johnnydean1 wrote:
NOTICE
Lets get this re-started then.
I have decided to split the project into these parts:
Decoding the project
Sorting the data
Displaying Project Notes
Displaying the Stage
Adding Keys and Mouse
Adding Sound
These will be created in that order.
Check back to this post for details.
Okay, so Decoding the Project would entail blocks, right?
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Ok then the decoding a project.
This page may help.
This has been done so it shouldn't take too long.
Post a link to a URL or put your code here, when you are done or require help.
NOTE:
Decoding a project entails turning the .sb file into a use able format. So you split up the sprites, and find the scripts and costumes.
Last edited by johnnydean1 (2011-04-28 14:34:40)
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MathWizz wrote:
johnnydean1 wrote:
MathWizz was in charge of this, but if anyone can get the code I would allocate what needs doing.
I have all of the code.
![]()
yyyyyaaaaaaaaaaaaaaaay.
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MathWizz wrote:
johnnydean1 wrote:
MathWizz was in charge of this, but if anyone can get the code I would allocate what needs doing.
I have all of the code.
![]()
So, your still active?
Can you post the code?
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...
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So far it looks like we will be starting again. (Poll on first post)
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Taneb wrote:
Quick question: why do we need HTML5? Isn't HTML 4.1+CSS+Javascript+PHP sufficient?
We are only using HTML5 for the 'canvas' command.
And we have already decided on HTML+JavaScript only.
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johnnydean1 wrote:
Taneb wrote:
Quick question: why do we need HTML5? Isn't HTML 4.1+CSS+Javascript+PHP sufficient?
We are only using HTML5 for the 'canvas' command.
And we have already decided on HTML+JavaScript only.
no CSS?
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comp500 wrote:
johnnydean1 wrote:
Taneb wrote:
Quick question: why do we need HTML5? Isn't HTML 4.1+CSS+Javascript+PHP sufficient?
We are only using HTML5 for the 'canvas' command.
And we have already decided on HTML+JavaScript only.no CSS?
![]()
I don't think so, unless its essential.
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We decided on popup keyboards.
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johnnydean1 wrote:
comp500 wrote:
johnnydean1 wrote:
We are only using HTML5 for the 'canvas' command.
And we have already decided on HTML+JavaScript only.no CSS?
![]()
I don't think so, unless its essential.
It would make it look nicer....
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xIIV wrote:
johnnydean1 wrote:
comp500 wrote:
no CSS?
![]()
I don't think so, unless its essential.
It would make it look nicer....
yes.....
i agree 15.
Last edited by comp500 (2011-04-30 08:39:19)
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I don't know anything about the canvas (I plan to look into it after the AP tests), but can you stretch images with the canvas? The only way I know of to stretch images is with CSS
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MoreGamesNow wrote:
I don't know anything about the canvas (I plan to look into it after the AP tests), but can you stretch images with the canvas? The only way I know of to stretch images is with CSS
i think you can...
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Taneb wrote:
I think using <img> tags for the sprites would be better than using a canvas for them, mainly because we can then use the onclick attribute for [blocks]<when[ sprite ]clicked>[/blocks]
erm i think no becouse people can drag img tags so it would be best to use <div> tags with background-image on them...
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