You mean if you pressed the stop button? Unless the person who made the game programmed a way to continue, I think you'd have to restart.

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If you want, you can hard code functions in.
It would sort of rely on repeating loops and finding if its paused.
Or, like a movement games, if you want it to pause, set all movement variables into zero.
But, for games with pause, you don't want to use the stop as a pause, as it cuts all threads (or scripts) and is impossible to stop.
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Well, I suppose you could make the entire game based off of the "When Green Flag Clicked" and duplicate all the scripts when "SpriteContinued is clicked" or "Key r Pressed". Be difficult to make though. For example, how do you make sure that both scripts are activated at once, doubling scripts? Because of this, building in your own "Pause" function is easier than using the Stop Sign.
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The only way is to be a nerd and hack scratch and make it possible xD It's impossible, maybe even for a nerd! But maybe you should put this in the suggestions page for 2.0?
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Agentpieface wrote:
The only way is to be a nerd and hack scratch and make it possible xD It's impossible, maybe even for a nerd! But maybe you should put this in the suggestions page for 2.0?
It's possible, but difficult.
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scimonster wrote:
Agentpieface wrote:
The only way is to be a nerd and hack scratch and make it possible xD It's impossible, maybe even for a nerd! But maybe you should put this in the suggestions page for 2.0?
It's possible, but difficult.
Impossible without programming.
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Agentpieface wrote:
The only way is to be a nerd and hack scratch and make it possible xD It's impossible, maybe even for a nerd! But maybe you should put this in the suggestions page for 2.0?
It's actually easy to make a pausing system by hacking scratch. Scratch updates the program periodically through 'steps'. Decreasing the interval between each step makes it run faster (that's how turbo speed works), and making it stop stepping pauses the game.
BYOB has a pausing feature in it.
Last edited by floppy_gunk (2011-04-28 05:54:04)
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floppy_gunk wrote:
Agentpieface wrote:
The only way is to be a nerd and hack scratch and make it possible xD It's impossible, maybe even for a nerd! But maybe you should put this in the suggestions page for 2.0?
It's actually easy to make a pausing system by hacking scratch. Scratch updates the program periodically through 'steps'. Decreasing the interval between each step makes it run faster (that's how turbo speed works), and making it stop stepping pauses the game.
BYOB has a pausing feature in it.
Yeah, i just had a thought.
You could make it work by variables & blah blah blah - or when you mouse over the 'stop'
It show's a warning!
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Agentpieface wrote:
scimonster wrote:
Agentpieface wrote:
The only way is to be a nerd and hack scratch and make it possible xD It's impossible, maybe even for a nerd! But maybe you should put this in the suggestions page for 2.0?
It's possible, but difficult.
Impossible without programming.
Yes. But possible with.
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