Earthboundjeff wrote:
I have a creepypasta.
One day, a man got eaten by spaghetti.
THE END.
Dun dun dun!
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Did anyone realize this was closed for so long?
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There are some good ones and scary ones here
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In Pokemon Sapphire, there is a strange glitch that I discovered. Perhaps strange is not the word. More like... frightening. Let me tell you my story.
For various reasons, including that nagging worry that I hadn't caught Rayquaza and an excuse to use my Gameshark again, I started up Sapphire and continued my old save. Everything was normal. I caught Latios, Latias, Rayquaza, Kyogre, and also had Swampert and Abracadabra from my old days. Then I used Gameshark to start owning Elite Four.
It was good at first, my pokemon destroying everything they came up against. But around the 30th time I fought them, the last of the Elite Four spoke to me after his defeat. "You are an exceptionally powerful trainer. Would you like to find a new place?" I pressed yes, hoping for some sort of cool cheat arena or a hidden cave or something.
Instead, the guy used Fly on me somehow(I assumed it was part of the programming of the cheat area at the time), and I got transported to a dark cave, with no visible exit, and a small, rectangular box in the middle. After smiling to myself for finding this area, I examined the box. It said,"Reserved." that was strange. Anyway, I decided to use Escape Rope.
But when I got out, I found myself in a seemingly endless patch of wild grass. Soon I stumbled across a Zigzagoon, and expected a ridiculously easy battle. But my Swampert's Surf missed, and when the Zigzagoon attacked... it was weird. It shook violently and uttered distorted cries, then suddenly started rebounding around the screen. When it returned to normal, it said,"Zigzagoon has charged!"
My Swampert missed again. By now I was frustrated at this thing. 3 more turns continued, with Zigzagoon "charging" and my Swampert missing. Then Zigzaggon used Unleash, whatever that was. My Swampert instantly went down. After a slow process of defeating all my pokemon, the Zigzagoon finally said,"Zigzagoon has won!" then the screen faded to black.
When it faded in again, I could see I was in that dark cave, except inside the box. I couldn't move or anything, so I started randomly tapping buttons. One button worked. When I pressed the A button, it said,"Reserved", like the last time, but the word was crossed out, and underneath was my name. Then at the very bottom, I noticed something that slipped my gaze before.
Skull Coffin. Made in Lavender Town. Those 6 words, in fine print. Then came the distorted cry again, and my Gameboy just broke. Crashed. Gone forever.
Shaken, I couldn't sleep that night. After 3 restless nights of tossing, I finally managed to go to Dreamland. Everything was as it was before.
Except sometimes... I think for a second I'm still in the coffin.
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helltank wrote:
In Pokemon Sapphire, there is a strange glitch that I discovered. Perhaps strange is not the word. More like... frightening. Let me tell you my story.
For various reasons, including that nagging worry that I hadn't caught Rayquaza and an excuse to use my Gameshark again, I started up Sapphire and continued my old save. Everything was normal. I caught Latios, Latias, Rayquaza, Kyogre, and also had Swampert and Abracadabra from my old days. Then I used Gameshark to start owning Elite Four.
It was good at first, my pokemon destroying everything they came up against. But around the 30th time I fought them, the last of the Elite Four spoke to me after his defeat. "You are an exceptionally powerful trainer. Would you like to find a new place?" I pressed yes, hoping for some sort of cool cheat arena or a hidden cave or something.
Instead, the guy used Fly on me somehow(I assumed it was part of the programming of the cheat area at the time), and I got transported to a dark cave, with no visible exit, and a small, rectangular box in the middle. After smiling to myself for finding this area, I examined the box. It said,"Reserved." that was strange. Anyway, I decided to use Escape Rope.
But when I got out, I found myself in a seemingly endless patch of wild grass. Soon I stumbled across a Zigzagoon, and expected a ridiculously easy battle. But my Swampert's Surf missed, and when the Zigzagoon attacked... it was weird. It shook violently and uttered distorted cries, then suddenly started rebounding around the screen. When it returned to normal, it said,"Zigzagoon has charged!"
My Swampert missed again. By now I was frustrated at this thing. 3 more turns continued, with Zigzagoon "charging" and my Swampert missing. Then Zigzaggon used Unleash, whatever that was. My Swampert instantly went down. After a slow process of defeating all my pokemon, the Zigzagoon finally said,"Zigzagoon has won!" then the screen faded to black.
When it faded in again, I could see I was in that dark cave, except inside the box. I couldn't move or anything, so I started randomly tapping buttons. One button worked. When I pressed the A button, it said,"Reserved", like the last time, but the word was crossed out, and underneath was my name. Then at the very bottom, I noticed something that slipped my gaze before.
Skull Coffin. Made in Lavender Town. Those 6 words, in fine print. Then came the distorted cry again, and my Gameboy just broke. Crashed. Gone forever.
Shaken, I couldn't sleep that night. After 3 restless nights of tossing, I finally managed to go to Dreamland. Everything was as it was before.
Except sometimes... I think for a second I'm still in the coffin.
Is that made up or true?
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Sunrise-Moon wrote:
Ace-Of-Hearts wrote:
hmnwilson wrote:
Found this somewhere. Pretty good, no?Not really scary. Now try dealing with a real stalker, that's scary.
If a mannequin just randomly appeared in your window, smiling at you, its stare boring into you, and you could feel that stare even when you aren't looking, yes, that would be creepy. Especially if its arms were on the glass.
Edit: I just looked up "mannequins are scary". Don't look it up. Seriously.
saying "don't look it up" made me look it up. i think i'm scarred for life
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DisasterMaster wrote:
Sunrise-Moon wrote:
Ace-Of-Hearts wrote:
Not really scary. Now try dealing with a real stalker, that's scary.If a mannequin just randomly appeared in your window, smiling at you, its stare boring into you, and you could feel that stare even when you aren't looking, yes, that would be creepy. Especially if its arms were on the glass.
Edit: I just looked up "mannequins are scary". Don't look it up. Seriously.saying "don't look it up" made me look it up. i think i'm scarred for life
;-)
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"In all your years of detective work, have you ever had a case that was truly unexplainable?" asks the rookie I hired yesterday, Jeff.
Nope," I reply, but apparently he senses the fear in my voice, for he asks,"I can tell you're hiding something. What is it?"
"Okay," I say, taking a deep breath. My voice trembles as I begin to recall the horrible events that took place on September 12th, 1992...
I sat in my office, sitting in the same chair I am in now. I tossed my cigarette butt in the trash and reached for another.
"Perry!" I start at the sound of Daniel, my boss, talking. I hadn't heard him coming in. Before I could ask what, he said, "I have a case for you."
Well, duh, I couldn't help but think.
"I just got a report of some disturbing noises coming from 162 Pleasant Street."
Hey!" I exclaimed, sitting upright. "That's where my ex-girlfriend lives!"
I don't care if it's your great grannie's house, all I care is that you get over there and find out what's going on!" I grabbed my pistol from the desk and loaded it.
"On the case," I said, walking out the door.
***************************************************
I pulled up in the driveway of the house and stepped out of my Corvette. I turned off my gun's safety and walked up to the house. I rapped on the door. No reply. I knocked again, louder. Still nothing.
"Hey!!" I yelled. "I see your car in the driveway! I know you're in there!!" No reply. I took a step back and kicked open the door. Inside, all the lights were off and a strange smell I couldn't quite identify.
I started to get a little nervous.
"Hey!" I called out again, walking up the stairs. Still no reply. "Where are you?! This isn't funny!!!" I was starting to sweat.
"Hello." I nearly * my pants when I heard the little girl's voice echoing throughout the house. By the sound of it, she was no more than six. "I'm Emily. Who are you?"
"I'm a licensed detective who doesn't find this prank very funny!!!!" I yelled, sweat pouring down my face. "Now where are you? Tell the truth, and you won't be in any trouble. Lie, and you're in the doghouse, big time!!"
"How about a riddle?" she said with a giggle. It sounded more like a command than a question.
"I don't want a riddle, I want to know where you are!!!" Ignoring me, she began to recite the riddle anyway.
"How is it we die? Evil is coming. Listen, and you may be spared. Like me now?" She began to cackle evilly.
"What kind of riddle is that!!!!!!" I yelled.
"The kind that will tell you where I am!" Seeing no other option, I began to wrack my brain for every possible solution. Twenty minutes later, I figured it out.
The first letter of every sentence spelled a word.
Hell.
"This is not funny!!" I yelled. I am on the verge of a heart attack. No response. I made a smart decision; make like a tree and get the heck out. I ran for the door, flung it open, and stepped out into nothingness.
I yelled as I fell.
I am not certain how long I fell. All I know is that when I landed, it was in a pit of fire. I yelled in pain as I ignited. I screamed as I burned, but somehow did not die.
"Welcome to my home." I looked up and saw the source of the voice.
The little girl.
I yelled and raised my gun at her.
"Now, now," she said. "No need for violence." She raised her hand and the gun flew from my hand, along with two fingers. I yelled and tried to stanch the flow of blood with my other hand.
