Okay, so I have this:
for a script. It doesn't work though.
How can I get it to work? And the costume name IS fainted. ???
I have EVERYTHING that appears in-battle to hide when they receive BATTLE OVER.
Why won't it work? Link to project, BTW:
(Link to Project)
Last edited by GarSkutherGirl (2011-05-13 18:37:43)
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That report block is reporting the costume number (hence the # symbol), not the name.
Change the "fainted" of "costume# of Enemy Health Bar=fainted" to the number of the costume that it is (there is a number to the left of the costume).
Edit: I've checked your scripts, change it to 13.
EditSecundus: I've rechecked your scripts, you may run into a problem in the near future where the enemy's health bar will go back to full by skipping over the last costume.
What you need to do is change this: And all scripts like it with different receivers,
Into this:
This way when the health bar's costume number is 12 it won't change back to 1.
Last edited by Kileymeister (2011-05-13 18:45:42)
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Kileymeister wrote:
That report block is reporting the costume number (hence the # symbol), not the name.
Change the "fainted" of "costume# of Enemy Health Bar=fainted" to the number of the costume that it is (there is a number to the left of the costume).
Edit: I've checked your scripts, change it to 13.
Thank you SOO MUUUCHHH!!!! I couldn't figure it out.
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