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#201 2011-05-12 03:04:28

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Storm Version

FlyingHatTrick wrote:

Clank23 wrote:

FlyingHatTrick wrote:


o_O It shall be the end of the world if this forum had no posts for one day. Assure yourself of that.

I think I have a type chart tucked away somewhere... it's unfinished sadly, but I should probably finish it then.

Light is a type on the list too. Plus Sound also.

sound and light types...ok!
i think we should have a pokemon like snorlax to block things or have snorlax instead.
So maybe like a legendery pokemon route could be blocked by a snorlax.

How about just... a giant rock/force field combo? >:3 Temples can be protected by some sort of spiritual energy, no?

And the type chart for Sound and Light:

[Sound] - (Strong against: Grass, Flying, Fighting, Water) (Weak against: Rock, Steel, Psychic)

[Light] - [Will be edited]

sounds cool,
what maps should i make?
i might make a town in a min,
is there any towns that NEED doing?


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#202 2011-05-12 15:55:30

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Storm Version

bump this up a bit  smile   lol   cool


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#203 2011-05-13 12:59:15

cpcoolgames
Scratcher
Registered: 2011-03-07
Posts: 100+

Re: Pokemon Storm Version

Post for the day!

Ideas for light type= super effective against dark, rock and steel. weak against water, fire and electric
weakness against water and dark
resistance against fire, grass and rock
not effective by ground!

Not allot  sad  but i'm keeping this alive  smile

P.s how do you do sunglass smiley?

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#204 2011-05-13 13:26:07

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Storm Version

cpcoolgames wrote:

Post for the day!

Ideas for light type= super effective against dark, rock and steel. weak against water, fire and electric
weakness against water and dark
resistance against fire, grass and rock
not effective by ground!

Not allot  sad  but i'm keeping this alive  smile

P.s how do you do sunglass smiley?

you do : cool:
without the space to produce :  cool


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#205 2011-05-13 17:16:46

cpcoolgames
Scratcher
Registered: 2011-03-07
Posts: 100+

Re: Pokemon Storm Version

ok then
cool

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#206 2011-05-13 17:27:56

cpcoolgames
Scratcher
Registered: 2011-03-07
Posts: 100+

Re: Pokemon Storm Version

what should i do?  hmm   hmm

Last edited by cpcoolgames (2011-05-13 17:34:46)

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#207 2011-05-13 18:07:40

ledgerman8
Scratcher
Registered: 2009-09-01
Posts: 68

Re: Pokemon Storm Version

cpcoolgames wrote:

Sorry I haven't posted in some time  sad

Ideas = Light type attacks! And fakemon ideas = Murkrow Pre-evolution!

I like the idea!  smile  I also have a type idea: wood: strong agenst grass, and ground. weak to fire, ice, and fighting.


Nintendo- MAKE MARIO PARTY 10!!!!!

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#208 2011-05-13 22:59:08

FlyingHatTrick
Scratcher
Registered: 2010-12-08
Posts: 100+

Re: Pokemon Storm Version

ledgerman8 wrote:

cpcoolgames wrote:

Sorry I haven't posted in some time  sad

Ideas = Light type attacks! And fakemon ideas = Murkrow Pre-evolution!

I like the idea!  smile  I also have a type idea: wood: strong agenst grass, and ground. weak to fire, ice, and fighting.

Isn't Wood basically the same as Grass? Iunno. I really should get back into spriting now. T-T


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#209 2011-05-14 02:38:21

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Storm Version

FlyingHatTrick wrote:

ledgerman8 wrote:

cpcoolgames wrote:

Sorry I haven't posted in some time  sad

Ideas = Light type attacks! And fakemon ideas = Murkrow Pre-evolution!

I like the idea!  smile  I also have a type idea: wood: strong agenst grass, and ground. weak to fire, ice, and fighting.

Isn't Wood basically the same as Grass? Iunno. I really should get back into spriting now. T-T

wood type has 1 prob,
why was sudowoodo not a wood pokemon?
So that would be werid.


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#210 2011-05-14 16:08:07

cpcoolgames
Scratcher
Registered: 2011-03-07
Posts: 100+

Re: Pokemon Storm Version

Idea time  wink   smile  = a water lizard. (a tiny bit like charmander!)

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#211 2011-05-15 14:43:54

cpcoolgames
Scratcher
Registered: 2011-03-07
Posts: 100+

Re: Pokemon Storm Version

neutral  again!?!? anyways what should i do?!?!?

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#212 2011-05-15 14:45:32

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Storm Version

cpcoolgames wrote:

neutral  again!?!? anyways what should i do?!?!?

I don't know FHT did not come on yesturday(i don't think so anyway)


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#213 2011-05-16 08:08:59

FlyingHatTrick
Scratcher
Registered: 2010-12-08
Posts: 100+

Re: Pokemon Storm Version

I've been busy scratching the trainer sprites (and failing). >_> That and I do have stuff in my life that I have to do.

Reminder List (for me...):

-Trainer sprites
-Some maps
-Monster sprites
-More trainer sprites
-Battling Stuff

Maybe we should at least work on the battling system a little more. Make it more Pokemon-like.