The last thing I remember before I blacked out was seeing her soul flowing from her body and into mine.
**********************************
"Sounds like a load of * to me," says Jeff "How did you get out?"
"I wish I know," I reply.
"And how did you get the girl's spirit out of your body?"
"Who says I did?"
He screams as my flesh melts away to reveal a little girl.
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Ace-Of-Hearts wrote:
Sunrise-Moon wrote:
Ace-Of-Hearts wrote:
Not really scary. Now try dealing with a real stalker, that's scary.If a mannequin just randomly appeared in your window, smiling at you, its stare boring into you, and you could feel that stare even when you aren't looking, yes, that would be creepy. Especially if its arms were on the glass.
Edit: I just looked up "mannequins are scary". Don't look it up. Seriously.http://weirdmannequins.files.wordpress. … in0cm1.jpg
http://3.bp.blogspot.com/_hi65v9xP51Y/S … gypt+7.jpg
http://img.weburbanist.com/wp-content/u … /mqn-7.png
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This is a bad time to be reading this post, don't you think? (It's late at night. )
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slapperbob wrote:
(It's late at night. )
not for me
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Kay once there was a jar of Mayo. He secretly loved the jar of Strawberries in the next cabinet, but everyone else seemed to be too afraid to go in her cabinet. But he never noticed it. So one day, "Mayo," as his friends call him, went over to her house to try and make a move. When he rung on the doorbell, Mary Poppins fell on him, killing him. Bottom line: Cabinets dont have doorbells.
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A quick creepypasta I whipped up.
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There's this old doll lying around in my house that used to belong to my grandmother's sister, who went missing when she was only six. It was a simple rag doll: it was thin and had a fabric texture, with buttons for eyes. It had a wide and cheerful smile, which really unnerves me.
My grandmother doesn't know what happened to her sister. One night she was in her room, sleeping with that doll, and the next morning, she was nowhere to be found. Authorities suspected that she was kidnapped in the middle of the night, but they couldn't be sure. That incident haunted my grandma for the rest of her life.
The many pictures of her and that one doll was all that Grandma had to remember her by. Grandma would always stare at the doll. Whenever my mom told her that maybe she should give it away to Goodwill, Grandma always refused and flatly replied, "It's a remnant of Marie."
Marie was the name of Grandma's sister. The doll was also named Marie, and it reminded Grandma greatly of Marie.
Then, my grandma would carry the doll with her wherever she went. She wouldn't put it down and wouldn't let go of it. I told her that she was too old for it, but she said "No" and nothing more. Grandma even began to sleep with it.
One night, while I was spending the night at Grandma's house, I heard voices during the night that woke me up. They seemed to be coming from Grandma's room, so I went to the door and peered through a small opening.
I saw Grandma talking to the doll, and I mean literally talking to the doll. I heard another voice, that of a little girl's. It sounded nothing like Grandma, and was very ghostly and frightening.
"You promise to stay with me, right?" said the voice. "You'll be with me forever?"
"Forever, Marie," said Grandma.
"Are you sure?"
"Yes, I promise, Marie, I promise."
"Did you miss me?"
"I still miss you."
"You will stay with me, right?"
"Yes, I will stay with you."
"I sense a Peeping Tom. Check the door."
"I don't hear a thing."
"You'll do as I say, Francie."
"There's no one here, I will assure you that."
"You will do as I say."
"You were always so bossy when we were girls."
"I am aware of that, and I will not change that. Now you will do as I say."
"NO!"
"FINE!"
I watched Grandma throw the doll against the wall.
"You..." said the ghostly voice. "You...hurt...me..."
I heard a few choking noises and saw Grandma cringe. She ran to the doll and tossed it into the crackling fireplace. I heard a shrill cry followed by silence...
"I'll never be with you!" screamed Grandma. "EVER!"
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The next morning, I asked Grandma what was going on in the night, but she just said, "Oh...nothing. I was just...talking...to someone, that's all."
I went to her room and found the charred doll, still lying on the burned firewood
And then I heard that same, ghostly, little girl voice: "You're next."
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I bet you guys don't get it, do you? You must have a lot questions. What even happened to Marie? What was the deal with the doll? I cannot answer them for you, for you need to uncover the secret yourself.
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Astro947 wrote:
Kay once there was a jar of Mayo. He secretly loved the jar of Strawberries in the next cabinet, but everyone else seemed to be too afraid to go in her cabinet. But he never noticed it. So one day, "Mayo," as his friends call him, went over to her house to try and make a move. When he rung on the doorbell, Mary Poppins fell on him, killing him. Bottom line: Cabinets dont have doorbells.
read rule four
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kimmy123 wrote:
I think I deleted all of the swears and bad stuff
During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.
The children were usually found dead through suicide, usually by jumping from heights. However, some were more odd..
The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.
This confirmed the authorities suspicion that the games, somehow, had a connection to these children and the deaths. It was a strange case, because many children who had the same games did not show this behavior, but only a few. The police had no choice but to pursue this, since they had no other leads.
Collecting all the cartridges these children had purchased, they kept them sealed away as strong evidence to look over later. They decided the first thing to do was to talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Tajiri. When told about the deaths surrounding his games, he seemed slightly uneasy, but admitted nothing. He lead them to the main programmers of the game, the people responsible for the actual content.
The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he did not seem uneasy, but very kept. Explaining that it was impossible to use something like a game to cause such deaths, and also bringing up the point that not all the children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but he wasnt giving way. Finally, he did say something interesting.
Takenori had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to go ill. It was only a rumor, and had no real definite back up, but it was still something to look into.
He directed the detectives to Junichi Masuda, the music composer of the series. Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause. Even to prove a point he played the exact song from the game completely through with no effects to anyone, the detectives nor Masuda himself, feeling anything different or odd. Although they still had their suspicions of Masuda and the music of Lavender town, it seemed they had reached another dead end.
Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew that it was these games that gave the children the ill effects, so they took extreme caution. Popping in the cartridge and turning the console on, the game screen booted. The title screen appeared, and the option to continue or create a new game appeared.
When they chose to continue the game, stats of that game appeared. They saw the names of the children who had played, usually Red or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low, and all of them had only a single Pokemon in their inventory. They came to the stunning reality that it could not have been the music from Lavender town that had caused such ill effects in the children, since it was impossible to reach that part of the game in such small amount of time and with only one Pokemon in their inventory. This brought them to the conclusion that something early on in the game had to be the cause.
If it wasnt the music, nor the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game now and go back to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game was released. His name was Chiro Miura, a very obscure programmer who had provided very little for the game. Even more interestingly, he had requested his name did not appear in the credits of the game, and so it was not.
Looking over the evidence found at Chiros apartment, they found many notes written in bold marker. Most of it was crumbled, or marked out, making it very difficult to read. They few words they could find in the mess was Do not enter, Watch out and COME FOLLOW ME in bold. The detectives were unsure what these meant, but knew they had to have a connection. Further searching, they discovered Chiro was good friends with one of the map designers, Kohji Nisino, and this was probably the only reason Chiro had given a part in making the game.
Kohji Nisino, since the release of the game, had locked himself in his apartment, barely leaving in the dark of night to fetch anything he might need. He told his friends and family he was mourning for his dear friend Chiro, but they didnt believe this, since Nisino had locked himself up the day the game was put in stores, a few days before Chiro had killed himself.
It was troubling, but the authorities finally persuaded Nisnino to sit down and speak with them. He looked as if he hadnt slept in days, dark rings under his eyes. He stunk, his nails had grown black and his hair was greasy, sticking to his forehead and neck. He spoke in stutters and murmurs, but at least he had something to say.
When asked if he knew anything about the children who had died after exposure of the game and if it had any connection to the game, he answered them seemingly carefully, choosing his words thoughtfully before answering. He told them that his friend Chiro had an interesting idea with the game, something he had wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time, so he could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.
The detectives knew they were on to something. This unknown obscure programmer, Chiro, had to have something to do with it, something... They asked what Chiros idea was, why he wanted so badly to have a part in making this childrens game. Nisino told them that Chiro never told him much about it, other than a few details every now and then. He wanted to insert a special Pokemon in the game, one completely different from all the others. It would serve as an extra, a kind of out of place thrill for the player. It wasnt, however, Missing No. It couldnt be. With the gameplay time recorded on the cartridges, it was impossible for the children to have time to meet that Pokemon.
Nisino, throughout the entire conversation, seemed to break down even more with every question. The detectives pushed him more and more, searching through his mind for any and every scrap of knowledge this man had no game and Chiro... and Chiros intentions...
It was when they asked about the notes found in Chiros home that he snapped. From under the couch Nisino was sitting on he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.
Dont follow me... muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to react. It was done. Nisino had killed himself, repeating slightly differently what was written on one of Chiros papers...
It seemed all leads had finally died. The team who had created this original game were splitting up, becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even the obscure character designers or monster designers, it seemed they had nothing of interest to say. Most of them didnt even know Chiro, and the few who did only seen him once or twice working on the game itself. Throughout all of this the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of the game.
