Hello! I Am making this game called nom nom nom lol!n feels weird saying that! any way in the game you are a hamster trying to get all the fruit but avoiding th evil hamsters that will chase you EVERYWHERE! Really i need help with the whole thing! this will be my first platform game so i REALLY Need Help! A Few Hours Later.....Okay! Now I Need A Walking Script! Thanks!
Last edited by VanillaCreme (2011-04-17 07:47:50)
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bump......
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<when green flag clicked>
<forever>
<if><< <key[ UP ]pressed?> <and> <touching[ Ground ]> >>
<repeat( 20 )>
<change y by( 4 )>
<if><touching[ ceiling ]>
<change y by( -4 )>
<end>
<end>
<end>
<end>
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http://scratch.mit.edu/projects/Magnie/701486 - I hope that fixes your problem
Last edited by Magnie (2011-04-16 20:37:26)
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bump
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Okay Jumping Is Working! Now I Need A Walking Script..The Person You Play Is Like A Ball So How Do I Do That?
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Somebody (not sure who) invented a cool way of using a second costume equal in size to the first to make sensors. In my "Box" series, I made the floor gray and the walls black. Then:
<when green flag clicked>
<forever>
<if><key[ right ]pressed?>
<change x by( 4 )>
<if><touching color[ black ]>
<change x by( -4 )>
<end>
<end>
<end>
Of course, the downside is that you can see changes in color in the wall/floor. This can be lessened by choosing colors that are very close to each other for the wall and floor.
Last edited by MoreGamesNow (2011-04-17 08:45:47)
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If it's a ball and you want it to roll, you might be able to use the Turn block and have it move forward every turn, so it looks like it's rolling.
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Magnie wrote:
If it's a ball and you want it to roll, you might be able to use the Turn block and have it move forward every turn, so it looks like it's rolling.
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Ohhh Thanks! it is like a ball
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