I'm trying to make a game where, if a small circle of light hits a particular black area, that exact black area would disappear. Not the whole black background! Just the area of black that the small circle of light was touching. Please help!
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Locomule wrote:
Use a sprite for the small circle of light
whenever it it hits the right area, stamp it
Alternatively, you could have two backgrounds: one with the circle, one without. Whenever you want the circle to disappear, use the switch background block to change the background.
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