It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed that the game was no longer giving any ill effects to any children. The call back of the games that was planned was canceled, since it seemed the game was no longer harming any children. They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria... Until they received the letter.
It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note, a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crowd. The detective brought it to his office, and calling the others in, he brought it out and read it aloud.
It was a letter written by Chiro himself, but it wasnt one found at his apartment. They had throughly searched and cleared out the place, so wherever this letter had come from, it wasnt kept at his home. It was signed to be given to Nisino. It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.
As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.
The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. Chiro Miura.
This was the nail in the coffin for the detectives. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered that the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.
If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.
They learned Sousuke had provided a lot of programming to the game, and seemed to be an average, good guy and worker. They were easily allowed into his home, a fair place, and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.
There is no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke.
Sousuke Tamada, what part did you have in the games Pokemon Red and Green? asked the first detective.
I was a programmer. His voice was light, friendly, almost too friendly. Thats all.
Am I right in knowing that the programmers working on the game worked in teams? asked the detective.
One could hear the voice of feet moving on the floor slightly. You would be right, said Sousuke after a moment of silence.
And your partner, his name was--The detective was quickly cut off by Sousuke eerie voice.
Chiro Miura... That was his name. Chiro Miura.
Another silence. It seemed the detectives were a little uneasy about this man. Could you tell us if Muira ever acted strange at all? Any particular behaviors you observed while working with him at all?
Sousuke answered them. I dont know him that well, really. We didnt meet up frequently, only every once in a while to trade data, or when the entire group was called up for a meeting... Thats the only times I really ever saw him. He acted normal, as far as I could tell. He was a short man, and I think this affected his consciousness.. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think...
Silence. Yes? asked the detective, pushing for him to continue. You think what?
I think he was a very weak man. I think he wanted to prove himself regardless of this point... I think he wanted to make himself known for something special, something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull.. Unfortunately for him, however.. heheh.. He didnt have much of a mind to back up that reasoning.
Why do you say that? asked the second detective.
Well its the simple truth, answered Sousuke quickly. His feet could be heard moving across the tiled floor. He was nothing special, even if he wanted to believe so. You cant become greatness, even if you believe it. Its impossible... Somehow, I think Chiro knew this himself, somewhere deep in there, he knew it.
The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. Can you tell us what Chiros part of the game was? What did he work on exactly?
Sousuke answered more quickly than before. Nothing... I mean, nothing important. He worked on some obscure parts of the beginning of the game. A pause, then a little more information. It was Oaks part to be exact. He worked on some of Oaks parts... When hes seen first, you see..
What else? pushed the police. They could hear it in Sousukes voice. He knew something. We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something in the game.
What are you implying? asked Sousuke. It sounded like he was trying to maintain his voice.
Were implying that since your his partner, if youre hiding something from us then you could just as much be responsible for those childrens deaths as Chiro is himself!
You cant prove anything! Sousuke shouted.
Tell us what Chiro did to the game! they shouted back.
WHAT I TOLD HIM TO.
Silence. Complete silence.
You want to know, huh? asked Sousuke finally, breaking the eerie silence, but replacing it with his voice. you want to know what is this all about? Chiro was an idiot. He'd do anything for a bit of attention, anything at all. He couldnt program worth a poop either. The one thing he could do, however, was be manipulated. You could tell him what to do, and hed do it. He wouldnt even question it, hed do it. Just to hear that thank you when you received the finish product, that was his reasons. Thats all he wanted.
Two clicks from the detectives guns could heard.
I could control him flawlessly. Hes a lot like Takenori... Of course none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do, and he followed me without doubt. He knows nothing, just like Chiro.
A sound of a window opening could be heard, follow by the detectives.
Dont move or well shoot!
Let me tell you about a mechanic in the game, continued Sousuke. His voice was more rushed, but it still held that slyness. Consider it a hint, alright? If you walk around in grassy areas enough a Pokemon will appear, and youll have the chance to go into battle with it. Its a necessary part of the game overall, you see?
Step away from the window! We wont warn you again!
At the start of the game you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though youre in a grassy area, no Pokemon will spawn... I made it different. I manipulated that Chiro, told him what to put in the program, gave him all the instructions on how to do it, and he did it flawlessly. Its rare, but it can happen.. Stepping into that grass, one can spawn...
Sousuke, we dont want to shoot!
Shoot me? asked Souske, laughing at the same time. Shoot ME? Youre as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault after all! He shot himself because of it! If youre so determined to finish that case of yours, if you want to know, play the * game for yourself! Roll the wheel, and who knows? Maybe youll learn the secret for yourself!
A shot could be heard, loud enough to distort the audio. Sounds of screaming, murmuring could be heard. The table the recorder was on crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was laughing, and then words. Come follow me... Come follow me... And then nothing.
The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly, and to their horror they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling. The detectives had been shot multiple times, at least ten each, before dying after being shot in between their eyes. Sousuke himself had clearly died of two hots to his chest, straight through the heart.
This game was causing a massacre. At least a hundred children were dead. Nisino, the unexpecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over its original intentions. It was killing anyone and everyone who got involved.
The lead detective had decided to put this case away. He man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand.
Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.
He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiros mother... or maybe Sousukes. It was far too late to pursue any of this. Far too late..
Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. evidence #2012A He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.
He reached in and pulled one out, Pokemon Red. He hadnt seen one in a long time. He didnt know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his sons, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system.
The title screen. Then the option to continue or start a new game. Tanaka. That was the childs name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.
In his head, he could still hear Sousukes words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. Come follow me.
He was getting closer and closer, only a step or two away.
Roll the wheel, and who knows? Maybe youll learn the secret for yourself!
He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.
The lead detectives weary eyes grew wide. He couldnt help but read out what was there in front of him.
Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much.
Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.
I love you too, muttered the man in a hoarse, scratching voice.
Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever.
AND EVER AND EVER...
Dont stay away. You can see us too.. We miss you.. Come follow me. We love yo--
A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. Come follow me, said Oak.
NO! shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. Bring them back, bring them back to me! The game continued on as usual, not responding to the detective at all. My wife, my child, listen to me! Bring them back to me, I said!
Voices... He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children.They were screaming, reaching towards him.
Bring back my mommy, bring back my daddy, bring back my pet! they all screamed out, reaching for the game. I dont want them to go away, bring them back to me, bring them back to me!
No! shouted the detective. Its mine! My family is here, dont touch it! Horror was across his face.
Come follow me... said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. Come follow me...
The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. Wh-whats going on here!? Whats going on!? Where is my family!?
Sousuke smiled generously. Ill show you. Ill help you get away from them, you see? Just follow me. Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside.
Siting there, covered with dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didnt see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.
Just follow me, said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. Just pull the trigger. Thats all.
The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.
My family... Ill follow you. He pulled the trigger. BANG
It was a few days before the body was discovered. It lay on the floor. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.
This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.
However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system, and roll the wheel who knows? Maybe youll learn the secret for yourself.
That. Was. Awesome.
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puppetadventurer wrote:
Astro947 wrote:
Kay once there was a jar of Mayo. He secretly loved the jar of Strawberries in the next cabinet, but everyone else seemed to be too afraid to go in her cabinet. But he never noticed it. So one day, "Mayo," as his friends call him, went over to her house to try and make a move. When he rung on the doorbell, Mary Poppins fell on him, killing him. Bottom line: Cabinets dont have doorbells.
read rule four
kay i read it but dont really remember anymore because of your awesome signuature
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Astro947 wrote:
puppetadventurer wrote:
read rule four
kay i read it but dont really remember anymore because of your awesome signuature
I couldn't tell if you actually thought you were being funny by writing that, because that just seemed like an attempt to duck around having to delete your story.
I note that after a wait you do not delete your story.
Last edited by Kileymeister (2011-04-19 23:12:54)
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banana500 wrote:
A quick creepypasta I whipped up.
________________________________________________________________________________
There's this old doll lying around in my house that used to belong to my grandmother's sister, who went missing when she was only six. It was a simple rag doll: it was thin and had a fabric texture, with buttons for eyes. It had a wide and cheerful smile, which really unnerves me.
My grandmother doesn't know what happened to her sister. One night she was in her room, sleeping with that doll, and the next morning, she was nowhere to be found. Authorities suspected that she was kidnapped in the middle of the night, but they couldn't be sure. That incident haunted my grandma for the rest of her life.
The many pictures of her and that one doll was all that Grandma had to remember her by. Grandma would always stare at the doll. Whenever my mom told her that maybe she should give it away to Goodwill, Grandma always refused and flatly replied, "It's a remnant of Marie."
Marie was the name of Grandma's sister. The doll was also named Marie, and it reminded Grandma greatly of Marie.
Then, my grandma would carry the doll with her wherever she went. She wouldn't put it down and wouldn't let go of it. I told her that she was too old for it, but she said "No" and nothing more. Grandma even began to sleep with it.
