LS97 wrote:
Wouldn't something like this be better?
(of course, not such a long explanation..)
http://i1027.photobucket.com/albums/y33 … mockup.gif
Maybe... I like the check-box better.
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SSBBM wrote:
LS97 wrote:
Wouldn't something like this be better?
(of course, not such a long explanation..)
http://i1027.photobucket.com/albums/y33 … mockup.gifMaybe... I like the check-box better.
If we shortened LS97's, I'd prefer it.
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SSBBM wrote:
LS97 wrote:
Wouldn't something like this be better?
(of course, not such a long explanation..)
http://i1027.photobucket.com/albums/y33 … mockup.gifMaybe... I like the check-box better.
Yeah, I just don't have check boxes readily available in Bingo (hey, great idea!) so I used the true/false drop-down instead, just for this mock up.
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LS97 wrote:
SSBBM wrote:
LS97 wrote:
Wouldn't something like this be better?
(of course, not such a long explanation..)
http://i1027.photobucket.com/albums/y33 … mockup.gifMaybe... I like the check-box better.
Yeah, I just don't have check boxes readily available in Bingo (hey, great idea!) so I used the true/false drop-down instead, just for this mock up.
Sure... LOL.
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Another way to pause: Turn on single stepping, then click any of the menus.
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I can't see the first one.
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I support. It would do the same as pressing the pause button on BYOB.
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In Slash, there is a block for pausing.
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I support, but I don't have any votes.
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but if it paused all scripts, how would the condition change?
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SSBBM wrote:
joefarebrother wrote:
but if it paused all scripts, how would the condition change?
It only pauses the one script.
But then what's the difference between wait?
scimonster wrote:
Pause would be sort of like wait, but wait only pauses that script but pause will pause all scripts, on all sprites.
[blocks]<wait( 1 )secs>[/blocks] makes that script wait, pause (1) secs makes everything pause for 1 second
[blocks]<wait until>[/blocks] makes that script wait until the condition is fulfilled, pause until <> pauses everything until the condition is fulfilled.
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That seems very difficult to me.
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[blocks]
SSBBM wrote:
Sci,
This difference is that it will automatically 'place' a wait block after every stack block. This will reduce the time it takes for a pause button to pause it. Less lag = Good.
Ah. OK, then, nice idea! I also like the check box on the if but I would like to see one on a the repeat blocks [/blocks] <repeat until> AND also <repeat( (so it will check the number and compare it with each time it has run BUT that one should have a drop down menu with check once, check after each repeat, and check after each block.)
Last edited by joefarebrother (2011-05-28 11:41:05)
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This is an amazing idea. I really can't stress how much I want this, so I will try to get as close as possible:
OHMYGODEPICNESSISPUREINTHISTYREADBECAYSETGUSISSUCHANOMGAMAZIJGNOEPINOREALLYEOICNOREALLYREALLYEPICAWESOMESAUCE with strawberries on top.
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Firstly, WHAT THE does it pause?
Secondly, It will be impossible to make it resume even with a resume block it would not work because all the scripts will be paused and it wont be able to do the resume block because it is paused.
SO this block is useless.
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robinp wrote:
Firstly, WHAT THE does it pause?
Secondly, It will be impossible to make it resume even with a resume block it would not work because all the scripts will be paused and it wont be able to do the resume block because it is paused.
SO this block is useless.
Wow! This block is so simple yet so hard to explain!
Look at this:
Gobo (sprite1) has a long script (shortened to one block) inside a run [ but if <> pause block. If the 'pause' variable is 1 then that long script will stop and will not countenue is until (pause) ≠ 1. The other scripts on Gobo and all the other sprite will still go on normally. sprite2 is a pause button. Clicking it will toggle the variable and stop or start Gobo's script.
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