maybe its just the way I programed my games. But its getting really hard to get people to use the java player instead of the flash player on my games since it doesn't always work.
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I get the following error when trying to run the Scratch Flash based player on my XP machine:
Webpage error details
User Agent: Mozilla/4.0 (compatible; MSIE 8.0; Windows NT 5.1; Trident/4.0; SearchToolbar 1.2; .NET CLR 1.1.4322; .NET CLR 2.0.50727; .NET CLR 3.0.04506.30; .NET CLR 3.0.4506.2152; .NET CLR 3.5.30729)
Timestamp: Wed, 15 Jun 2011 03:37:18 UTC
Message: Expected identifier, string or number
Line: 230
Char: 12
Code: 0
URI: http://scratch.mit.edu/projects/BoltBait/1610128
Message: Object expected
Line: 107
Char: 18
Code: 0
URI: http://scratch.mit.edu/projects/BoltBait/1610128
The Scratch Java player runs fine. I'm using the following:
XP, service pack 3
IE8
According to this page http://kb2.adobe.com/cps/155/tn_15507.html flash is working fine and gives this result for the Windows Flash version number:
10,3,181,26
On my Windows 7 machine, the Scratch Flash player runs fine.
EDIT: Um... nevermind! It appears that this issue has something to do with "Compatibility Mode". I toggled compatibility mode and everything is working fine now.
Last edited by BoltBait (2011-06-15 02:21:42)
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It wont load for me.
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Your computer's Operating System: Windows XP
Your web browser's name and version: Google Chrome 13.0.782.24 beta-m
Flash version: 10.3.181.26
Description of Problem: Whirl effect does not work in full screen.
Link to project:
Swirl World
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