One night, while I was spending the night at Grandma's house, I heard voices during the night that woke me up. They seemed to be coming from Grandma's room, so I went to the door and peered through a small opening.
I saw Grandma talking to the doll, and I mean literally talking to the doll. I heard another voice, that of a little girl's. It sounded nothing like Grandma, and was very ghostly and frightening.
"You promise to stay with me, right?" said the voice. "You'll be with me forever?"
"Forever, Marie," said Grandma.
"Are you sure?"
"Yes, I promise, Marie, I promise."
"Did you miss me?"
"I still miss you."
"You will stay with me, right?"
"Yes, I will stay with you."
"I sense a Peeping Tom. Check the door."
"I don't hear a thing."
"You'll do as I say, Francie."
"There's no one here, I will assure you that."
"You will do as I say."
"You were always so bossy when we were girls."
"I am aware of that, and I will not change that. Now you will do as I say."
"NO!"
"FINE!"
I watched Grandma throw the doll against the wall.
"You..." said the ghostly voice. "You...hurt...me..."
I heard a few choking noises and saw Grandma cringe. She ran to the doll and tossed it into the crackling fireplace. I heard a shrill cry followed by silence...
"I'll never be with you!" screamed Grandma. "EVER!"
________________________________________________________________________________
The next morning, I asked Grandma what was going on in the night, but she just said, "Oh...nothing. I was just...talking...to someone, that's all."
I went to her room and found the charred doll, still lying on the burned firewood
And then I heard that same, ghostly, little girl voice: "You're next."
________________________________________________________________________________
I bet you guys don't get it, do you? You must have a lot questions. What even happened to Marie? What was the deal with the doll? I cannot answer them for you, for you need to uncover the secret yourself.
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joeisawesome wrote:
banana500 wrote:
A quick creepypasta I whipped up.
________________________________________________________________________________
There's this old doll lying around in my house that used to belong to my grandmother's sister, who went missing when she was only six. It was a simple rag doll: it was thin and had a fabric texture, with buttons for eyes. It had a wide and cheerful smile, which really unnerves me.
My grandmother doesn't know what happened to her sister. One night she was in her room, sleeping with that doll, and the next morning, she was nowhere to be found. Authorities suspected that she was kidnapped in the middle of the night, but they couldn't be sure. That incident haunted my grandma for the rest of her life.
The many pictures of her and that one doll was all that Grandma had to remember her by. Grandma would always stare at the doll. Whenever my mom told her that maybe she should give it away to Goodwill, Grandma always refused and flatly replied, "It's a remnant of Marie."
Marie was the name of Grandma's sister. The doll was also named Marie, and it reminded Grandma greatly of Marie.
Then, my grandma would carry the doll with her wherever she went. She wouldn't put it down and wouldn't let go of it. I told her that she was too old for it, but she said "No" and nothing more. Grandma even began to sleep with it.
One night, while I was spending the night at Grandma's house, I heard voices during the night that woke me up. They seemed to be coming from Grandma's room, so I went to the door and peered through a small opening.
I saw Grandma talking to the doll, and I mean literally talking to the doll. I heard another voice, that of a little girl's. It sounded nothing like Grandma, and was very ghostly and frightening.
"You promise to stay with me, right?" said the voice. "You'll be with me forever?"
"Forever, Marie," said Grandma.
"Are you sure?"
"Yes, I promise, Marie, I promise."
"Did you miss me?"
"I still miss you."
"You will stay with me, right?"
"Yes, I will stay with you."
"I sense a Peeping Tom. Check the door."
"I don't hear a thing."
"You'll do as I say, Francie."
"There's no one here, I will assure you that."
"You will do as I say."
"You were always so bossy when we were girls."
"I am aware of that, and I will not change that. Now you will do as I say."
"NO!"
"FINE!"
I watched Grandma throw the doll against the wall.
"You..." said the ghostly voice. "You...hurt...me..."
I heard a few choking noises and saw Grandma cringe. She ran to the doll and tossed it into the crackling fireplace. I heard a shrill cry followed by silence...
"I'll never be with you!" screamed Grandma. "EVER!"
________________________________________________________________________________
The next morning, I asked Grandma what was going on in the night, but she just said, "Oh...nothing. I was just...talking...to someone, that's all."
I went to her room and found the charred doll, still lying on the burned firewood
And then I heard that same, ghostly, little girl voice: "You're next."
________________________________________________________________________________
I bet you guys don't get it, do you? You must have a lot questions. What even happened to Marie? What was the deal with the doll? I cannot answer them for you, for you need to uncover the secret yourself.
No.
DisasterMaster wrote:
"In all your years of detective work, have you ever had a case that was truly unexplainable?" asks the rookie I hired yesterday, Jeff.
Nope," I reply, but apparently he senses the fear in my voice, for he asks,"I can tell you're hiding something. What is it?"
"Okay," I say, taking a deep breath. My voice trembles as I begin to recall the horrible events that took place on September 12th, 1992...
I sat in my office, sitting in the same chair I am in now. I tossed my cigarette butt in the trash and reached for another.
"Perry!" I start at the sound of Daniel, my boss, talking. I hadn't heard him coming in. Before I could ask what, he said, "I have a case for you."
Well, duh, I couldn't help but think.
"I just got a report of some disturbing noises coming from 162 Pleasant Street."
Hey!" I exclaimed, sitting upright. "That's where my ex-girlfriend lives!"
I don't care if it's your great grannie's house, all I care is that you get over there and find out what's going on!" I grabbed my pistol from the desk and loaded it.
"On the case," I said, walking out the door.
***************************************************
I pulled up in the driveway of the house and stepped out of my Corvette. I turned off my gun's safety and walked up to the house. I rapped on the door. No reply. I knocked again, louder. Still nothing.
"Hey!!" I yelled. "I see your car in the driveway! I know you're in there!!" No reply. I took a step back and kicked open the door. Inside, all the lights were off and a strange smell I couldn't quite identify.
I started to get a little nervous.
"Hey!" I called out again, walking up the stairs. Still no reply. "Where are you?! This isn't funny!!!" I was starting to sweat.
"Hello." I nearly * my pants when I heard the little girl's voice echoing throughout the house. By the sound of it, she was no more than six. "I'm Emily. Who are you?"
"I'm a licensed detective who doesn't find this prank very funny!!!!" I yelled, sweat pouring down my face. "Now where are you? Tell the truth, and you won't be in any trouble. Lie, and you're in the doghouse, big time!!"
"How about a riddle?" she said with a giggle. It sounded more like a command than a question.
"I don't want a riddle, I want to know where you are!!!" Ignoring me, she began to recite the riddle anyway.
"How is it we die? Evil is coming. Listen, and you may be spared. Like me now?" She began to cackle evilly.
"What kind of riddle is that!!!!!!" I yelled.
"The kind that will tell you where I am!" Seeing no other option, I began to wrack my brain for every possible solution. Twenty minutes later, I figured it out.
The first letter of every sentence spelled a word.
Hell.
"This is not funny!!" I yelled. I am on the verge of a heart attack. No response. I made a smart decision; make like a tree and get the heck out. I ran for the door, flung it open, and stepped out into nothingness.
I yelled as I fell.
I am not certain how long I fell. All I know is that when I landed, it was in a pit of fire. I yelled in pain as I ignited. I screamed as I burned, but somehow did not die.
"Welcome to my home." I looked up and saw the source of the voice.
The little girl.
I yelled and raised my gun at her.
"Now, now," she said. "No need for violence." She raised her hand and the gun flew from my hand, along with two fingers. I yelled and tried to stanch the flow of blood with my other hand.
The last thing I remember before I blacked out was seeing her soul flowing from her body and into mine.
**********************************
"Sounds like a load of * to me," says Jeff "How did you get out?"
"I wish I know," I reply.
"And how did you get the girl's spirit out of your body?"
"Who says I did?"
He screams as my flesh melts away to reveal a little girl.
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Astro947 wrote:
kimmy123 wrote:
I think I deleted all of the swears and bad stuff
During the first few days of the release of Pokemon Red and Green in Japan, back in February 27, 1996, a peak of deaths appeared in the age group of 10-15.
The children were usually found dead through suicide, usually by jumping from heights. However, some were more odd..
The few children who were saved before killing themselves showed sporadic behavior. When asked why they were going to hurt themselves they only answered in chaotic screams and scratched at their own eyes. When showed what seemed to be the connection to this attitude, the gameboy, they had no response, but when combined with either Pokemon Red or Green, the screams would continue, and they would do their best to leave the room it was located in.
This confirmed the authorities suspicion that the games, somehow, had a connection to these children and the deaths. It was a strange case, because many children who had the same games did not show this behavior, but only a few. The police had no choice but to pursue this, since they had no other leads.
Collecting all the cartridges these children had purchased, they kept them sealed away as strong evidence to look over later. They decided the first thing to do was to talk to the programmers themselves. The first person they met was the director of the original games, Satoshi Tajiri. When told about the deaths surrounding his games, he seemed slightly uneasy, but admitted nothing. He lead them to the main programmers of the game, the people responsible for the actual content.
