Can't find that one item you're searching for? Can't figure out this one boss's weakness? Need to find unlimited lives, health, and ammo? You've come to the right place. This is THE thread for VG Q&A. HT&T means "hints, tips, and tricks", FYI. Here's how it works:
Someone asks a question in a post. To answer one's question, you quote their question, then write the answer in your post.
An example:
knowitallmoose wrote:
bellyupfish wrote:
Q: What is the Konami Code?
A: ^^VV<><>BA
It's a simple system, but it will be useful. Ask away!
Last edited by agscratcher (2011-04-25 20:39:19)

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Um, Portal (original) room 15. How?
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soupoftomato wrote:
Um, Portal (original) room 15. How?
Place an orange portal on the push board above the entrance, create a blue portal on the wall, and enter. As you fall through, create a blue portal on the floor below on the checkerboard, and the next jump will give enough momentum to pass through the force field. The second room has a pellet that needs to cross two forcefields. Get a portal on the burn mark, along with a corresponding portal that leads the pellet to the other side of the room. Then, run to the receiver, and shoot a portal in front of both the pellet and the red light above the receiver. Make sure you took out all cameras, since you can't return once you go up the lift. As with the first room, you have to perform a double fling; however, you can't start the fling within the same room because of the flooring. Instead, you need to head to a side room to the left which has a staircase where you can create a portal and jump. When you go through, quickly fire the second portal on the checkerboard and you will be thrown through the force field. Next, you have to perform a double fling to cross the second forcefield. You are now in a room where a pellet is bouncing against an angled wall, and scorching the side wall. Shoot a portal at the scorch mark, as well as the wall opposite of the scorch to bring the pellet to the receiver, and double-fling yourself back by one sub-room. You now need to cross a conveyor belt that's moving backwards, and a misstep will drop you into the water. The easiest way is to shoot portals on the wall within the corridor, and go through the portal you placed at or near the entrance when you can advance. A pellet launcher is firing a pellet downward, and the receiver is blocked by a double door. The doors are opened by the buttons in the side rooms. To open both at once, you need to get a portal in both rooms to quickly press the two buttons. Then, shoot the wall opposite of the receiver followed by the scorch mark on the ground to get the pellet into the receiver. Alternatively, you can try a high jump to the exit. With your back to the platform that takes you to the exit, place a yellow portal at your feet. Go to either of the other two platforms in the room. Stand on one until it reaches the top and place a blue portal at it's base while looking down. While jumping through the blue portal hold the forward button to land on the exit platform. The lift for the chamberlock will lower, and you can proceed to Chamber 16.
CB
Last edited by agscratcher (2011-04-25 20:49:44)

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Any other questions?

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Hm, I think I asked how to get the 133,337 trophy on GH: WoR a while back on another thread.
Any luck?/Which song and/or difficulty?
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blazerv82 wrote:
Hm, I think I asked how to get the 133,337 trophy on GH: WoR a while back on another thread.
Any luck?/Which song and/or difficulty?
I'll get back to you on that. Anyone can answer your questions, BTW.

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How do I unlock Feral Chaos in Dissidia Duodecim Final Fantasy?
Last edited by Earthboundjeff (2011-04-25 21:36:42)
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@blazerv82: Just get 133337 points, that's all.
@maxdoss: First turn, use regular attacks with all of your characters. Second turn, put everyone on defense. Repeat this order until Bowyer is defeated. This strategy makes this fight a lot easier. Using this strategy, Bowyer will either disable X or Y, which means you still need to keep recovery items just in case you can't use HP Rain. Equip a Wake Up Pin to Mallow to keep your healer from falling asleep just in case Bowyer uses G'Night.
@Earthboundjeff: Feral Chaos can be purchased as a playable character for 350 PP in the PP Catalog once the player completes Confessions of the Creator.
You guys DO realize that I'm not the only one who can answer the questions, right?

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Bump

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