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#1 2011-04-23 14:20:23

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Hello, sunny!

i am going to make my first game called Hello, sunny!. that is why i am calling everyone sunny.

i need a plot and a story.

abstract
Hello, Sunny! is a game that encourages people to think outside of the box when making games. it will have not only ONE new feature but TWO! features listed below. in no way is Hello, Sunny! to be used inappropriately. you may remix the project when the game is released. Hello, Sunny! is fully trademarked and is NOT to be used in anything not regarding the game or modifications of the game.


Statistics
Programming: 22%

Graphics: 10%

Plot: 95%

Story: 90%

Music: 0%

Features: 40%

Total: 43%

Morale: very high

Preidcted release date: late June 2011


New features
feature one: combination character select
Details not to be revealed

feature two:"moving" text
in real games, text is usually displayed at the bottom of the screen in a box. the words appear as the player of CPU is saying them. in scratch, making a box and having words appear would be to hard. to cope with this, TVflea productions has made a new way of making "moving" words.see below

[block]
<say[    ]for( 0.5 )secs>
[/block]

we start with an empty speech block
[block]
<say[ hel ]for( 0.5 )secs>
[/block]

adding six letters per second makes it appear as if the words are "moving"
[block]
<say[ hel ]for( 0.5 )secs>
[/block]

[block]
<say[ hello  ]for( 0.5 )secs>
[/block]

[block]
<say[ hello wo ]for( 0.5 )secs>
[/block]

[block]
<say[ hello worl ]for( 0.5 )secs>
[/block]

[block]
<say[ hello world! ]for( 0.5 )secs>
[/block]

to make it ask a "moving" text question, instead of the last block being a speech block, like this one below,

[block]
<say[ hello world! ]for( 0.5 )secs>
[/block]

it would be a question block

<ask[ hello world? ] and wait>
example


credits
story editor:Echs

new feature tester:scriptY

support:pronouncedG1LTY

Last edited by TVflea (2011-05-05 23:03:22)


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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#2 2011-04-23 17:54:08

echs
Scratcher
Registered: 2010-03-18
Posts: 1000+

Re: Hello, sunny!

maybe you should make it a puzzle game where you have to touch the sun to the moon


http://i45.tinypic.com/35m4llw.gif

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#3 2011-04-23 20:39:20

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Re: Hello, sunny!

echs wrote:

maybe you should make it a puzzle game where you have to touch the sun to the moon

maybe


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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#4 2011-04-24 19:01:33

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Re: Hello, sunny!

bump


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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#5 2011-04-25 22:39:57

scriptY
Scratcher
Registered: 2011-02-20
Posts: 45

Re: Hello, sunny!

i'll make the testes.


ham and cheese

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#6 2011-04-25 23:22:21

pronouncedG1LTY
Scratcher
Registered: 2011-02-15
Posts: 5

Re: Hello, sunny!

I like the idea a lot!

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#7 2011-04-26 17:49:35

echs
Scratcher
Registered: 2010-03-18
Posts: 1000+

Re: Hello, sunny!

The concept of "moving text" has been done before, and in a better way.


http://i45.tinypic.com/35m4llw.gif

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#8 2011-04-28 23:04:44

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Re: Hello, sunny!

echs wrote:

The concept of "moving text" has been done before, and in a better way.

i know, the 3 letters per .5 seconds was just an example. i was talking about the first feature


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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#9 2011-04-28 23:20:53

kimmy123
Scratcher
Registered: 2008-05-20
Posts: 1000+

Re: Hello, sunny!