The detectives met Takenori Oota, one of the main programmers of the game. Unlike Satoshi, he did not seem uneasy, but very kept. Explaining that it was impossible to use something like a game to cause such deaths, and also bringing up the point that not all the children were affected, he brushed it off as some kind of odd coincidence or mass hysteria. It seemed like he was hiding something, but he wasnt giving way. Finally, he did say something interesting.
Takenori had heard a rumor going around that the music for Lavender Town, one of the locations in the game, had caused some children to go ill. It was only a rumor, and had no real definite back up, but it was still something to look into.
He directed the detectives to Junichi Masuda, the music composer of the series. Masuda had also heard of these rumors, but again said they had no evidence that his music was the cause. Even to prove a point he played the exact song from the game completely through with no effects to anyone, the detectives nor Masuda himself, feeling anything different or odd. Although they still had their suspicions of Masuda and the music of Lavender town, it seemed they had reached another dead end.
Going back to the cartridges they had seized from the homes of the children, they decided to take a slightly more direct look at the games. They knew that it was these games that gave the children the ill effects, so they took extreme caution. Popping in the cartridge and turning the console on, the game screen booted. The title screen appeared, and the option to continue or create a new game appeared.
When they chose to continue the game, stats of that game appeared. They saw the names of the children who had played, usually Red or another simple name. However, the interesting thing was the time played and the number of Pokemon they owned. On every game, the time was very low, and all of them had only a single Pokemon in their inventory. They came to the stunning reality that it could not have been the music from Lavender town that had caused such ill effects in the children, since it was impossible to reach that part of the game in such small amount of time and with only one Pokemon in their inventory. This brought them to the conclusion that something early on in the game had to be the cause.
If it wasnt the music, nor the title screen, it had to be something within the first few minutes of the game itself. They had no choice but to turn off the game now and go back to the programmers. Asking for a list of all the programmers from Takenori, they found, surprisingly, that one of the programmers had committed suicide shortly after the game was released. His name was Chiro Miura, a very obscure programmer who had provided very little for the game. Even more interestingly, he had requested his name did not appear in the credits of the game, and so it was not.
Looking over the evidence found at Chiros apartment, they found many notes written in bold marker. Most of it was crumbled, or marked out, making it very difficult to read. They few words they could find in the mess was Do not enter, Watch out and COME FOLLOW ME in bold. The detectives were unsure what these meant, but knew they had to have a connection. Further searching, they discovered Chiro was good friends with one of the map designers, Kohji Nisino, and this was probably the only reason Chiro had given a part in making the game.
Kohji Nisino, since the release of the game, had locked himself in his apartment, barely leaving in the dark of night to fetch anything he might need. He told his friends and family he was mourning for his dear friend Chiro, but they didnt believe this, since Nisino had locked himself up the day the game was put in stores, a few days before Chiro had killed himself.
It was troubling, but the authorities finally persuaded Nisnino to sit down and speak with them. He looked as if he hadnt slept in days, dark rings under his eyes. He stunk, his nails had grown black and his hair was greasy, sticking to his forehead and neck. He spoke in stutters and murmurs, but at least he had something to say.
When asked if he knew anything about the children who had died after exposure of the game and if it had any connection to the game, he answered them seemingly carefully, choosing his words thoughtfully before answering. He told them that his friend Chiro had an interesting idea with the game, something he had wanted to try since he heard the project was starting. Nisino himself knew Takenori, the director and main programmer, for a long time, so he could easily get a mediocre programmer in on the project with a little persuasion. It seemed Chiro had convinced Nisino to get him in on the project, and it had worked.
The detectives knew they were on to something. This unknown obscure programmer, Chiro, had to have something to do with it, something... They asked what Chiros idea was, why he wanted so badly to have a part in making this childrens game. Nisino told them that Chiro never told him much about it, other than a few details every now and then. He wanted to insert a special Pokemon in the game, one completely different from all the others. It would serve as an extra, a kind of out of place thrill for the player. It wasnt, however, Missing No. It couldnt be. With the gameplay time recorded on the cartridges, it was impossible for the children to have time to meet that Pokemon.
Nisino, throughout the entire conversation, seemed to break down even more with every question. The detectives pushed him more and more, searching through his mind for any and every scrap of knowledge this man had no game and Chiro... and Chiros intentions...
It was when they asked about the notes found in Chiros home that he snapped. From under the couch Nisino was sitting on he whipped out a pistol, pointing it straight at the police while backing away a few steps. Then, just as quickly, he brought the pistol to his face.
Dont follow me... muttered Nisino as he stuck the pistol in his mouth and pulled the trigger. It was too quick for the police to react. It was done. Nisino had killed himself, repeating slightly differently what was written on one of Chiros papers...
It seemed all leads had finally died. The team who had created this original game were splitting up, becoming harder to find. It was as if they were keeping a secret. When the police finally managed to talk with anyone who had parts in the game, even the obscure character designers or monster designers, it seemed they had nothing of interest to say. Most of them didnt even know Chiro, and the few who did only seen him once or twice working on the game itself. Throughout all of this the only confirmation they had was that Chiro was indeed the one who had worked on the very early parts of the game.
It had been a couple of months after the original children suicides and the death rate had dropped dramatically. It seemed that the game was no longer giving any ill effects to any children. The call back of the games that was planned was canceled, since it seemed the game was no longer harming any children. They had began to think that maybe Takenori was right and it was all just a very odd coincidence or mass hysteria... Until they received the letter.
It was given to one of the detectives himself, quite directly out on the street. It was a woman who gave him the note, a very frail, thin, sick looking thing. She gave him the letter quickly, telling him it was something he needed to see, and without waiting for a response or another word, she disappeared into the crowd. The detective brought it to his office, and calling the others in, he brought it out and read it aloud.
It was a letter written by Chiro himself, but it wasnt one found at his apartment. They had throughly searched and cleared out the place, so wherever this letter had come from, it wasnt kept at his home. It was signed to be given to Nisino. It started off quite formal, a hello, how are you, regards to the family, and such. After one or two of these normal paragraphs, they reached a section that requested Nisino to get him into the game team, to get him a programming position in Pokemon Red and Green.
As the letter continued, the handwriting seemed to grow more jittery. He talked about a glorious idea he had, a way to program something unseen in any game before. He said it would certainly revolutionize not only the gaming industry, but everyone. He went on to say that it was a very simple procedure to program this idea into the game. He did not even have to add any foreign programming, but could use what was already given in the game itself. This would, the detectives agreed, make it impossible to notice any obscurities in the programming itself. It was a perfect way to hide whatever this was.
The letter ended abruptly. There was no goodbye, no say hi to the family, no write back, or thank you. Nothing like that. It was just his name, written hard in the letter where the paper almost broke through. It was only his name. Chiro Miura.
This was the nail in the coffin for the detectives. They had no more suspicion about the cause. Chiro had programmed something into the early parts of the game, something maddening. To further increase this streak of success, they discovered that the programming team had worked in pairs, even Chiro himself. He had worked with another programmer, Sousuke Tamada.
If anyone knew what the secret in this game was, Sousuke Tamada would be the man. This was their final hope of unraveling this mystery once and for all.
They learned Sousuke had provided a lot of programming to the game, and seemed to be an average, good guy and worker. They were easily allowed into his home, a fair place, and they entered his living room where they sat. Sousuke did not sit, however. He stood by the window of the second story floor, looking out onto the busy street. He was smiling a little.
There is no direct witnesses to the events that followed. The only thing from this conversation that remained was found on a voice recorder sitting on the table in front of the two detectives assigned to talk to Sousuke.
Sousuke Tamada, what part did you have in the games Pokemon Red and Green? asked the first detective.
I was a programmer. His voice was light, friendly, almost too friendly. Thats all.
Am I right in knowing that the programmers working on the game worked in teams? asked the detective.
One could hear the voice of feet moving on the floor slightly. You would be right, said Sousuke after a moment of silence.
And your partner, his name was--The detective was quickly cut off by Sousuke eerie voice.
Chiro Miura... That was his name. Chiro Miura.
Another silence. It seemed the detectives were a little uneasy about this man. Could you tell us if Muira ever acted strange at all? Any particular behaviors you observed while working with him at all?
Sousuke answered them. I dont know him that well, really. We didnt meet up frequently, only every once in a while to trade data, or when the entire group was called up for a meeting... Thats the only times I really ever saw him. He acted normal, as far as I could tell. He was a short man, and I think this affected his consciousness.. He acted weaker than any other man I met. He was willing to do a lot of work to gain recognition, this I do know. I think...
Silence. Yes? asked the detective, pushing for him to continue. You think what?
I think he was a very weak man. I think he wanted to prove himself regardless of this point... I think he wanted to make himself known for something special, something that would make people forget about the way he looked and pay attention to the powerful mind that lay inside his skull.. Unfortunately for him, however.. heheh.. He didnt have much of a mind to back up that reasoning.
Why do you say that? asked the second detective.
