Hey, I want to remove the I/O and Custom block warning windows from my personal copy of Panther as it's getting on my nerves, how do I do it? nXIII coded it in and I'm not sure how. The code for the windows exists under Scratch-UI-Dialogs >> CustomBlockWarner / FileIOAskerDialog. I tried deleting the entire class for both but was met with a red error when the custom block warning ought to have appeared. The project I ran could not connect to files on my computer using file I/O at all, it would appear both are set to "do not allow" before they are run... any help would be great!
Last edited by sparks (2011-04-05 17:21:23)
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First thing when you open the project and more annoyingly whenever you import a sprite. I'm writing a project that import sprites from files using custom blocks so the warning whenever the sprite is imported is very annoying.
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sparks wrote:
Hey, I want to remove the I/O and Custom block warning windows from my personal copy of Panther as it's getting on my nerves, how do I do it? nXIII coded it in and I'm not sure how. The code for the windows exists under Scratch-UI-Dialogs >> CustomBlockWarner / FileIOAskerDialog. I tried deleting the entire class for both but was met with a red error when the custom block warning ought to have appeared. The project I ran could not connect to files on my computer using file I/O at all, it would appear both are set to "do not allow" before they are run... any help would be great!
wait, didn't you help make panther?

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echs wrote:
sparks wrote:
Hey, I want to remove the I/O and Custom block warning windows from my personal copy of Panther as it's getting on my nerves, how do I do it? nXIII coded it in and I'm not sure how. The code for the windows exists under Scratch-UI-Dialogs >> CustomBlockWarner / FileIOAskerDialog. I tried deleting the entire class for both but was met with a red error when the custom block warning ought to have appeared. The project I ran could not connect to files on my computer using file I/O at all, it would appear both are set to "do not allow" before they are run... any help would be great!
wait, didn't you help make panther?
As he told me he didn't do much, if they lived near each-other he would most likely be the person why would
sparks wrote:
bring tea
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Can you please use the [/blocks] tag please?
Last edited by TheSuccessor (2011-04-06 12:26:10)
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sparks wrote:
TheSuccessor wrote:
Can you please use the [/blocks] tag please?
My post was fine... Do you know how to disable the custom block warning?
I was kind of talking about echs' post...
Maybe it's just a glitch. As for the custom block warning, I'm not sure what you mean but I've found )[b][/b]) works when posting.
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TheSuccessor wrote:
sparks wrote:
TheSuccessor wrote:
Can you please use the [/blocks] tag please?
My post was fine... Do you know how to disable the custom block warning?
I was kind of talking about echs' post...
Maybe it's just a glitch. As for the custom block warning, I'm not sure what you mean but I've found )[b][/b]) works when posting.
I want it to stop appearing when custom blocks are detected in my copy of Panther.
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It worked! Thank you!
Any idea how to remove the green flag and stop buttons in presentation mode?
I can remove them by entering full-screen and dismissing them, but they come back when fullscreen is exited and re-entered. I didn't expect it to work but I thought I'd try.
Last edited by sparks (2011-04-06 17:24:43)
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In ScratchPresenterMorph in the method initialize change the last line from
buttons do: [:b | self addMorph: b].
to
self addMorph: (buttons at: 1)
It isn't the best way but it'll work. If you don't want to have the exit button either just remove the last line completely.
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sparks wrote:
amazing! Thank you!
I have a feeling you are making a exe converter. Are you? If you aren't this would be a great Idea! Deleting the out of presentation mode button would be good!
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I'm not making an exe converter
I'm working on a fullscreen-only version of Panther. it runs a normal Panther project, it just opens in full screen and closes when you exit full screen mode.
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Pecola1 wrote:
sparks wrote:
amazing! Thank you!
I have a feeling you are making a exe converter. Are you? If you aren't this would be a great Idea! Deleting the out of presentation mode button would be good!
I was thinking about this, also to be able to have it windowed and have the stage have the entire screen (no black border around it). I might take a look into it.
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That's what I'm aiming for. I managed to get it to open the first project it finds in the same folder as the VM and then open it in full-screen but I've found that whenever it opens a project I get a red error message.
Removing the black border would be great but wouldn't that cause pixelation? I want to keep the return button in the corner too as that can be your exit command (as well as esc) although another option would be to remove the back button, and then work out a way to use a block to cause the escape command to be triggered so that as well as allowing you to esc out of it, a programmer can provide an "exit" button of their own in the game that can close the application.
perhaps I should share what I have so far and see if we can finish it together? If it works I might be able to distribute it on the Panther site. I know that markyparky56 and the rest of us are having trouble converting Jens' scratch2EXE converter. The only difference between his and this one currently is that the project remains in the same folder as the project and can still be opened with a regular copy of Panther.
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sparks wrote:
perhaps I should share what I have so far and see if we can finish it together? If it works I might be able to distribute it on the Panther site. I know that markyparky56 and the rest of us are having trouble converting Jens' scratch2EXE converter. The only difference between his and this one currently is that the project remains in the same folder as the project and can still be opened with a regular copy of Panther.
Yeah I could help if you want, just say what you want done and we can try and finish it.
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Right, I will share it then
Here's the link to the zip:
http://dl.dropbox.com/u/22935223/PantherFullScreen.zip
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It won't work, it doesn't show the sprites and the names of the sprites is STRINGMORPH. After the first time the pellet button just disappears after clicking it.
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