TVflea wrote:

adding six letters per second makes it appear as if the words are "moving"
[block]
<say[ hel ]for( 0.5 )secs>
[/block]

[block]
<say[ hello  ]for( 0.5 )secs>
[/block]

[block]
<say[ hello wo ]for( 0.5 )secs>
[/block]

[block]
<say[ hello worl ]for( 0.5 )secs>
[/block]

[block]
<say[ hello world! ]for( 0.5 )secs>
[/block]

to make it ask a "moving" text question, instead of the last block being a speech block, like this one below,

[block]
<say[ hello world! ]for( 0.5 )secs>
[/block]

Or you could add only 1 letter to each of them, I did that once

Last edited by kimmy123 (2011-04-28 23:21:06)


http://i.imgur.com/Mg3TPIE.pnghttp://i.imgur.com/rgyzXV5.pnghttp://i.imgur.com/685FKVd.pnghttp://24.media.tumblr.com/8678e33865664f328e1654109679cb92/tumblr_mm1qu3jGD71s8caito3_r1_250.gif

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#10 2011-04-28 23:28:29

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Re: Hello, sunny!

kimmy123 wrote:

TVflea wrote:

adding six letters per second makes it appear as if the words are "moving"
[block]
<say[ hel ]for( 0.5 )secs>
[/block]

[block]
<say[ hello  ]for( 0.5 )secs>
[/block]

[block]
<say[ hello wo ]for( 0.5 )secs>
[/block]

[block]
<say[ hello worl ]for( 0.5 )secs>
[/block]

[block]
<say[ hello world! ]for( 0.5 )secs>
[/block]

to make it ask a "moving" text question, instead of the last block being a speech block, like this one below,

[block]
<say[ hello world! ]for( 0.5 )secs>
[/block]

Or you could add only 1 letter to each of them, I did that once

it was just an example.


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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#11 2011-04-28 23:40:35

kimmy123
Scratcher
Registered: 2008-05-20
Posts: 1000+

Re: Hello, sunny!

TVflea wrote:

kimmy123 wrote:

TVflea wrote:

adding six letters per second makes it appear as if the words are "moving"
[block]
<say[ hel ]for( 0.5 )secs>
[/block]

[block]
<say[ hello  ]for( 0.5 )secs>
[/block]

[block]
<say[ hello wo ]for( 0.5 )secs>
[/block]

[block]
<say[ hello worl ]for( 0.5 )secs>
[/block]

[block]
<say[ hello world! ]for( 0.5 )secs>
[/block]

to make it ask a "moving" text question, instead of the last block being a speech block, like this one below,

[block]
<say[ hello world! ]for( 0.5 )secs>
[/block]

Or you could add only 1 letter to each of them, I did that once

it was just an example.

I know


http://i.imgur.com/Mg3TPIE.pnghttp://i.imgur.com/rgyzXV5.pnghttp://i.imgur.com/685FKVd.pnghttp://24.media.tumblr.com/8678e33865664f328e1654109679cb92/tumblr_mm1qu3jGD71s8caito3_r1_250.gif

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#12 2011-04-28 23:46:14

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Re: Hello, sunny!

kimmy123 wrote:

TVflea wrote:

kimmy123 wrote:


Or you could add only 1 letter to each of them, I did that once

it was just an example.

I know

cool.


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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#13 2011-05-01 07:33:23

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Re: Hello, sunny!

TVflea wrote:

kimmy123 wrote:

TVflea wrote:


it was just an example.

I know

cool.

it's good to know things


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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#14 2011-05-09 18:26:38

echs
Scratcher
Registered: 2010-03-18
Posts: 1000+

Re: Hello, sunny!

Take that project out of your sig.


http://i45.tinypic.com/35m4llw.gif

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#15 2011-05-09 19:36:50

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Re: Hello, sunny!

echs wrote:

Take that project out of your sig.

opposite of heaven no


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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#16 2011-05-09 19:43:52

echs
Scratcher
Registered: 2010-03-18
Posts: 1000+

Re: Hello, sunny!

TVflea wrote:

echs wrote:

Take that project out of your sig.

opposite of heaven no

See other thread.


http://i45.tinypic.com/35m4llw.gif

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#17 2011-05-09 20:03:17

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Re: Hello, sunny!

echs wrote:

TVflea wrote:

echs wrote:

Take that project out of your sig.

opposite of heaven no

See other thread.

i saw it


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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#18 2011-06-06 18:01:08

TVflea
Scratcher
Registered: 2010-08-14
Posts: 1000+

Re: Hello, sunny!

echs wrote:

Take that project out of your sig.

are you happy now?


-iNetMaster-'s not dead, get used to it. ! big_smile .
http://is.gd/YrQzXX

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