Well its the simple truth, answered Sousuke quickly. His feet could be heard moving across the tiled floor. He was nothing special, even if he wanted to believe so. You cant become greatness, even if you believe it. Its impossible... Somehow, I think Chiro knew this himself, somewhere deep in there, he knew it.
The detectives were silent again, not sure how to steer the conversation. After a moment, they continued. Can you tell us what Chiros part of the game was? What did he work on exactly?
Sousuke answered more quickly than before. Nothing... I mean, nothing important. He worked on some obscure parts of the beginning of the game. A pause, then a little more information. It was Oaks part to be exact. He worked on some of Oaks parts... When hes seen first, you see..
What else? pushed the police. They could hear it in Sousukes voice. He knew something. We know you know about the children and the deaths. We know it was Chiro who did it. He programmed something in the game.
What are you implying? asked Sousuke. It sounded like he was trying to maintain his voice.
Were implying that since your his partner, if youre hiding something from us then you could just as much be responsible for those childrens deaths as Chiro is himself!
You cant prove anything! Sousuke shouted.
Tell us what Chiro did to the game! they shouted back.
WHAT I TOLD HIM TO.
Silence. Complete silence.
You want to know, huh? asked Sousuke finally, breaking the eerie silence, but replacing it with his voice. you want to know what is this all about? Chiro was an idiot. He'd do anything for a bit of attention, anything at all. He couldnt program worth a poop either. The one thing he could do, however, was be manipulated. You could tell him what to do, and hed do it. He wouldnt even question it, hed do it. Just to hear that thank you when you received the finish product, that was his reasons. Thats all he wanted.
Two clicks from the detectives guns could heard.
I could control him flawlessly. Hes a lot like Takenori... Of course none of you knew this, but I was the one who brought up the idea of the game, the idea of the entire operation. I just told the fellow what to do, and he followed me without doubt. He knows nothing, just like Chiro.
A sound of a window opening could be heard, follow by the detectives.
Dont move or well shoot!
Let me tell you about a mechanic in the game, continued Sousuke. His voice was more rushed, but it still held that slyness. Consider it a hint, alright? If you walk around in grassy areas enough a Pokemon will appear, and youll have the chance to go into battle with it. Its a necessary part of the game overall, you see?
Step away from the window! We wont warn you again!
At the start of the game you have to walk into the grassy area before Oak appears and you receive your first Pokemon, understand me? Under normal circumstances, it was programmed that even though youre in a grassy area, no Pokemon will spawn... I made it different. I manipulated that Chiro, told him what to put in the program, gave him all the instructions on how to do it, and he did it flawlessly. Its rare, but it can happen.. Stepping into that grass, one can spawn...
Sousuke, we dont want to shoot!
Shoot me? asked Souske, laughing at the same time. Shoot ME? Youre as dumb as Chiro was! Once he found out the truth, he had to end it! It was his fault after all! He shot himself because of it! If youre so determined to finish that case of yours, if you want to know, play the * game for yourself! Roll the wheel, and who knows? Maybe youll learn the secret for yourself!
A shot could be heard, loud enough to distort the audio. Sounds of screaming, murmuring could be heard. The table the recorder was on crashed. Ear shattering distortions. Silence. Then laughing. Sousuke was laughing, and then words. Come follow me... Come follow me... And then nothing.
The recorder continued to record until the tape ran out. There was nothing else on it. The police arrived on the scene quickly, and to their horror they discovered Sousuke and the two detectives dead. They had all been shot, but not after struggling. The detectives had been shot multiple times, at least ten each, before dying after being shot in between their eyes. Sousuke himself had clearly died of two hots to his chest, straight through the heart.
This game was causing a massacre. At least a hundred children were dead. Nisino, the unexpecting friend, dead. Chiro, the manipulated toy, dead. The two detectives, dead. And now, even the creator, the cause of this atrocity, Sousuke, dead. This game was stretching far over its original intentions. It was killing anyone and everyone who got involved.
The lead detective had decided to put this case away. He man who committed the crime was dead, so there was no longer any reason to continue the case. All evidence, all the cartridges, all the notes, all the letters, they were locked away, kept in the darkness where they belonged. There were talks about the entire thing, small conversations every now and then, but over the years even these began to fade away. Eventually, the case was only a memory in the minds of those who experienced it first hand.
Ten years passed. February 27, 2006 was the date. The lead detective, the man who locked away the original evidence ten years previous, was reminded of the awful event that occurred. Although he was no longer in the force, he still had access to files and was helped when he could. The reminder of the event caused him to look back, to open the sealed container that held all the evidence collected.
He read through the letters and the notes. He remembered the woman who had appeared to him on the street that one day and handed him that letter that lead to the change of the entire case. He wondered who she was, and where she had come from. Perhaps she was Chiros mother... or maybe Sousukes. It was far too late to pursue any of this. Far too late..
Sealing the container again, he saw a second one directly behind it. Pulling it out, he read the note on top of it. evidence #2012A He opened it up, and looked inside. Filling the container were exactly 104 Pokemon Red and Green cartridges, each one in perfect condition, untouched since the day they had last checked them ten years ago.
He reached in and pulled one out, Pokemon Red. He hadnt seen one in a long time. He didnt know what he thought next, but he reached in his desk and pulled out an old Gameboy. He received it a long time ago, but it still worked. It was his sons, but he had died a few years ago. His wife was gone too. That was then though. Popping in the cartridge in the back of the Gameboy he turned on the system.
The title screen. Then the option to continue or start a new game. Tanaka. That was the childs name, the one who played it first. He was probably dead, along with all the others. He pressed New Game, and started a new game. It was normal, average. He walked around, talked to his mother, went outside. He started walking towards the grass.
In his head, he could still hear Sousukes words. Even though he was not there, even though he had never seen the man in his life, he could still see him, hear him. Come follow me.
He was getting closer and closer, only a step or two away.
Roll the wheel, and who knows? Maybe youll learn the secret for yourself!
He entered the grass. The screen did nothing at first. Nothing at all. It just sat there, and so did the detective, completely frozen, as if time had stopped just for them. The screen went black. and then lit up again, the iconic green background with black text appearing.
The lead detectives weary eyes grew wide. He couldnt help but read out what was there in front of him.
Come follow me, come follow me, come follow me. I miss you dad, I miss you my husband, I miss you so much.
Tears formed in his eyes, falling down his cheeks. Screens and screens of text appeared and he rapidly clicked the A button to continue it. It was his wife and his child. They were speaking to him, calling to him, crying with him. They wanted to see him, they loved him, he loved them.
I love you too, muttered the man in a hoarse, scratching voice.
Come follow me, become new again. We want to see you and hold you, and be with you forever and ever and ever and ever.
AND EVER AND EVER...
Dont stay away. You can see us too.. We miss you.. Come follow me. We love yo--
A black screen. The detectives eyes grew wide, his jaw dropping. The screen lit back up, and Oak was leading him out of the grass. Come follow me, said Oak.
NO! shouted the man, dropping the game onto the floor. He quickly fell forward, reaching for it, bringing the screen back to his face. Bring them back, bring them back to me! The game continued on as usual, not responding to the detective at all. My wife, my child, listen to me! Bring them back to me, I said!
Voices... He heard voices, hundreds of voices. He turned around from his seat, looking behind him, and standing in his small room were children, many children.They were screaming, reaching towards him.
Bring back my mommy, bring back my daddy, bring back my pet! they all screamed out, reaching for the game. I dont want them to go away, bring them back to me, bring them back to me!
No! shouted the detective. Its mine! My family is here, dont touch it! Horror was across his face.
Come follow me... said a voice. The lead detective looked over, and in the corner of his room, next to an old desk, was Sousuke. He stood in the corner, tall, handsome, clean. A smile was on his face, stretching across his face. Come follow me...
The lead detective jumped up, stepping back, trying to force away the children crawling towards him, reaching out for the game held tightly within his hands. Wh-whats going on here!? Whats going on!? Where is my family!?
Sousuke smiled generously. Ill show you. Ill help you get away from them, you see? Just follow me. Sousuke reached down, and opened a drawer on the old desk. The lead detective, pushing through the crowd of children, trying to get away, looked inside.
Siting there, covered with dust, was his old gun from when he was on the force. He had not used that gun in many years and had put it away, not wanting to remember the things he had to do with it. But right now he didnt see it as something that caused pain or that killed. It was shining, it was light. It was something that could set him free.
Just follow me, said Sousuke, picking up the gun and putting it in the lead detectives hand. He formed his hand to hold the gun, then brought it up to his temple. Just pull the trigger. Thats all.
The lead detective turned around. The children were crawling at him, grabbing his legs and pulling at him. They reached for the game. He turned back towards Sousuke, and smiled.
My family... Ill follow you. He pulled the trigger. BANG
It was a few days before the body was discovered. It lay on the floor. In one hand held an empty gun, and in the other was a classic Gameboy with Pokemon Red on the back. The battery had long died, and only an empty, black screen was left.
This was the final murder that the remaining authorities would allow. The last detective who was ever a part of this case personally carried all 104 cartridges away, and burned them all, making sure not a single one survived. There would taunt no more.
