TheGameMaster1231 wrote:
Batchexe should just be a wireframed Pokemon.
I'm thinking it should also have 1's and 0's in it's body.
I KNOW!
I wireframe Pikachu.
It wouldn't BE Pikachu, but it would look like one.
Last edited by agscratcher (2011-04-26 19:38:21)

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agscratcher wrote:
TheGameMaster1231 wrote:
Batchexe should just be a wireframed Pokemon.
I'm thinking it should also have 1's and 0's in it's body.I KNOW!
I wireframe Pikachu.
It wouldn't BE Pikachu, but it would look like one.
Eh, maybe it should be more like rotom? And I think it should be black and green, like this: http://upload.wikimedia.org/wikipedia/en/thumb/3/34/Matrix_revolutions_ver7.jpg/220px-Matrix_revolutions_ver7.jpg
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spongebob123 wrote:
agscratcher wrote:
TheGameMaster1231 wrote:
Batchexe should just be a wireframed Pokemon.
I'm thinking it should also have 1's and 0's in it's body.I KNOW!
I wireframe Pikachu.
It wouldn't BE Pikachu, but it would look like one.Eh, maybe it should be more like rotom? And I think it should be black and green, like this: http://upload.wikimedia.org/wikipedia/en/thumb/3/34/Matrix_revolutions_ver7.jpg/220px-Matrix_revolutions_ver7.jpg
-_____________-
Let's not get TOO Matrix'y here.
Anyway, I got a better idea: a wireframe of Darkrai.

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MISSION COMPLETE POKEDEX
An electric bee.
It's buzzing sounds similar to electricity. It's fuzz around it's neck is static.
Names?
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agscratcher wrote:
spongebob123 wrote:
agscratcher wrote:
I KNOW!
I wireframe Pikachu.
It wouldn't BE Pikachu, but it would look like one.Eh, maybe it should be more like rotom? And I think it should be black and green, like this: http://upload.wikimedia.org/wikipedia/en/thumb/3/34/Matrix_revolutions_ver7.jpg/220px-Matrix_revolutions_ver7.jpg
-_____________-
Let's not get TOO Matrix'y here.
Anyway, I got a better idea: a wireframe of Darkrai.
d'aw.
I think it could be inspired by darkrai or pikachu, but not a wireframe.
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Hey BlueRocky, are you going to be using any of my Pokemon? I need to know.
I made the two propeller guys, the two snowmen, the spider guy and the satellite guy.
Which ideas are you going to use? The ones you aren't going to use, I'm going to give them to wiimaster so he can use them in his AquaMarine/RoseQuartz game.
Last edited by TheGameMaster1231 (2011-04-29 17:25:09)
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I've noticed something important. Since the sprites are all made by different people, they're varying in quality. You should remake other people's sprites so that they're all the same style.

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agscratcher wrote:
I've noticed something important. Since the sprites are all made by different people, they're varying in quality. You should remake other people's sprites so that they're all the same style.
I thought that's what he was doing...
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TheGameMaster1231 wrote:
agscratcher wrote:
I've noticed something important. Since the sprites are all made by different people, they're varying in quality. You should remake other people's sprites so that they're all the same style.
I thought that's what he was doing...
Apparently not.

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I'm going to re-sprite all the official fakemon.
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I know this has been going slow lately, but we need to pick up the speed.
We should start programming the game. Do I have to do AdvanceMap a different way because this is a patch?
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TheBlueRocky wrote:
I know this has been going slow lately, but we need to pick up the speed.
We should start programming the game. Do I have to do AdvanceMap a different way because this is a patch?
No.

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Okay, that's a relief.
We will have to set the script for the Professer Beech talking to you on Route 1, and then recieving the pokemon when you Press A on it. What's a tool that can be used to code scripts?
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TheBlueRocky wrote:
Okay, that's a relief.
We will have to set the script for the Professer Beech talking to you on Route 1, and then recieving the pokemon when you Press A on it. What's a tool that can be used to code scripts?
IDK.

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Does TheGameMaster1231 know? Or wiimaster?...
I'll search on Google.
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We all know hat the player and rival characters have default names. What ar the default names of these?

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TheBlueRocky wrote:
Does TheGameMaster1231 know? Or wiimaster?...
I'll search on Google.
No, I don't know.
I don't know anything about this scripting stuff.
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Me neither. D:
agscratcher:
Male: Chrome
Female: Crimson
Got anything better? XD
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(insert troll face here)
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TheBlueRocky wrote:
Me neither. D:
agscratcher:
Male: Chrome
Female: Crimson
Got anything better? XD
Nice idea, I like these names. But maybe Female is Chrome and Male is Crimson?
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TheBlueRocky wrote:
![]()
(insert troll face here)

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TheGameMaster1231 wrote:
TheBlueRocky wrote:
Does TheGameMaster1231 know? Or wiimaster?...
I'll search on Google.No, I don't know.
I don't know anything about this scripting stuff.
Xtreme Script Editor (or notepad, but that's coded in a very different way). Or XSE for short. Also look up on how to code in Rubicon (rbc). I would link to PHO as there is many a tutorial on this, but it's still down.
It's fairly easy to crate a "GivePokémon" event. However, I haven't played around with walking yet.
#dynamic 0x17E24C #org @starter_get lock faceplayer givepokemon 0x19 0x100 0x0 0x0 0x0 0x0 fanfare 0x101 msgbox @text callstd 0x2 release end #org @text = You got a Pikachu!
Now, the 0x19 0x100 0x0 0x0 0x0 0x0 part has everything to do with what your getting. I just don't remember what does what. I can say the callstd 0x2 part is what type of message box your getting. The rest...I forget, unless it's obvious as to what it is.
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