Fun with Redstone.
So, i'm trying to grasp an understanding of redstone. In order to do this, I need to know how it works. I can easily make an AND Gate, or a NOR Gate, or an XNOR Gate, or a Memory Cell, or a Rapid Pulser or Clock. However, how does it work.
I just a better understanding of all this dark wizardry.
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joeisawesome wrote:
Fun with Redstone.
So, i'm trying to grasp an understanding of redstone. In order to do this, I need to know how it works. I can easily make an AND Gate, or a NOR Gate, or an XNOR Gate, or a Memory Cell, or a Rapid Pulser or Clock. However, how does it work.
I just a better understanding of all this dark wizardry.
And Gate:
T = torch - = redstone [ ] = block These are all from top view. And Gate: input-------[T] [-]--------output input-------[T] Nor: input-------[ ]T-------output Clock: R = repeater ------R------- - - R R - - ------R-------
I don't know what a Xnor is and I don't know how to make a memory cell.
Last edited by johndo77 (2011-04-26 19:33:03)
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johndo77 wrote:
joeisawesome wrote:
Fun with Redstone.
So, i'm trying to grasp an understanding of redstone. In order to do this, I need to know how it works. I can easily make an AND Gate, or a NOR Gate, or an XNOR Gate, or a Memory Cell, or a Rapid Pulser or Clock. However, how does it work.
I just a better understanding of all this dark wizardry.And Gate:
Code:
T = torch - = redstone [ ] = block These are all from top view. And Gate: input-------[T] [-]--------output input-------[T] Nor: input-------[ ]T-------output Clock: R = repeater ------R------- - - R R - - ------R-------I don't know what a Xnor is and I don't know how to make a memory cell.
But I wanted an explanation... not how to make it... Like why and how does it work?
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joeisawesome wrote:
johndo77 wrote:
joeisawesome wrote:
Fun with Redstone.
So, i'm trying to grasp an understanding of redstone. In order to do this, I need to know how it works. I can easily make an AND Gate, or a NOR Gate, or an XNOR Gate, or a Memory Cell, or a Rapid Pulser or Clock. However, how does it work.
I just a better understanding of all this dark wizardry.And Gate:
Code:
T = torch - = redstone [ ] = block These are all from top view. And Gate: input-------[T] [-]--------output input-------[T] Nor: input-------[ ]T-------output Clock: R = repeater ------R------- - - R R - - ------R-------I don't know what a Xnor is and I don't know how to make a memory cell.
But I wanted an explanation... not how to make it... Like why and how does it work?
Because the game was programmed that way?
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kayybee wrote:
What is the clock supposed to do?
Delay, it just "beeps" basically.
I like repeater clocks.
[ ] Repeater
[T] Redstone Torch
[-] Redstone Dust
{ } Any solid and torch place-able block
[-] { }
[T]-Connected to { }
[ ]
The wire basically is connected to the repeater (diagonal from torched block), goes anywhere you/it/she pleases then connects to the torched block.
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joeisawesome wrote:
johndo77 wrote:
joeisawesome wrote:
Fun with Redstone.
So, i'm trying to grasp an understanding of redstone. In order to do this, I need to know how it works. I can easily make an AND Gate, or a NOR Gate, or an XNOR Gate, or a Memory Cell, or a Rapid Pulser or Clock. However, how does it work.
I just a better understanding of all this dark wizardry.And Gate:
Code:
T = torch - = redstone [ ] = block These are all from top view. And Gate: input-------[T] [-]--------output input-------[T] Nor: input-------[ ]T-------output Clock: R = repeater ------R------- - - R R - - ------R-------I don't know what a Xnor is and I don't know how to make a memory cell.
But I wanted an explanation... not how to make it... Like why and how does it work?
Let's study the AND gate, but you also need to now that:
1. Redstone receives any input and carries the input up to 15 blocks (as long as some sort of wire ore reciever fro the input is there)
2. Redstone torches ALWAYS emits an input UNLESS it itself is recieving an input.
input-------[T] (This torch is giving out an input to the wire in front of it.
[-]--------output (This lights up, it is receiving the torches input)
input-------[T] (This torch turns off, because it is receiving an input.
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Right. Thanks.
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joeisawesome wrote:
Right. Thanks.
Wait, sorry, that's not how it works at all, because Minecraft doesn't know which one to think of as first.
But I am going to take some pics and explain some redstone stuff here. Mostly compact Clocks.
Last edited by soupoftomato (2011-04-26 20:27:15)
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soupoftomato wrote:
joeisawesome wrote:
Right. Thanks.
Wait, sorry, that's not how it works at all, because Minecraft doesn't know which one to think of as first.