However, this is not the end of the story. The code was said to have survived, and was even passed on to other language versions of the games. If you have an old Pokemon game, you can place the cartridge in the back of the classic Gameboy, turn on the system, and roll the wheel who knows? Maybe youll learn the secret for yourself.That. Was. Awesome.
Yep. It's actually called "Come Follow Me". It's the second greatest creepypasta ever (IMO).
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DisasterMaster wrote:
"In all your years of detective work, have you ever had a case that was truly unexplainable?" asks the rookie I hired yesterday, Jeff.
Nope," I reply, but apparently he senses the fear in my voice, for he asks,"I can tell you're hiding something. What is it?"
"Okay," I say, taking a deep breath. My voice trembles as I begin to recall the horrible events that took place on September 12th, 1992...
I sat in my office, sitting in the same chair I am in now. I tossed my cigarette butt in the trash and reached for another.
"Perry!" I start at the sound of Daniel, my boss, talking. I hadn't heard him coming in. Before I could ask what, he said, "I have a case for you."
Well, duh, I couldn't help but think.
"I just got a report of some disturbing noises coming from 162 Pleasant Street."
Hey!" I exclaimed, sitting upright. "That's where my ex-girlfriend lives!"
I don't care if it's your great grannie's house, all I care is that you get over there and find out what's going on!" I grabbed my pistol from the desk and loaded it.
"On the case," I said, walking out the door.
***************************************************
I pulled up in the driveway of the house and stepped out of my Corvette. I turned off my gun's safety and walked up to the house. I rapped on the door. No reply. I knocked again, louder. Still nothing.
"Hey!!" I yelled. "I see your car in the driveway! I know you're in there!!" No reply. I took a step back and kicked open the door. Inside, all the lights were off and a strange smell I couldn't quite identify.
I started to get a little nervous.
"Hey!" I called out again, walking up the stairs. Still no reply. "Where are you?! This isn't funny!!!" I was starting to sweat.
"Hello." I nearly * my pants when I heard the little girl's voice echoing throughout the house. By the sound of it, she was no more than six. "I'm Emily. Who are you?"
"I'm a licensed detective who doesn't find this prank very funny!!!!" I yelled, sweat pouring down my face. "Now where are you? Tell the truth, and you won't be in any trouble. Lie, and you're in the doghouse, big time!!"
"How about a riddle?" she said with a giggle. It sounded more like a command than a question.
"I don't want a riddle, I want to know where you are!!!" Ignoring me, she began to recite the riddle anyway.
"How is it we die? Evil is coming. Listen, and you may be spared. Like me now?" She began to cackle evilly.
"What kind of riddle is that!!!!!!" I yelled.
"The kind that will tell you where I am!" Seeing no other option, I began to wrack my brain for every possible solution. Twenty minutes later, I figured it out.
The first letter of every sentence spelled a word.
Hell.
"This is not funny!!" I yelled. I am on the verge of a heart attack. No response. I made a smart decision; make like a tree and get the heck out. I ran for the door, flung it open, and stepped out into nothingness.
I yelled as I fell.
I am not certain how long I fell. All I know is that when I landed, it was in a pit of fire. I yelled in pain as I ignited. I screamed as I burned, but somehow did not die.
"Welcome to my home." I looked up and saw the source of the voice.
The little girl.
I yelled and raised my gun at her.
"Now, now," she said. "No need for violence." She raised her hand and the gun flew from my hand, along with two fingers. I yelled and tried to stanch the flow of blood with my other hand.
The last thing I remember before I blacked out was seeing her soul flowing from her body and into mine.
**********************************
"Sounds like a load of * to me," says Jeff "How did you get out?"
"I wish I know," I reply.
"And how did you get the girl's spirit out of your body?"
"Who says I did?"
He screams as my flesh melts away to reveal a little girl.
i didn't realize how much that sucked until i actually read it lol.
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DisasterMaster wrote:
DisasterMaster wrote:
"In all your years of detective work, have you ever had a case that was truly unexplainable?" asks the rookie I hired yesterday, Jeff.
Nope," I reply, but apparently he senses the fear in my voice, for he asks,"I can tell you're hiding something. What is it?"
"Okay," I say, taking a deep breath. My voice trembles as I begin to recall the horrible events that took place on September 12th, 1992...
I sat in my office, sitting in the same chair I am in now. I tossed my cigarette butt in the trash and reached for another.
"Perry!" I start at the sound of Daniel, my boss, talking. I hadn't heard him coming in. Before I could ask what, he said, "I have a case for you."
Well, duh, I couldn't help but think.
"I just got a report of some disturbing noises coming from 162 Pleasant Street."
Hey!" I exclaimed, sitting upright. "That's where my ex-girlfriend lives!"
I don't care if it's your great grannie's house, all I care is that you get over there and find out what's going on!" I grabbed my pistol from the desk and loaded it.
"On the case," I said, walking out the door.
***************************************************
I pulled up in the driveway of the house and stepped out of my Corvette. I turned off my gun's safety and walked up to the house. I rapped on the door. No reply. I knocked again, louder. Still nothing.
"Hey!!" I yelled. "I see your car in the driveway! I know you're in there!!" No reply. I took a step back and kicked open the door. Inside, all the lights were off and a strange smell I couldn't quite identify.
I started to get a little nervous.
"Hey!" I called out again, walking up the stairs. Still no reply. "Where are you?! This isn't funny!!!" I was starting to sweat.
"Hello." I nearly * my pants when I heard the little girl's voice echoing throughout the house. By the sound of it, she was no more than six. "I'm Emily. Who are you?"
"I'm a licensed detective who doesn't find this prank very funny!!!!" I yelled, sweat pouring down my face. "Now where are you? Tell the truth, and you won't be in any trouble. Lie, and you're in the doghouse, big time!!"
"How about a riddle?" she said with a giggle. It sounded more like a command than a question.
"I don't want a riddle, I want to know where you are!!!" Ignoring me, she began to recite the riddle anyway.
"How is it we die? Evil is coming. Listen, and you may be spared. Like me now?" She began to cackle evilly.
"What kind of riddle is that!!!!!!" I yelled.
"The kind that will tell you where I am!" Seeing no other option, I began to wrack my brain for every possible solution. Twenty minutes later, I figured it out.
The first letter of every sentence spelled a word.
Hell.
"This is not funny!!" I yelled. I am on the verge of a heart attack. No response. I made a smart decision; make like a tree and get the heck out. I ran for the door, flung it open, and stepped out into nothingness.
I yelled as I fell.
I am not certain how long I fell. All I know is that when I landed, it was in a pit of fire. I yelled in pain as I ignited. I screamed as I burned, but somehow did not die.
"Welcome to my home." I looked up and saw the source of the voice.
The little girl.
I yelled and raised my gun at her.
"Now, now," she said. "No need for violence." She raised her hand and the gun flew from my hand, along with two fingers. I yelled and tried to stanch the flow of blood with my other hand.
The last thing I remember before I blacked out was seeing her soul flowing from her body and into mine.
**********************************
"Sounds like a load of * to me," says Jeff "How did you get out?"
"I wish I know," I reply.
"And how did you get the girl's spirit out of your body?"
"Who says I did?"
He screams as my flesh melts away to reveal a little girl.i didn't realize how much that sucked until i actually read it lol.
Oh, did you write it? Sorry :-/
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Sunrise-Moon wrote:
Flip Book
As a kid, I loved making flip books. They were all I did in art class, whenever I had it. I worked really hard on one particular flip book. It was around 50 pages long, I guess. It had a simple stick figure walking into the page, waving at me, and then walking off. I would look at it at least a dozen times the day that I made it. Then it got boring. You know how kids are, not entertained by one thing for very long. I tossed it under my bed and never gave it a second thought.
A few months later, I was cleaning up my room and swept the stack of paper out from under my bed. I couldn’t quite remember what it was. I flipped through it once and got a sweet taste of nostalgia. I flipped through it once more and noticed the pages hadn’t aged or gained dirty at all. I flipped through a third time. The little stick man walked onto the page, waved at me, but didn’t walk off.
Instead, a second stick man joined him. It waltzed up, having either an item in its hand or a severely disfigured arm; its not like anyone could tell the difference. The second stick man walked next to the first stick figure, stood there for a moment, then whacked the poor fellow upside the head. The stick figure fell, and the second stick man swung his stick at the other man. Again. And again. And again.
What I assume was its blood ran from the stick figure’s rather jagged body. It looked like nothing more than smeared pencil stains. The killer stick man proceeded to bend down, and tear apart the first stick man’s body, limb by thin limb. Once he was done, he bent each one into characters and letters. He set them upon the page to form a single word. He grabbed the base of his own round head and tore it off. Then he tore off his legs, and then one of his arms. His zig-zagged body parts formed themselves into a second word. What I read made me burn the flip book.
“You’re next.”
Somewhat funny, in a twisted way.
