Ok i started on a project some time ago now, it is supposed to be randomised map ability based rpg with a level system.
from my design solutions "on paper" i figured out how to do stats, lvls, skills etc. but im no where near the point of implementing these
today i have :
- a character which moves to the point on which you clicked, and changes the way he looks towards the mouse
- attack animations of top left and top right
- 2 skills, 1 is just a damage ability and so, works perfectly. the other is supposed to be a snare or stun but i cant really get it to work -it stops all the enemies instead of just the one over which the mouse pointer is
- the enemy has a spawn area within a small box and has an aggro radius of i believe 70, he wont attack you until you come near, i still need to figure out how to make him go back after a certain distance/time
- my poor attempt at making a diablo style globe for health which surprisingly works and looks quite well
and so this is the link to the project in its newest version:
http://scratch.mit.edu/projects/matiwariat/1780751
if you can help me with any of the problems i included in the list above please do, also any ideas/suggestions are welcome
-matt
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Add a script to the dragons saying
<Forever>
<If> <Distance From: Spawn area> Greater than <Whatever number>
<Go back to spawn area>
To make it go back to the spawn area.
Last edited by bdn7 (2011-05-12 18:31:27)
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