But I am going to take some pics and explain some redstone stuff here. Mostly compact Clocks.
That'd be helpful
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I prefer to just do stuff the simple way...
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agscratcher wrote:
poopo wrote:
agscratcher wrote:
Any theories on the upcoming dragon dens?
What do you mean "dragon dens"?
Notch is going to add dragons in the future. They reside in "dragon dens" as he calls them.
Where are you reading this?
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johndo77 wrote:
markyparky56 wrote:
I prefer to just do stuff the simple way...
Those dots make me feel like I should ask what that is for your satisfaction. :P
The dots? I just do it because thats how I act is real-life... Nothing special. What do you mean by my satisfaction?
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markyparky56 wrote:
johndo77 wrote:
markyparky56 wrote:
I prefer to just do stuff the simple way...
Those dots make me feel like I should ask what that is for your satisfaction. :P
The dots? I just do it because thats how I act is real-life... Nothing special. What do you mean by my satisfaction?
Well usually when someone uses dots they want someone to reply.
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Suggestions:
Shelf:
. = Nothing
O = Cobblestone, stone, brick, or obsidian
O . O O
If you think this conflicts with stairs, look here.
Holds 9 items, like a chest. Can be climbed like stairs, or slabs.
More later.
Last edited by soft319 (2011-04-27 19:34:54)
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soft319 wrote:
Suggestions:
Shelf:
. = Nothing
O = Cobblestone, stone, brick, or obsidianCode:
O . O OIf you think this conflicts with stairs, look here.
Holds 9 items, like a chest. Can be climbed like stairs, or slabs.
More later.
Don't forget they display items.
And yeah it would be cool.
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soft319 wrote:
Suggestions:
Shelf:
. = Nothing
O = Cobblestone, stone, brick, or obsidianCode:
O . O OIf you think this conflicts with stairs, look here.
Holds 9 items, like a chest. Can be climbed like stairs, or slabs.
More later.
Theres a mod for that.
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http://www.gamesradar.com/f/5-reasons-t … 4831908031
This idiots got it all wrong, he seems to want a game with ALL of the baggage mentioned here: http://seanmalstrom.wordpress.com/2010/ … -the-year/
Maybe it would make relative since if he hated on the graphics, but what he complains about is pretty stupid.
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soupoftomato wrote:
He must be a 5 year old Call of Duty player who talks in text-speak in real life.
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johndo77 wrote:
soupoftomato wrote:
He must be a 5 year old Call of Duty player who talks in text-speak in real life.
+1
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Im crearing this thing that is similar to a gladiator pit. They are ten block high walls enclosing a 25x40 area. I flattened out the terrain inside of it and am planning on building a miniature biome, with a beach, hill, and forest. You enter a doorway outside of it and then enter one room with a bed, a couple of empty boxes, and a furnace. You dump everything you have into the boxes, and the spawn point will be the bed. Then you continue into another room, but in this one there are weapons and iron armor(because i'm to cheap to afford better)You collect what you need there, then continue to the waiting area to grab some torches. When its night, you walk over a pressure plate and through a metal door into the arena. Then you last as long as you can. Meanwhile there will be massive glass observation decks above all of this, for another persons amusement. When I buy an account, im planning on building another thing like this in a server, so if someone gets thrown into 'jail' there, then they do this. If they survive they get a handsome prize. (or not).
Does anyone know how to get the most mobs to spawn there?
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MrMokey wrote:
Im crearing this thing that is similar to a gladiator pit. They are ten block high walls enclosing a 25x40 area. I flattened out the terrain inside of it and am planning on building a miniature biome, with a beach, hill, and forest. You enter a doorway outside of it and then enter one room with a bed, a couple of empty boxes, and a furnace. You dump everything you have into the boxes, and the spawn point will be the bed. Then you continue into another room, but in this one there are weapons and iron armor(because i'm to cheap to afford better)You collect what you need there, then continue to the waiting area to grab some torches. When its night, you walk over a pressure plate and through a metal door into the arena. Then you last as long as you can. Meanwhile there will be massive glass observation decks above all of this, for another persons amusement. When I buy an account, im planning on building another thing like this in a server, so if someone gets thrown into 'jail' there, then they do this. If they survive they get a handsome prize. (or not).
Does anyone know how to get the most mobs to spawn there?
Add a cave? maybe a checker board roof covering? And also, buy Minecraft!
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Wow... -__- When I was playing Minecraft yesterday, I was standing on top of this hill. I heard a zombie. In broad daylight. I dug into the hill, and sure enough, there was a 2-block high dark space just big enough for a zombie to spawn.
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