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#214 2011-05-16 11:07:50

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Storm Version

FlyingHatTrick wrote:

I've been busy scratching the trainer sprites (and failing). >_> That and I do have stuff in my life that I have to do.

Reminder List (for me...):

-Trainer sprites
-Some maps
-Monster sprites
-More trainer sprites
-Battling Stuff

Maybe we should at least work on the battling system a little more. Make it more Pokemon-like.

i can make it a pokemon diamond/pearl like one.


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#215 2011-05-16 18:40:10

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Pokemon Storm Version

Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stat

Last edited by murpho (2011-05-16 18:49:43)


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#216 2011-05-17 02:50:31

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Storm Version

murpho wrote:

Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stat

i can do the base,
can you do super effective status effects and all that?


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#217 2011-05-17 06:58:32

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Pokemon Storm Version

Clank23 wrote:

murpho wrote:

Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stat

i can do the base,
can you do super effective status effects and all that?

sure. i dont see why not.


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#218 2011-05-17 18:50:03

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Storm Version

murpho wrote:

Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stat

With 15 monsters and 5 variables per monster you would have 15*5 =75 variables. You really need to use lists for this, collab monsters has over 10 unique monsters and we had no problems recording all the variables with just 5 lists.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#219 2011-05-17 19:43:15

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Pokemon Storm Version

archmage wrote:

murpho wrote:

Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stat

With 15 monsters and 5 variables per monster you would have 15*5 =75 variables. You really need to use lists for this, collab monsters has over 10 unique monsters and we had no problems recording all the variables with just 5 lists.

true but variables work independently. plus the variables are the attack, defense, speed, and so on and so forth


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#220 2011-05-17 20:29:22

archmage
Scratcher
Registered: 2007-05-18
Posts: 1000+

Re: Pokemon Storm Version

murpho wrote:

archmage wrote:

murpho wrote:

Need some help with battle sequences? ill be glad to do basically all of the programming
-EDIT- sorry if it takes a while im having trouble uploading my projects AND!!! every pokemon is going to need a variable so the battle system knows what pokemon to place. Its going to also need a variable for EVERY stat

With 15 monsters and 5 variables per monster you would have 15*5 =75 variables. You really need to use lists for this, collab monsters has over 10 unique monsters and we had no problems recording all the variables with just 5 lists.

true but variables work independently. plus the variables are the attack, defense, speed, and so on and so forth

Yes, I know, we did this with collab monsters. If you are not using lists to store the stats including attack, defense, ect, then you are doing it wrong.


Hi, I am Archmage coder extraordinaire. I do Scratch,pascal,java,php,html, AS2 and AS3. Leave me a message if you want coding advice. Also check out my personal website, lots of good stuff about web development, Flash, and Scratch (v1 and v2) !

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#221 2011-05-17 20:31:49

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Pokemon Storm Version

archmage wrote:

murpho wrote:

archmage wrote:


With 15 monsters and 5 variables per monster you would have 15*5 =75 variables. You really need to use lists for this, collab monsters has over 10 unique monsters and we had no problems recording all the variables with just 5 lists.

true but variables work independently. plus the variables are the attack, defense, speed, and so on and so forth

Yes, I know, we did this with collab monsters. If you are not using lists to store the stats including attack, defense, ect, then you are doing it wrong.

i know. i have them in lists then they are converted into variables when the fighting starts. this makes them easier to edit and function


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#222 2011-05-18 02:47:16

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Storm Version

or you have a stat varible,attack varible,life varible,a leval varible and an enemy one for each and you get a limit amount of pokemon in the pc and we have 1 list for each pokemon where:
number 1 of list is the atack and we convert that pokemons list's first item
number 2 of list is the stats and we convert that pokemons list's second item and so on.


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#223 2011-05-18 16:16:58

murpho
Scratcher
Registered: 2010-07-01
Posts: 1000+

Re: Pokemon Storm Version

Clank23 wrote:

or you have a stat varible,attack varible,life varible,a leval varible and an enemy one for each and you get a limit amount of pokemon in the pc and we have 1 list for each pokemon where:
number 1 of list is the atack and we convert that pokemons list's first item
number 2 of list is the stats and we convert that pokemons list's second item and so on.

thats what we mean


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#224 2011-05-19 02:42:18

Clank23
Scratcher
Registered: 2011-03-01
Posts: 1000+

Re: Pokemon Storm Version

murpho wrote:

Clank23 wrote:

or you have a stat varible,attack varible,life varible,a leval varible and an enemy one for each and you get a limit amount of pokemon in the pc and we have 1 list for each pokemon where:
number 1 of list is the atack and we convert that pokemons list's first item
number 2 of list is the stats and we convert that pokemons list's second item and so on.

thats what we mean

Well why continue quoted giernormous posts and wasting space?


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#225 2011-05-19 11:29:47

cpcoolgames
Scratcher
Registered: 2011-03-07
Posts: 100+

Re: Pokemon Storm Version

What to do  hmm

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