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Well not many people have noticed but I'm back to scratch after the long time I wasn't playing. So just like how I was before, I'm working on my SSB projects. So my 3 month old SSB project is Super Smash Bros. - Unfinished(which is a VERY close remake to the actual SSBB menu), and my latest new one is Super Smash Bros. Engine 2.0, so feel free to remix them, just give credit. But my main point is, I'd like some help with what to add to my engine. So 1.0 (which I never released ) is basically 2.0 without the NEW replay button. And 2.0, just check it out, its a SSB engine which has a zooming in and out camera like the actual game(well it seems) and cpu AND (with lists) the ability to replay the battle and see what actually happened and stuff. So 3.0, or 2.5 or whatever, what shall it have?
Idea 1: Make a better CPU. Sometimes the CPU is on one of the top platforms and i'm on the bottom platform, so make him go after me and not just stand there, like have him move left off the top platform to the bottom to attack me.
Editor's note: Ok good idea, I'll put that on my to do list.
Idea 2: Don't have the CPU just plainly chase you like a cat and mouse! Make him wait for you, or something like that!!!
Editor's note: Yeah you could be a bit more specific. Everybody, try to make some more CPU ideas.(open for ideas)
(Somebody's idea connected to Idea 2) How about you add a range and shield attack to add more ideas for strategy for the cpu?
Editor's note:Ok I can definately do that. Though as far as I know, those are the last attack's I'm going to add, other than a final smash if I have the time (hint..hint..hint..)
Idea 3 Can you have like some stages from the SSB games? Not just 1 plain boring one?
Editor's note: Well this is an engine so I will sadly not add some awesome old stages. But I can have a short menu to have you choose from a couple "test" stages. Like the current one, a large one, and maybe one other...(open for ideas)
Well all of these ideas are ones I'm pretty sure are common and I made up so the ones that have "(open for ideas)" at the end, you can read the Idea and give me for an idea off of that one, or just give me your own idea and i'll send an Editor's note/Reply. So thanks for helping, I hope I can improve my engine!
Edit: I now have a newer version of my SSB engine right here: Super Smash Bros. Engine 3.0
Edit: Well I started to make a projectile (ranged) attack, but after getting so far, I knew it would be difficult because I would have to make a bunch of more variables like the scratch cats, only because of the fact that the camera actually zooms. So I won't be doing that. But as an Easter Egg I will keep it as a sprite. You won't belive it. Also I have fixed a bug, which was the fact that you could use your shield even when you weren't on the ground. Though I haven't uploaded this. So for 3.5, I will try to add some more stages. The stages I still haven't decided so I'm going to have the current stage, and MAYBE a large Zelda sized stage (if you know what I mean) and maybe a couple others from a gallery I'll post on another forum.
Last edited by Lucario621 (2008-11-17 19:33:15)
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Fix the knockback system- make it closer to Brawl's system, as in... 100 damage should do a lot more knockback than it does now.
The camera system- it's nice that you even have a camera system but it's a little too jerky, if you know what i mean.
For the platform issue- put a sensor (just an invisible dot or small horizontal line for the sprite) and do something like... If sensor1 OR sensor2 touching (platform) and enemy sprite y > player sprite y + 50, change x(or whatever your horizontal movement variable is) by -1 if player sprite x is less than enemy x, or +1 if player sprite x is greater than enemy sprite x until not touching platform
That probably made no sense but it should work...
Main question: why just make an engine... and not the whole game...it's going to be very limited even with a finished product. do you at least plan to develop a full game after the engine is finished?
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fbboi999 wrote:
Fix the knockback system- make it closer to Brawl's system, as in... 100 damage should do a lot more knockback than it does now.
The camera system- it's nice that you even have a camera system but it's a little too jerky, if you know what i mean.
For the platform issue- put a sensor (just an invisible dot or small horizontal line for the sprite) and do something like... If sensor1 OR sensor2 touching (platform) and enemy sprite y > player sprite y + 50, change x(or whatever your horizontal movement variable is) by -1 if player sprite x is less than enemy x, or +1 if player sprite x is greater than enemy sprite x until not touching platform
That probably made no sense but it should work...
Main question: why just make an engine... and not the whole game...it's going to be very limited even with a finished product. do you at least plan to develop a full game after the engine is finished?
Main Question, maybe after I finish the engine, only maybe. And yeah camera is a bit jerky but i might not put that on 1st to do. Though I will probably fix it. Platform Issue, I see what you mean, I know you can get yourself stuck in the middle of the platform. I'll just add some sensors, also to the cpu!!! And knockback, I can fix that like *snap*. The only thing lol is that I don't totally have brawl so yeah...
I'll try to fix it so, thanks!!!
Edit: Well i'm trying to think of how to make the camera better but i'm not totally sure what to do. Maybe you could download it and see, though I (sadly) bet you won't understand. I mean yeah basically its just the characters and background and stuff changing size, and you'll mainly want to look at the stage. But at least its not THAT bad =P. Also I fixed the knockback system, and I found out how to add those sensors I just have to put it in play, and well the camera I'll check one thing that I have in mind but I probably won't change it that much. But yeah, thanks anyway!!! Tell me if you have any more ideas.
Last edited by Lucario621 (2008-10-29 17:28:35)
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djm111 wrote:
You can get some smash bros stages on spriters resource which are cartoons so they work well on scratch you can also get loads of stage preview icons
Lol sry but first um READ MY ENTIRE FIRST POST!!! Mainly read "Idea 3". It states that well this is an engine which means other people can remix easily as long as they give me credit. And if other people want to add stages, feel free. But I will probably make some other test stages, the current one, a large one, and another one that i'm looking for ideas for (that is original). And yeah I do use Spriters resource a lot. Just look at SSBB unfinished, at the character selection screen and stage selection I used the website a lot. So sry. If I ever get the time to make an actual full version of the game, then well of course I'll use some of the old (but good) stages, but you know, until then, no.
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