Pecola1 wrote:
johnnydean1 wrote:
Pecola1 wrote:
Hey, JD1 found something you need to do, you need to put the ScratchLiveBlocks under obsolete block spec, that way if the internet loses connection, when you open a project, it wont have a bunch of blocks with 'obsolete!' on them. I am making a COM (Claw Online Mesh) I will release it once I can.
They hide when you dont have connection.
But when you first open, if you don't have connection they will be 'obsolete!' blocks.
They dont on my 1.5.5 mod.
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johnnydean1 wrote:
Pecola1 wrote:
johnnydean1 wrote:
They hide when you dont have connection.But when you first open, if you don't have connection they will be 'obsolete!' blocks.
They dont on my 1.5.5 mod.
on 1.5 they do, is 1.5.5 out yet, you don't have to answer that i'll check. Nope. I changed it in my image.
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johnnydean1 wrote:
Pecola1 wrote:
johnnydean1 wrote:
They hide when you dont have connection.
But when you first open, if you don't have connection they will be 'obsolete!' blocks.
They dont on my 1.5.5 mod.
Did you try out COM?
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scratcher7_13 wrote:
scratcher7_13 wrote:
What happened to 1.1-1.4? Anyway, 1.5 is great, one of the best, if not the very best mod.
Thanks. 1.1-1.4 well... As Scratch as 1.4 I decided to skip from 1.0 to 1.5.
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Pecola1 wrote:
johnnydean1 wrote:
Pecola1 wrote:
But when you first open, if you don't have connection they will be 'obsolete!' blocks.
They dont on my 1.5.5 mod.
Did you try out COM?
Did you check the IP 911.911.911
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johnnydean1 wrote:
Pecola1 wrote:
johnnydean1 wrote:
They dont on my 1.5.5 mod.Did you try out COM?
Did you check the IP 911.911.911
I am on.
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v1.5.5 is out. Collapsible scripts, and a new block awaits. BTW the image is 1.6 as I can't be asked to change it for the next upload.
Last edited by johnnydean1 (2011-05-18 16:16:32)
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johnnydean1 wrote:
Pecola1 wrote:
johnnydean1 wrote:
They dont on my 1.5.5 mod.Did you try out COM?
Did you check the IP 911.911.911
Do you like it? Change the wait one second block to however long a wait you want, if you make it too low it will go super slow.
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Pecola1 wrote:
johnnydean1 wrote:
Pecola1 wrote:
Did you try out COM?Did you check the IP 911.911.911
Do you like it? Change the wait one second block to however long a wait you want, if you make it too low it will go super slow.
Go on chat!
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@JD1 I noticed that you are right, In 1.5.5 the blocks were obsolete because I wasn't connected to the internet when I opened it. BYE AGAIN!
Also, the set online name block doesn't work very well, it set to nothing after a while.
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Pecola1 wrote:
Also, the set online name block doesn't work very well, it set to nothing after a while.
I dont know why it does this. Look through its source and see if you can find why.
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johnnydean1 wrote:
Pecola1 wrote:
Also, the set online name block doesn't work very well, it set to nothing after a while.
I dont know why it does this. Look through its source and see if you can find why.
Okay.
EDIT: its ScriptableScratchMorph ini. It sets it to ''
ini | t1 t2 | ShowLive _ false. OnlineName _ ''. t1 _ self internet. t2 _ false. t1 = true ifTrue: [t2 _ self readFromUrl: PhpUrl. t2 _ self it: t2 contains: '<title>Scratch Live</title>'. t2 = true ifTrue: [ShowLive _ true]]. SLiveC _ t2. CollapseOn _ true
Last edited by Pecola1 (2011-05-18 17:09:24)
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johnnydean1 wrote:
Any others...
no, I searched through the whole source code for it and that was the only one but blockspec and setting/getting the variable.
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johnnydean1 wrote:
What methods call it?
If you want to be able to search the source code, highlight what you want to search, right click, click more, then click search method sources with it. Thats what I use to find out how things work. That's also the code that automatically hides the live blocks. Which is also wanted off if I am correct.
BTW ScriptableScrachMorph initialize calls it.
initialize | t1 | super initialize. objName _ self nextInstanceName. vars _ Dictionary new. lists _ Dictionary new. blocksBin _ ScratchScriptsMorph new. isClone _ false. costume _ self defaultImageMedia. media _ OrderedCollection new. costumeChangeMSecs _ 0. visibility _ 100. volume _ 100. tempoBPM _ 60. sceneStates _ Dictionary new. self getsaved. projectname _ ''. ext _ '.cw'. EXT _ ext. t1 _ self readFile: 'PHP.txt'. t1 = '' ifTrue: [PhpUrl _ 'http://scratchlive.xtreemhost.com/'] ifFalse: [PhpUrl _ t1]. self ini
Every-time a new sprite is made it initializes if I am correct.
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JD1! I Just got a GREAT idea! Can you make separate websites which would post the URL to a uploaded sound/costume(picture) and make a way where it could download the sound/costume and open it in the sprites costumes/sounds, then it would be playable? It may be hard but it would be worth it!
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I like it!!! Lots of new features I haven't seen before! The only suggestion that I have is maybe add to the other categories (like operators, sensing)...but otherwise, it's awesome!
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Pecola1 wrote:
JD1! I Just got a GREAT idea! Can you make separate websites which would post the URL to a uploaded sound/costume(picture) and make a way where it could download the sound/costume and open it in the sprites costumes/sounds, then it would be playable? It may be hard but it would be worth it!
Explain in more detail please. I don't quite understand.
danwoodski wrote:
I like it!!! Lots of new features I haven't seen before! The only suggestion that I have is maybe add to the other categories (like operators, sensing)...but otherwise, it's awesome!
I decided to keep old categories separate to make it easy for people to see what blocks are new, and what blocks are old.
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You could make a part of your website have a place where it would be able to upload a picture, then it would download on a certain link, and that link would open in Claw. Same with sound. The only thing is it would have to download seeing how Scratch never had sound reporting blocks. And if it downloaded it would probably be good to delete the file which it downloaded after it opens in Claw, which I don't have any Idea how to...
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Pecola1 wrote:
You could make a part of your website have a place where it would be able to upload a picture, then it would download on a certain link, and that link would open in Claw. Same with sound. The only thing is it would have to download seeing how Scratch never had sound reporting blocks. And if it downloaded it would probably be good to delete the file which it downloaded after it opens in Claw, which I don't have any Idea how to...
I may do this..........
Claw 1.6 is coming out soon, I am fixing the Online-name setting to '' bug in it too!
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Well, Claw isn't working.
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johnnydean1 wrote:
Pecola1 wrote:
johnnydean1 wrote:
They hide when you dont have connection.But when you first open, if you don't have connection they will be 'obsolete!' blocks.
They dont on my 1.5.5 mod.
But did you have internet connection?
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