I am making a GH game and was wondering if there was any possible way to do this:
If I hit another note after the rock meter pointer is at (221,77.7 - x,y), It won't move the 1X and -.35Y again. I want It to say there, and if I miss a note, It moves accordingly. Same with failing, but I think I can figure it out.
This is the script:
[blocks]<when I receive[ rock meter up ]>
<change x by(1)>
<change y by(-.35)>
<forever>
<if> X Position of RockPoint = 221 and Y position of RockPoint = 77.7
?
<end>
<end>
Last edited by blazerv82 (2008-10-11 20:14:34)
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I also have another question:
I have it so the note sprites are limited to one. I want to use the stamp block so I can have multiple notes on the screen at once. I have it set so the original is moving, and then a stamped one appears after a while. But the original sprite is moved after the new note is supposed to appear and then messes the chart up.
If you are confused, I will upload it and you can look at it further.
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Here's a link: http://scratch.mit.edu/projects/blazerv82/289659
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