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Sunrise-Moon wrote:
DisasterMaster wrote:
DisasterMaster wrote:
"In all your years of detective work, have you ever had a case that was truly unexplainable?" asks the rookie I hired yesterday, Jeff.
Nope," I reply, but apparently he senses the fear in my voice, for he asks,"I can tell you're hiding something. What is it?"
"Okay," I say, taking a deep breath. My voice trembles as I begin to recall the horrible events that took place on September 12th, 1992...
I sat in my office, sitting in the same chair I am in now. I tossed my cigarette butt in the trash and reached for another.
"Perry!" I start at the sound of Daniel, my boss, talking. I hadn't heard him coming in. Before I could ask what, he said, "I have a case for you."
Well, duh, I couldn't help but think.
"I just got a report of some disturbing noises coming from 162 Pleasant Street."
Hey!" I exclaimed, sitting upright. "That's where my ex-girlfriend lives!"
I don't care if it's your great grannie's house, all I care is that you get over there and find out what's going on!" I grabbed my pistol from the desk and loaded it.
"On the case," I said, walking out the door.
***************************************************
I pulled up in the driveway of the house and stepped out of my Corvette. I turned off my gun's safety and walked up to the house. I rapped on the door. No reply. I knocked again, louder. Still nothing.
"Hey!!" I yelled. "I see your car in the driveway! I know you're in there!!" No reply. I took a step back and kicked open the door. Inside, all the lights were off and a strange smell I couldn't quite identify.
I started to get a little nervous.
"Hey!" I called out again, walking up the stairs. Still no reply. "Where are you?! This isn't funny!!!" I was starting to sweat.
"Hello." I nearly * my pants when I heard the little girl's voice echoing throughout the house. By the sound of it, she was no more than six. "I'm Emily. Who are you?"
"I'm a licensed detective who doesn't find this prank very funny!!!!" I yelled, sweat pouring down my face. "Now where are you? Tell the truth, and you won't be in any trouble. Lie, and you're in the doghouse, big time!!"
"How about a riddle?" she said with a giggle. It sounded more like a command than a question.
"I don't want a riddle, I want to know where you are!!!" Ignoring me, she began to recite the riddle anyway.
"How is it we die? Evil is coming. Listen, and you may be spared. Like me now?" She began to cackle evilly.
"What kind of riddle is that!!!!!!" I yelled.
"The kind that will tell you where I am!" Seeing no other option, I began to wrack my brain for every possible solution. Twenty minutes later, I figured it out.
The first letter of every sentence spelled a word.
Hell.
"This is not funny!!" I yelled. I am on the verge of a heart attack. No response. I made a smart decision; make like a tree and get the heck out. I ran for the door, flung it open, and stepped out into nothingness.
I yelled as I fell.
I am not certain how long I fell. All I know is that when I landed, it was in a pit of fire. I yelled in pain as I ignited. I screamed as I burned, but somehow did not die.
"Welcome to my home." I looked up and saw the source of the voice.
The little girl.
I yelled and raised my gun at her.
"Now, now," she said. "No need for violence." She raised her hand and the gun flew from my hand, along with two fingers. I yelled and tried to stanch the flow of blood with my other hand.
The last thing I remember before I blacked out was seeing her soul flowing from her body and into mine.
**********************************
"Sounds like a load of * to me," says Jeff "How did you get out?"
"I wish I know," I reply.
"And how did you get the girl's spirit out of your body?"
"Who says I did?"
He screams as my flesh melts away to reveal a little girl.i didn't realize how much that sucked until i actually read it lol.
Oh, did you write it? Sorry :-/
Yeah, but it's okay, I am fully aware that it is a suckish fail. I am currently working on one that is WAY better.
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poppypaynterscratch wrote:
The Theatre
Have you ever heard of an old PC game called “The Theater”? Yeah, I didn’t think so. Probably because many people say it doesn’t even exist. You see, The Theater is an old computer game released around the same time as Doom. Today, if you ever find it, it’s only available on * bootleg CD-ROMs, which, more often than naught don’t even actually contain the game. The actual legitimate copies that they say were released back in the day feature a blank cover with nothing but the sprite of what has since been named the ‘the Ticket-Taker’. He is simply a poorly drawn, pixelated Caucasian, bald man with large red lips wearing a red vest over a white shirt and black pants. He is completely emotionless, though some say that if you smash the disc his face is shown as angry the next time you look at the cover. But this is just dismissed as an urban myth. What is peculiar about The Theater, though, is that there is no developer named on the jewel case, nor a game description on the back. It is simply the Ticket-Taker on a white backdrop on both sides.
The game was initially known for its inability to install correctly. The installation process immediately locks up the computer when the user reaches the licensing agreement. Also strange about the licensing agreement for The Theater is that whenever the development studio is supposed to be named, the text is simply a blank line. Anyways, most people who have claimed to owning one of the original CDs say that they figured out how to install the game by simply rebooting their computer on the licensing agreement with the disc still inside. Then they are prompted to press ‘I AGREE’ on startup. Then they continue with the installation. The game then starts up without any introduction besides a main menu that is simply the sprite of a movie theater’s exterior on an empty city street. The title fades in and then the 3 menu buttons ‘NEW GAME, LOAD, OPTIONS’. Selecting OPTIONS immediately crashes the game to the desktop. LOAD is said not to function at all. Even if you do have a saved game, nothing happens when you press it. Thus, NEW GAME is the only working menu option.
Once it is selected you are in the first person view. You are standing in an empty movie theater lobby, with the exception of the Ticket-Taker standing in front of a dark hallway which one can only assume leads to the theaters themselves. There’s nothing to do but look at the poorly-drawn, mostly illegible movie posters or approach the Ticket-Taker. Once the player moves towards the Ticket-Taker a very low-quality sound clip plays saying “THANK YOU PLEASE ENJOY THE MOVIE” along with a speechbox saying the same thing. You then walk into the hallway and the screen fades to black and you’re back in the empty lobby and you do the exact thing again and again and again.
While this may sound like a really horrible game, a number of peculiar things occur as you continue to play it. The number of times that you have to continue into the hall after giving your ticket to the Ticket-Taker before the strange events happen is unknown. Most state that it’s completely random and could take anywhere from the first playthrough to the four hundredth. What happens, though, has deeply disturbed some players.
The first occurrence is when the player fades back in after walking into the hallway. This time they will notice the Ticket-Taker is completely absent. The player then, without any other options, decides to walk into the dark hallway. The sound clip and text box mentioned previously still play in the absence of the Ticket-Taker, but when the player walks into the hallways the screen does not fade out. It goes pitch black as they walk deeper into the hall, but the player’s footstep sound clip is still playing as they continue to push the up button on their keyboard. Those claiming to have played the original game report to have felt extremely uncomfortable walking down the hallway, anticipating the whole way something horrible happening. Well, eventually the player is unable to move forward. There is nothing for a few moments before a strange sprite that is described as ‘the Ticket-Taker but with a swirl for a face’ appears and stands before the player. The original players of the game say their bodies immediately froze up and their stomachs churned they saw this sprite (which has been appropriately named the ‘Swirly Head Man’). Nothing happens as the Swirly Head Man stands before them. Then suddenly a piercing screech plays as the game glitches out. This lasts for a few minutes, with the screeching being continuous. Then the player is abruptly returned to the lobby with all the sounds and graphics being as they should be.
The game continues normally for the next couple of ‘cycles’ of entering the hallway, with a couple of the original players claiming the Swirly Head Man would briefly appear and disappear in the corner of the screen as a brisk ‘yelp’ sound effect plays. Then, at some point after meeting the Swirly Head Man, the player sees the Ticket-Taker pacing back and forth (though there is no walking animation - the sprite’s limbs are completely static, so he just hops up and down slightly as a substitute) with his eyes being wide and his mouth open to simulate a worried facial expression. Some players noted that the movie posters had been replaced with images of the Swirly Head Man, which caused them to immediately turn their character’s head away from the posters and approach the Ticket-Taker. Then another, different, low-quality sound clip plays, but the speech box contains nothing but corrupted characters that cause whatever text that would have been in the box to be completely illegible. Due to the extremely low quality of the sound, it is debated by players what exactly the Ticket-Taker says at this point, though it is widely agreed that he says ‘NEVER REACH THE OTHER LEVELS’. Then the screen fades out once again and returns the player back to their starting point in the lobby, but the Ticket-Taker is gone and the hallway is blocked by a large brick wall sprite. Touching the brick wall will immediately crash the game. And that’s all there is to it. No one knows what the ‘Other Levels’ are or how to gain access to them, nor is it known why the Swirly Head Man causes such acute fear in those who have seen him in the game. All the original copies of The Theater have either been lost or destroyed. But the creepiest part is the fact that is that all the original players of the game claim to occasionally see a brief glimpse of the Swirly Head Man out of the corner of their eyes…
was that an actual video game?
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I once wrote a scary story but it made children scream, people jump off of bridges and my friend's brother's puppy cry tears of blood.
I'll post it later if I can find the file.
Last edited by rufflebee (2011-04-25 15:13:28)
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