Touching all colors besides a certain color
This could be useful for making scrolling games
(you could also do this with sprites) eg.
Different layered stamping
This could be useful for stamping in front of objects instead of just the background
A go to layer block
An if touching any sprite
This could be used along with the that I've seen.
Also a do nothing block This might sound pointless but I encountered a problem where it would have been useful. In the game there is a block that moves forward, but this game will also be a scroller game. So I put in a few sensors, but I wanted the block to stop moving when it touched the sensors. So I thought about, "if touching sensors- do nothing". that was just a quick example. This block could also be usefull in RPGs.
or you could make this
*Btw. I solved my problem so don't put any suggestions
Freeze block
Similar to the do nothing block except this one only stops any movement.
If (+) Else
(credit to Rexpup for idea)
Pressing the plus blocks would add another if block, pressing the minus would delete the if block. This would seem kind of pointless, but it would get rid of the 'if else' block nesting.
Stamp on sprite block
(credit to jonstreeter for idea)
This block allows you stamp on a sprite. The stamp stays on the sprite, even if the sprite moves.
You would also need a
~Olivora
Last edited by olivora (2011-03-17 17:14:55)
Offline
olivora wrote:
Touching all colors besides a certain color "touching all colors besides (color picker)?" too many colors
This could be useful for making scrolling games
(you could also do this with sprites) not rly
Different layered stamping "Stamp in layer (enter number here)" Agree
This could be useful for stamping in front of objects instead of just the background
A go to layer block "Go to layer (enter number here)" Agree/
An if touching any sprite "Touching anything?" Agree.
This could be used along with the "Bounce block" that I've seen. Yep.
These are just blocks that popped up in my head as I was writing this. So I'll try and make some more later.
Offline
Well, the layering concept sounds cool. And there IS a layering system in flash...
Offline
I've wanted to see this block for a while. In this mock-up, I forgot to put + and - buttons on the top for more or less options. This would replace nesting the
[blocks]<if>
<else>
<end>
[/blocks]blocks.
Last edited by Rexpup (2011-03-27 14:47:08)
Offline
MAKE A BLOCK THAT SAYS
'variable _______ go to X:__ Y:__'
and basically make movement blocks for variables (lists and variables)
how about a block that has << <or> >> but with a plus and minus on each side so it might look a little like this:
__or__or__or__or__or__ and so on
Offline
What I want to see is switch case
switch (reporter)
case (num)
[]do something
case (num2)
[]do something
else
[]do something else
_________________
Offline
bbbeb wrote:
What I want to see is switch case
switch (reporter)
case (num)
[]do something
case (num2)
[]do something
else
[]do something else
_________________
YES! That would be awesome. So much better than tons of stacked if-else blocks.
Offline
Harakou wrote:
bbbeb wrote:
What I want to see is switch case
switch (reporter)
case (num)
[]do something
case (num2)
[]do something
else
[]do something else
_________________YES! That would be awesome. So much better than tons of stacked if-else blocks.
I posted the same idea above, with a mockup.
Rexpup wrote:
I've wanted to see this block for a while. In this mock-up, I forgot to put + and - buttons on the top for more or less options. This would replace nesting the
<if>
<else>
<end>
blocks.
Last edited by Rexpup (2011-03-17 09:31:18)
Offline
we don't need "do nothing for ( ) seconds" because we already have "wait ( ) seconds" unless do nothing pauses ALL scripts tat may be useful also another thing good could be "Stop a certain script" with maybe a peg that slots into starting blocks
Offline