A lot of times the current costume is used to define a characters state, e.g. healthy, injured, dead. It would be handy to test which costume is showing so that you can behave differently if you are dead vs. healthy. Could you add an item in sensing such as <costume is ___>
-Winston
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Thanks for the suggestion.
For now, you can keep the state in a variable, say "health". If 1 means healthy, 2 means injured, etc. then you can use "switch to costume <health>" to set the costume from the variable.
-- John
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you can with <costume #>
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