JOB LIST UPDATE: 1/24/11
Art
icon for a gallery
banner of different sizes
character for achievement game
Programming
Decisions:
-able to move through walls and floors? i say whatever
-different stages or one level? i say one level, for second one we can make more
Make base
Idears
List achievements, list them here.
Also,
SHOULD OUR SECOND PROJECT BE AN RPG?
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Programming:
1. I say there could be some types of platforms that you could go through from the bottom but for the most part keep them pretty solid.
2. One level.
Ideals:
1. Jump for the first time.
2. Move for the first time.
3. Get your first achievement.
4. Die (insert # here) times.
5. Be in the air for (insert # here) seconds.
Also:
1. Sure, why not.
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#4 would vary,
#2 would be: move left, move right.
Official List:
1-10
1. Start the game.
2. Play for 1 second.
3. Move left.
4. Move right.
5. Jump.
6. Die.
7. Reach the left wall.
8. Reach the right wall.
9. Get a coin.
10. Get 9 achievements.
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Official List of Achievements: 1. Start the game. 2. Play for 1 second. 3. Move left. 4. Move right. 5. Jump. 6. Die. 7. Reach the left wall. 8. Reach the right wall. 9. Get a coin. 10. Get 9 achievements. 11. Reach the top. 12. Jump 10 times. 13. Die 10 times. 14. Get 10 coins. 15. Play the game for 1 minutes. 16. Jump to the bottom. 17. Press space. 18. Shoot. 19. Click character. 20. Get 19 achievements. 21. Type Variety Productions. 22. Type Scratch. 23. Go to kayybee's favorite spot. 24. Get 25 coins 25. Play for 5 minutes. 26. Get 25 deaths. 27. Jump 25 times. 28. Go to Point 1. 29. Go to Point 2. 30. Get 29 achievements.
Last edited by kayybee (2011-03-26 19:41:35)
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The acheivements unlocked game sounds very promising. I would suggest, however, that less acheivements were "repeats" of another acheivement. (Die, die 10 times, die 25 times, etc.)
If you could come up with some unique ones (such as, say, "Right Click" or "Aquatic [jump in water] and thus "All-Terrain" [jump out of water])
I know that you can't do TOO much hard stuff, but maybe just a little innovation would be coolio?
Oh, and if you wouldn't mind, perhaps I could join?
I can't promise 100% activity, but it would be nice to do something on Scratch again.
P.S. Do you know how to make something sense a right-click?
Last edited by nacholad (2011-03-30 23:15:40)
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No, that's the problem with right click.
Okay, sure, you're in.
Choose any of the jobs.
In the regular achievement unlocked, there are things like: jump 10 times, 50 times, 100 times, etc. It doesn't quite matter.
But since this is version 1, this won't be too complex.
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Well, I do know how to make a right-click sensor. You create a sprite that fills the entire screen (except for the < and > buttons) and put this script in:
When flag clicked
Set ghost effect to 99
When [spritename] clicked
If not mouse down
Set [acheivementrightclick] to yes (or 1 or whatever)
The "Mouse Down" sensor only senses the left mouse button.
Also - Where is our game base? Do you have it?
(This way I can look at it)
Last edited by nacholad (2011-03-31 07:33:00)
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My version of the acheivements:
1. Started - You started the game
2. To da left - Move to the left
3. Rightward - Move to the right
4. One hop - Jump
5. Touchdown - Land back on the ground
6. Interested- Play for 30 seconds
7. Not to be - Die
8. Still Life - Don't move for 5 seconds
9. Still Alive - Don't die for 10 seconds
10. Psycopath - Die 10 times
11. Aquatic - Go in the water
12. All Terrain - Leave the water
13. Rats - Click the mouse
14. Right v.2 - Right click
15. All your Base - Capture the base
16. Ultraleft - Touch the far left wall
17. Infraright - Touch the far right wall
18. Trampoline - Jump 10 times
19. Rat - Click
20. Get it off - Click the character
21. Right v.2 - Right-click
22. Kaybee's* - Go to kaybee's (k) favorite spot
23. Go where!?! - Go to nacholad's (n) favorite spot
24. Coin Nom - Get 1 coin
25. Treasure - Get 10 coins
26. Enspiked - Be killed by a spike
27. Enboomed - Be killed by a land mine
28. Ensnared - Play the game for 1 minute
29. Addicted - Play the game for 3 minutes
30. Enlightenment - Get 29 acheivements
As for the character - I'd propose either a duck, or a "mystery creature" with 2 legs and 1 eye (blue).
And it wouldn't require much programming to make it move - just have it do the little spasmatic loop of the Acheivement elephant.
Last edited by nacholad (2011-03-31 20:10:19)
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I'll see if I can pull up one of my sprites for a character...
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Okay. But I think that some of the repetetiveness could be removed, and replaced with some of mine.
Pretty PLEASE could I have a "nacholad's" favorite spot?
And it IS possible to have a "right click sensor." http://scratch.mit.edu/projects/nacholad/1693539
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The game has that kind of achievements.
I think that it doesn't need to be removed. What's wrong with it?
Yours might be implemented in the second version.
This is version one.
I right click your "apparently right click sensor" hundreds of times and it didn't work.
Oh, that was because I didn't turn on my sound.
But truly, some people like to click out of the screen after a right click.
Let's just wait until the right click sensor in Scratch 2.0 comes out.
Last edited by kayybee (2011-03-31 22:25:54)
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meeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee
i ish decent programmer
i know lotz 'bout Scratch
i specialize in oses and games
and i also code in other languages
o':
Good Grammar version
Please add me to the team, i know much about scratch. I am a excellent programmer and specialize in OSes and games. And i code in other languages, like VB and C++.
Last edited by bbbeb (2011-03-31 22:27:35)
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