Like the sims 1/2/3 but with pigs... IN MINECRAFT!
You have to build a base, create a family, etc. and protect your animals. It's optional to get the pet mod so they won't despawn. But you have to feed them and make them a house while defending them! It's going to be a pass-it-on map where everyone takes care of the animals and builds them a house.
So I'll get the map. I'll post their stats— you have to fill it out with the save.
Each is from 0 which is pig is in need of serious attention, to 15 which is excellent mood and is in no need of attention.
# of pigs:
Pig: (Name)
Hunger:
Energy:
Comfort:
Fun:
Social:
Thirst:
Emotions: (Scared, happy, mad, bored, etc.)
The only way to get the social down is by killing a pig, and goes up by new pigs or animals coming.
Thirst is satisfied by throwing a water bucket in, and hunger is satisfied by seeds, wheat, or other food being thrown in EXCEPT PORK.
Comfort and fun are satisfied with mud piles, which is dirt mounds with water inside the mound. Fun is also satisfied by swimming or playing Games, which will be explained later.
Energy and Comfort is also satisfied with Pig Beds, which will be introduced later.
Emotions are decided by you. For example if a mob gets in or a creeper explodes, the emotion would be Scared. If a pig or animal dies, it would be Mad or Furious. And if a pig is fed cake, it will be defaulted to Happy. If you are AFK for a while it will become bored and the pig will wander off.
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Part 2: Items and Events
First off, events are special... well... events.
Sometimes there are mob attacks or sieges, in which mobs will increase in number and will attack at any time when you are vulnerable.
Harvests are when crops are cut, harvested, and planted. That reminds me, if you want to know about Farming, go to part 3.
I will notify you in the thread about events.
PART NOT FINISHED
Part 3a: Jobs and Money.
Jobs and money are essential. Without it, your pigs would be left to fend for themselves.
First off, FENCE IN THE AREA with a door for an entrance. Now, arrows and spiders are your only worry, other than exploding creepers. Put the house and workplace inside the fence, and add a small tunnel between them for easy access for the pigs.
The only current jobs are Farmer, Guard and Scientist.
Farmers require a human worker alongside them, who plants the seeds. The pigs do the rest, and they guard the crops.
Guards require no human worker, but it is preferred to have one. They need a 7x7 tower made of any common material, preferably non-flammable. Guards watch for attacks and will protect the village or household during a siege.
Scientists have a human assistant and a 7x7 1-floor lab. They research new ores and their uses, and even can discover new useful tricks and glitches.
One known thing they do is create Zombie Pigmen with lightning and pigs.
Part 3b: Currency
First of all, there are promotions. There is Intern, Officer, Vice President, and President.
Get Hired- Promotion to Intern
10 Stone- Promotion to Officer
2 Iron- Promotion to Vice President
2 Gold- Promotion to President
Coal is the standard currency. 12 stone is worth 5 coal. 5 coal is worth 2 iron, and 5 iron is worth 2 Gold.
End of Info and Walkthrough
So, who wants the first play? I know it's a little confusing right now, though...
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Bawmp.
Someone make a map and REPLY.
Last edited by Scratchthatguys (2011-04-26 22:43:38)
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okay dont need a bed yet
ill get it
i already started on the map
ill probably use MCEdit instead.
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